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From the sounds of it, Satisfactory is more their style and they'd feel a bit style-cramped in Factorio. Remain open, however. If they like to build big Satisfactory is going to bog down on them and your Factorio won't. They might decide to give it a second chance later.
You look at the tech tree and make the things to unlock more parts of it
i will also say Satisfactory, to me, is more of a chill experience while Factorio overlaps a little bit with the RTS and 4X genres.
with that said, hope this makes any sense:
Factorio is more strict with builds than Satisfactory, true.
but i see that as a positive, since it both means less janky builds (a Satisfactory player should recognize what im referring to, with things clipping through walls, needing no structural integrity, etc.)
so builds in Factorio are by nature tighter and rely less on knowledge of how to trick collision etc to achieve a particular result.
this leaves you engaging with the actual rules of the game, rather than how to break them.
it also means single-block differences in placement can make a difference, so you spend more time with optimizing rather than just laying down more buildings.
ironically, despite this Factorio feels a lot more free and open to me, since even the action of inserting and extracting items from an assembler is more involved than simply connecting a 3D equivalent of a graph node.
it is very relevant to point out that Satisfactory uses a hand crafted and static game world where any two playthroughs will have the exact same starting conditions and the location of everything is the same.
in contrast, Factorio uses a procedurally generated random map, making each playthrough different in various ways.
i think both of those ways of handling the game world have their own merits and drawbacks.
the hand crafted world in combination with the game being 3D makes Satisfactory very beautiful, and knowing where things are makes for one type of "new game plus" experience.
drawbacks being that the game itself will not surprise you with unexpected conditions, and knowing where things are can make playthroughs feel a bit samey.
the procedural generation of Factorio combined with the game being 2D can make the world look a bit dull, but it does have an art style i appreciate.
there is also more interaction with the world in Factorio since pollution is a factor, and the world will react to this visibly with decaying forests and discolored water in the pollution's wake.
you can also fill in areas of water and demolish cliffs, so you can shape the terrain a bit.
the procedural generation means the terrain itself will offer advantages and obstacles to overcome, as will the placement of natural resources.
on the other hand, the eventual focus on optimization will have your lessons learned with facorty builds carry over as part of the "new game plus" experience with Factorio.
further more, the endless resources and lack of antagonism in Satisfactory makes the game more of a flowchart type of deal (as evidenced by the Satisfactory Planner available on Steam), which is part of what makes the game more of a chill experience imo.
the depleting resurces and actively hostile creatures of Factorio on the other hand will have you building defenses, planning ahead, scouting new resource deposits, conducting military operations of conquest, and eventually (with the Space Age DLC) expanding these activities to new planets that come with their own unique set of challenges and advantages.
as for transportation, i do like the hypertubes etc in Satisfactory, but setting up a functioning train network in Facotrio is almost a game in itself, and riding these trains to various destinations over truly VAST distances just feels great.
just look at these screenshots, showing the same area at increasingly zoomed out levels of view, to get an idea of how vast the distances can become (even that is just baby steps, and the map will just keep going as mentioned):
https://steamcommunity.com/sharedfiles/filedetails/?id=1633266546
https://steamcommunity.com/sharedfiles/filedetails/?id=1633266201
https://steamcommunity.com/sharedfiles/filedetails/?id=1633265882
(and as a disclaimer, these are old screenshots so i use both different map generation settings and different building methods now.)
in the end, it all comes down to personal taste, but as i already mentioned at the start i refuse to pick one game over the other because while both feature automation at their hearts, they go about that concept in quite different ways.
Yep, you are right. one more problem is the price lol. I like space age, and it is more fun to play! But it is like double price of satisfactory XD. harder to connivence people
LMAO, yep, and you can flight over everything with a cool jetpack.
First point is entirely subjective and doesn't really speak to how good or bad a game is but it is very valid. If someone doesn't like playing 2d/top down view games they probably wont like Factorio.
When it comes to tutorials I don't think they can be compared fairly. Factorio was a fully released game well before Satisfactory was ever even announced to the public. As such it is a whole generation or more newer and the devs for Satisfactory could've looked at Factorio for any short comings it had in the tutorial or otherwise.
Movement in Satisfactory is fun but I don't think it makes for a good point here. Reason being is that you'll never stop needing that movement in Satisfactory so it could potentially lose its novelty while in Factorio once you reach a certain point you can either move at mach speed or never need to move due to just being in map view and building via your network.
I don't understand the fourth point. Both games are about automation, if you aren't automating it yet then make that next. If you have multiple choices then just pick one and make that, you'll likely need all of it eventually. If you aren't making enough of one thing then make more. Knowing what to make next in both games to progress the fastest is mostly experience, you could use guides for that but its not necessary to progress in either game. Also even if a thing you make earlier didn't really have a use at that time it most likely will later so the time spent setting it up wasn't a waste.
I don't understand why this was even brought up the list of possibilities for Satisfactory having more reviews is a dauntingly long one so I'll just say the most condescending one I can think of. The people that tried Satisfactory played it for a while got bored, left a review and moved on after completing it. The people playing Factorio are too busy still playing Factorio to leave a review.
It's very easy to dispute arguments of price involving Factorio. Yes Satisfactory is cheaper and it could potentially go on sale for even cheaper so people that care about the price would likely wait to get it ad that discount price. Meanwhile Factorio never goes on sale so while one person may wait for the perfect time to get satisfactory at a discount a person waiting to get Factorio is only wasting time they could be using to play Factorio.
Truth, but when you think outside of the framework. Some players see a cool train tech and think "Hey, I want to try that!". But from some player, it is like why do I need that? I can run a very long belt. Just like how some people play in Satisfactory - I just stack belts super high to cross obstacles and connect everything. No need for fancy transport.
And about the tech tree - it can be overwhelming for new players. Just dumping all that information on them might harder for people to read. If I just tell that we will get cool drone soon, it will spoil the fun of discovering things naturally. This is why maybe some level of guidance is better?
Sorry, I think I did not make this point clear. This is brought up not because 2d/top down view game is not good. Like, just comparing how thing are special. Like Satisfactory did give a whole different experience with the 3d view building factory. I know there are more special tricks or design in factorio makes it special, but it just not that intuitive.
Yes, you have a valid point, but for some player, maybe they just need some guidance to get started to create feedback loop. I mean for new player, they are not that much into the game. It just not that motivated to test limit of the game. just make more and make better is not that fun before getting into the game.
Yes, you might be right. But it the same apply to satisfactory as well... It take long time to build and rebuild in 3d game map.
You could certainly not build aesthetically in Satisfactory and only care about getting to the end but the general vibe of the game discourages it.
I'm not saying you can't build aesthetically in Factorio, but you can just look at everyone's first base and see that they usually make Italian Factories instead of making it look pretty.
If you want an accurate representation of how fun, accessible, well-made, and lasting a game is to all levels of players - then go by the metric of total sales vs active player count.
https://steamdb.info/app/427520/charts/
https://steamdb.info/app/526870/charts/
Going by the SteamSpy numbers here, since those reflect the users that have the game on Steam and thus play through Steam:
Factorio: 42.6k 24h peak for 6.1M sales
Satisfactory: 37.9k 24h peak for 9.9M sales
Literally shows Factorio has better player retention and less players 'dropping' the game. It even works against Factorio, given the much, much longer long-tail period over which it has been accruing total sales, compared to Satisfactory -- which appeared on Steam later than on Epic, and gained a large bulk of its sales and activity at the 1.0 release last Fall; compared to Factorio pulling in ~500k sales year-over-year since 2016; and keeping those players attached.