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But probably what you want is to learn how to use blueprint relative and/or absolute grid, as well as designing for those.
Right, i want to know about absolute and relative grid
https://steamcommunity.com/sharedfiles/filedetails/?id=3403301587
Additional problem is that rail platform is 4x4 and i can set numbers in coordiantes using only even
It does not have the "snap to grid" enabled -- if you check that box then I see the problem you mentioned (doubles up the substations).
EDIT: The reason being that with your current setup, with 16 the offset of 2 pushes the "grid" too far and the next set ends up being 2 tiles "closer" than you intended (since it touches the "green border").
if i try 18 i can't set "green border" correctly because offset should be all or even or odd. Due to that rails can have only even coordinates i can't set net position with odd numbers
Snap to Grid enabled
Grid Size: 18 x 18
Absolute: 12 x 12
Edit: I see @Fel found another way, glad you got it working.
Do you know, btw, how does absolute alignment work? 12 x 12 is relative to which tile?
I'm definitely no expert on creating blueprints -- but from what I've read the absolute/relative things are horribly misnamed and don't really mean when you'd expect. Absolute is good for stamping down a blueprint once, where Relative is for ability to run with the blueprint and it will automatically stamp it down in the right place automatically/repeatedly (like what you can do when running & placing power poles that get perfectly spaced apart). You should be able to enable both in the blueprint so it can support both styles.
The real trick with the duplicate substations problem was making the grid size dimensions smaller so at least one side of the substations is outside the grid -- and then I just fiddled with the absolute values until I got it working (lining up) correctly.
Another example could be a blueprint with absolute that has one corner at -5,0 and the other at 10,50: this will have the first coordinate always be 15 from the last one (so 10, 25, 40, 55, 70, and so on. Or -20, -35, and so on) and the second coordinate will always be a multiple of 50 ( so 50, 100, 150, 0, -50, -100, -150, and so on).
With relative you can start the tiling anywhere you want. With absolute you're always locked to specific placement.