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Need help with map grid alignment in blueprints
Hello everyone!
I want to allign railway platforms with substation grid
https://steamcommunity.com/sharedfiles/filedetails/?id=3403301587
I choose relevant connection (don't know exact translatin in English)
https://steamcommunity.com/sharedfiles/filedetails/?id=3403302587
But when i drag this blueprint my i get two substations close to each other
https://steamcommunity.com/sharedfiles/filedetails/?id=3403302639
If i shrink the net of blueprint like this
https://steamcommunity.com/sharedfiles/filedetails/?id=3403323899
i get double substations too
https://steamcommunity.com/sharedfiles/filedetails/?id=3403323486
The result i want to get is like this
https://steamcommunity.com/sharedfiles/filedetails/?id=3403321602
Maybe there is somewhere a video tutorial about map grid
Thanks in advance
Last edited by Rap is music; Jan 8 @ 8:01am
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Showing 1-15 of 16 comments
Think you've got a problem with your links XD

But probably what you want is to learn how to use blueprint relative and/or absolute grid, as well as designing for those.
Originally posted by Khaylain:
Think you've got a problem with your links XD

But probably what you want is to learn how to use blueprint relative and/or absolute grid, as well as designing for those.
Yeah, i've had some issues with Markdown =) Fixed links =)
Right, i want to know about absolute and relative grid
Fel Jan 8 @ 7:56am 
The links are now correct, but if you just paste the url directly it will display it like this (your first screenshot):
https://steamcommunity.com/sharedfiles/filedetails/?id=3403301587
Originally posted by Fel:
The links are now correct, but if you just paste the url directly it will display it like this (your first screenshot):
https://steamcommunity.com/sharedfiles/filedetails/?id=3403301587
Thx for advice! Fixed

Additional problem is that rail platform is 4x4 and i can set numbers in coordiantes using only even
Fletch Jan 8 @ 8:08am 
This is one I quickly created that seems to tile correctly.

0eNqlltGOgyAQRf9lnjERFBF/pWka25IuiUUj2N2m8d8XNd3dZJtmgLdR5NwhDjf3AcduUsOojYPmAfrUGwvN7gFWX0zbLe9Me1XQwNjqDmYC2pzVFzR03hNQxmmn1bZjfbgfzHQ9qtF/QJ477XS0rnW6N0Bg6K1eS0/2mIzWksAdmrKm80z+URiSIug7SvFDUZ26tU6dM+v8gS4fLlvP9a4v4Q991qM6bcvlC34Zwxd4Po/hczy/iuEXeL6I4VM8v47gi4D/K8nfW5DZaRj60b3sOsdTaR7TdsDYUBojEDA3lMUIBAwOjbm5ImByaJlgDbJACPAEb0AJVAnmgBIQCe6AEqgT7AElIBP8ASPA8mCDQGFpgkGgBFiCQaAEigSDQAmUCQaBEuCBOUbKlzmmCgwyC8YnrE/f3RKvdpRwwgjfk63ia8mWstpK/qz9Lu3U1Sv9RjsCNzXaVYdXTHo654xXBfNx6RsNo0gX

It does not have the "snap to grid" enabled -- if you check that box then I see the problem you mentioned (doubles up the substations).
Fel Jan 8 @ 8:15am 
You could try 18 instead of 16, it should work as intended.
EDIT: The reason being that with your current setup, with 16 the offset of 2 pushes the "grid" too far and the next set ends up being 2 tiles "closer" than you intended (since it touches the "green border").
Last edited by Fel; Jan 8 @ 8:19am
Originally posted by Fletch:
This is one I quickly created that seems to tile correctly.

0eNqlltGOgyAQRf9lnjERFBF/pWka25IuiUUj2N2m8d8XNd3dZJtmgLdR5NwhDjf3AcduUsOojYPmAfrUGwvN7gFWX0zbLe9Me1XQwNjqDmYC2pzVFzR03hNQxmmn1bZjfbgfzHQ9qtF/QJ477XS0rnW6N0Bg6K1eS0/2mIzWksAdmrKm80z+URiSIug7SvFDUZ26tU6dM+v8gS4fLlvP9a4v4Q991qM6bcvlC34Zwxd4Po/hczy/iuEXeL6I4VM8v47gi4D/K8nfW5DZaRj60b3sOsdTaR7TdsDYUBojEDA3lMUIBAwOjbm5ImByaJlgDbJACPAEb0AJVAnmgBIQCe6AEqgT7AElIBP8ASPA8mCDQGFpgkGgBFiCQaAEigSDQAmUCQaBEuCBOUbKlzmmCgwyC8YnrE/f3RKvdpRwwgjfk63ia8mWstpK/qz9Lu3U1Sv9RjsCNzXaVYdXTHo654xXBfNx6RsNo0gX

