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What should I bring with me on my new adventure at Vulcanus
Yo Factorio fans,

So my space platform is ready to travel to Vulcanus. What do you recommend me to bring along with me (other than myself) to start a new factory at Vulcanus planet?
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Showing 1-15 of 43 comments
Khaylain Jan 5 @ 7:09am 
Your wits!
Chris!! Jan 5 @ 7:17am 
Bring components for a rocket silo and enough materials for a rocket. You can then return home if you want to go back and send something you forgot from Nauvis, or any other planets you might have set a factory up at.
Chris!! Jan 5 @ 7:18am 
Everything else I'll leave up to you. Just think of the things you wish you have when going through the burner phase on Nauvis :)
Hi,
you could start from scratch, everything you bring just makes you quicker and the initial steps a bit easier. So bring what you always use and plan for your ship to return to Nauvis without you and bring extra supplies you might want later.
Vulcanus scales up quickly once you unlock foundries and the large miners, until then you need some supplies from Nauvis. Building space is a bit difficult at the beginning due to a lot of lava and cliffs.

What you want is:
- Drones for a good network and for construction
- Solar power and batteries for the start. Ratio on Vulcanus is different (normal 4 panels to 3 batteries, on Vulcanus it is 1 panel for 3 batteries)
- Everything for a solid refinery (refineries, chemical plants, pipes, etc.)
- assemblers, miners, smelters for resources

Water, oil and carbon can be obtained but are expensive to craft. They all come from coal and sulphuric acid via several steps in the refinery.

That will get you started.
If you want to play with the local fauna I used a tank with armor piercing rounds. You will need some research into projectile damage.
Glyph Jan 5 @ 7:19am 
Honestly if your Nauvis has a robust bot network and you have a ship that can consistently survive the trip there, you can just bring the essentials and call more stuff to yourself as you need it.

You can make do with nothing if that's your style (the inner planets are designed to be bootstrappable) but you can speed it up if you bring the essentials: assemblers, belts, inserters, chem plants, solar panels, accumulators, etc.
Evilsod Jan 5 @ 7:26am 
Bring some solar to get started. The ratio for panel/battery is irrelevant, because you'll also be bringing Steam Turbines with you. As soon as you can, you'll convert to those, because the acid neutralisation recipe will give you all the power you'll ever need.

On top of just a bunch of production structures, belts, pipes, poles, etc., bring basic resources mostly, plates and circuits. Also check out the recipes for Foundry/Big Drill in the research screen/factoriopedia, and bring enough resources to make them.
You can entirely skip the step of building a tiny factory to produce a foundry so you can replace it with a build using the foundry. Bring some lubricant over in barrels and skip oil production early on.
Khagan Jan 5 @ 12:13pm 
Originally posted by Cookieknabberer:
- Solar power and batteries for the start. Ratio on Vulcanus is different (normal 4 panels to 3 batteries, on Vulcanus it is 1 panel for 3 batteries)
It is true that for a given power output you only need 1/4 the number of panels on Vulcanus as on Nauvis, since the sun is stronger. But you also only need 3/14 the number of accumulators, since the day is shorter. 18 panels and 13 accumulators provide 3 MW.
Thanks for the tips everybody. If I understand correctly, you can basically craft all the items that you can make on Nauvis likewise on Vulcanus?
Khagan Jan 5 @ 1:31pm 
Originally posted by basaroundtheworld:
If I understand correctly, you can basically craft all the items that you can make on Nauvis likewise on Vulcanus?

Yes, everything (well, except items that need uranium) can be made on Vulcanus. Iron, copper and stone are much cheaper and easier than on Nauvis; oil products are significantly more complex and expensive, but still available. So once you are up and going on Vulcanus, you don't need to import anything. An initial tranche of imports will help you get to that point sooner, but you can even start with nothing.
Fun it may, or may not, be according to your style, landing on any of the first three extra planets with nothing but your armor and a the tech researched from Nauvis it is still possible to construct a new rocket and escape. Less than ideal to be making a new platform in orbit around any of them, but possible.
sbszine Jan 5 @ 3:48pm 
I brought refined concrete and some barrels of lubricant and they both really helped.
bring turbines and chemical plants, really helps with power.
chemical plants, belts, power poles, inserters, chests, some bots and logstics-adjacent stuff.
you wont need guns at first, but later on you will but at that point you can make em on site.

if you dont have enough stuff initially, you may send back your platform to nauvis and load her up with more stuff. to enable this feature you need to have bots with access to your storage chests via logstical network.
humi Jan 6 @ 1:33am 
A cargo landing pad as your first drop is a convenient thing to have :special:
bring a whole logistic network with you. red circuits and fly motor are all quite late to make.
Remember, that intermediates are often a lot cheaper to launch.

I brought a power armor with exos and personal bots. In the beginning, you need to pickup a lot of rocks to get some area.

also, maybe a bit of solar panels, pumpjacks, a chemplant and steam turbines for power. I also brought a stack of wood for power poles. Later you have to use steel poles, as I didn't find any wood
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Date Posted: Jan 5 @ 7:04am
Posts: 43