It does not have the "snap to grid" enabled -- if you check that box then I see the problem you mentioned (doubles up the substations).
Right, it doubles substations. And this is the problem i'm trying to solve =)
Originally posted by Fel:
You could try 18 instead of 16, it should work as intended.
EDIT: The reason being that with your current setup, with 16 the offset of 2 pushes the "grid" too far and the next set ends up being 2 tiles "closer" than you intended (since it touches the "green border").
https://steamcommunity.com/sharedfiles/filedetails/?id=3403362782
if i try 18 i can't set "green border" correctly because offset should be all or even or odd. Due to that rails can have only even coordinates i can't set net position with odd numbers
The author of this thread has indicated that this post answers the original topic.
Fel Jan 8 @ 8:45am 
18 and 2 offset, instead of 16 and 2 offset.
Originally posted by Fel:
18 and 2 offset, instead of 16 and 2 offset.
Jesus Christ, that was so easy XD
Fletch Jan 8 @ 8:50am 
This one should work:

0eNqdlmFrwyAQhv+Lnw1UG5OavzLKMM2RCakJarqVkv8+Teg6thZOP+Ukd8+deC+8N9IOM0xWG0+aG3FGTYUfi97qLp6/SMMOlFzjZ6FEtW4cZg9FzJu06Unj7QyUTKPTXo+msDAory/wF8I3CA8QfRqNI81b6KZ7o4aYYtQZSEOs0gOJKaaDWLUcKQHjAxq2ivVwfTfzuQUbEui90s2t8yqOQB7T3JtvvZeF/gNwHEC+Jux/CDDARXnoCufDPfoPX6zXeTFOHa7ZaQun7U/5BF0mo/dYtEhGCyy6SkbXWHSdjJZY9CH9GdHvKOnv/S7cPE2j9U+IOywxZqaOi94NxtLh6O1gPB2O3g+WIUb0hrAyU+lMIOAiU+soeJWpdhS8ztQ7Cn7IVDwKLnM1j6HzXZrqUUyWK3sUnefqHkXf5wofRS9zlY+iixSfIZ8ajSrJaQRGsD6fYazoe94YFZRTcaRbJNaQx7DaQnGPQ5X2cA5tHr6OkgtYtzYRFZellEJwUe15MDTfSiFT/Q==

Snap to Grid enabled
Grid Size: 18 x 18
Absolute: 12 x 12

Edit: I see @Fel found another way, glad you got it working.
Last edited by Fletch; Jan 8 @ 8:51am
Originally posted by Fletch:
This one should work:

0eNqdlmFrwyAQhv+Lnw1UG5OavzLKMM2RCakJarqVkv8+Teg6thZOP+Ukd8+deC+8N9IOM0xWG0+aG3FGTYUfi97qLp6/SMMOlFzjZ6FEtW4cZg9FzJu06Unj7QyUTKPTXo+msDAory/wF8I3CA8QfRqNI81b6KZ7o4aYYtQZSEOs0gOJKaaDWLUcKQHjAxq2ivVwfTfzuQUbEui90s2t8yqOQB7T3JtvvZeF/gNwHEC+Jux/CDDARXnoCufDPfoPX6zXeTFOHa7ZaQun7U/5BF0mo/dYtEhGCyy6SkbXWHSdjJZY9CH9GdHvKOnv/S7cPE2j9U+IOywxZqaOi94NxtLh6O1gPB2O3g+WIUb0hrAyU+lMIOAiU+soeJWpdhS8ztQ7Cn7IVDwKLnM1j6HzXZrqUUyWK3sUnefqHkXf5wofRS9zlY+iixSfIZ8ajSrJaQRGsD6fYazoe94YFZRTcaRbJNaQx7DaQnGPQ5X2cA5tHr6OkgtYtzYRFZellEJwUe15MDTfSiFT/Q==

Snap to Grid enabled
Grid Size: 18 x 18
Absolute: 12 x 12

Edit: I see @Fel found another way, glad you got it working.
Thx!
Do you know, btw, how does absolute alignment work? 12 x 12 is relative to which tile?
Khaylain Jan 8 @ 10:51am 
Originally posted by Rap is music:
Originally posted by Fletch:
This one should work:

0eNqdlmFrwyAQhv+Lnw1UG5OavzLKMM2RCakJarqVkv8+Teg6thZOP+Ukd8+deC+8N9IOM0xWG0+aG3FGTYUfi97qLp6/SMMOlFzjZ6FEtW4cZg9FzJu06Unj7QyUTKPTXo+msDAory/wF8I3CA8QfRqNI81b6KZ7o4aYYtQZSEOs0gOJKaaDWLUcKQHjAxq2ivVwfTfzuQUbEui90s2t8yqOQB7T3JtvvZeF/gNwHEC+Jux/CDDARXnoCufDPfoPX6zXeTFOHa7ZaQun7U/5BF0mo/dYtEhGCyy6SkbXWHSdjJZY9CH9GdHvKOnv/S7cPE2j9U+IOywxZqaOi94NxtLh6O1gPB2O3g+WIUb0hrAyU+lMIOAiU+soeJWpdhS8ztQ7Cn7IVDwKLnM1j6HzXZrqUUyWK3sUnefqHkXf5wofRS9zlY+iixSfIZ8ajSrJaQRGsD6fYazoe94YFZRTcaRbJNaQx7DaQnGPQ5X2cA5tHr6OkgtYtzYRFZellEJwUe15MDTfSiFT/Q==

Snap to Grid enabled
Grid Size: 18 x 18
Absolute: 12 x 12

Edit: I see @Fel found another way, glad you got it working.
Thx!
Do you know, btw, how does absolute alignment work? 12 x 12 is relative to which tile?
AFAIK absolute alignment uses the 0,0 tile as the anchor. Then you can use the offsets for X and Y that's on the same line as "absolute" to get the tiling area you've chosen to end up where you want it to go (especially if you've already set up some stuff). I think there is also some point to trying out both the absolute offsets and the "Grid position" offsets to end up with what you want. I don't remember exactly how they worked, but they are useful to experiment with to get it right.
Fletch Jan 8 @ 11:59am 
Originally posted by Rap is music:
Do you know, btw, how does absolute alignment work? 12 x 12 is relative to which tile?

I'm definitely no expert on creating blueprints -- but from what I've read the absolute/relative things are horribly misnamed and don't really mean when you'd expect. Absolute is good for stamping down a blueprint once, where Relative is for ability to run with the blueprint and it will automatically stamp it down in the right place automatically/repeatedly (like what you can do when running & placing power poles that get perfectly spaced apart). You should be able to enable both in the blueprint so it can support both styles.

The real trick with the duplicate substations problem was making the grid size dimensions smaller so at least one side of the substations is outside the grid -- and then I just fiddled with the absolute values until I got it working (lining up) correctly.
Khaylain Jan 8 @ 12:39pm 
Originally posted by Fletch:
Originally posted by Rap is music:
Do you know, btw, how does absolute alignment work? 12 x 12 is relative to which tile?

I'm definitely no expert on creating blueprints -- but from what I've read the absolute/relative things are horribly misnamed and don't really mean when you'd expect. Absolute is good for stamping down a blueprint once, where Relative is for ability to run with the blueprint and it will automatically stamp it down in the right place automatically/repeatedly (like what you can do when running & placing power poles that get perfectly spaced apart). You should be able to enable both in the blueprint so it can support both styles.

The real trick with the duplicate substations problem was making the grid size dimensions smaller so at least one side of the substations is outside the grid -- and then I just fiddled with the absolute values until I got it working (lining up) correctly.
Pretty sure you can't enable both absolute and relative at the same time. Absolute will basically work like relative with the additional condition that it "snaps" to given positions that are based on the 0,0 coordinate. So for example a blueprint with absolute that's set up so one corner is at 0,0 and the opposite corner is at 10,10 will always have the corner at some multiple of 10. So if you hold it in your hand and hover over anywhere in the area 230,210 to 240,220 it will put the blueprint with the corners at those two coordinates. So holding your mouse at 234,215 will put the corners at 230,210 and 240,220.

Another example could be a blueprint with absolute that has one corner at -5,0 and the other at 10,50: this will have the first coordinate always be 15 from the last one (so 10, 25, 40, 55, 70, and so on. Or -20, -35, and so on) and the second coordinate will always be a multiple of 50 ( so 50, 100, 150, 0, -50, -100, -150, and so on).

With relative you can start the tiling anywhere you want. With absolute you're always locked to specific placement.
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Date Posted: Jan 8 @ 7:37am
Posts: 16