Factorio

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Cool fulgeria tip for requester chests and circuit designs
Enabling chests with circuit conditions can greatly extend the power efficiency of logistic bots and requests - you can even create a system that disables chests on power out or low accumulator -
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Showing 1-12 of 12 comments
oyssoyss Jan 3 @ 11:05pm 
Fulgora
I've only found this useful for Gleba.
Evilsod Jan 4 @ 8:04am 
Disabling chests cos your power is low sounds like an awful lot of effort screwing around with circuits, versus just chucking down more accumulators so your power never fails between lightning storms.
Z0MBE Jan 4 @ 8:12am 
Originally posted by oyssoyss:
Fulgora
Planet name : Fugetaboutit
Last edited by Z0MBE; Jan 4 @ 8:20am
Z0MBE Jan 4 @ 8:26am 
Originally posted by Evilsod:
Disabling chests cos your power is low sounds like an awful lot of effort screwing around with circuits, versus just chucking down more accumulators so your power never fails between lightning storms.
I respect your assertion, I think there's pacing here and a problem I have with my own tip here is that i don't necessarily want people to learn this from me, but organically come to this conclusion as I did, it's important, it's fun that way --- but that it's really not much harder, it's pretty easy.

And the point of my tip is that you can do both things but that this circuit design can adapt to the state regardless - you can do both things and it will always work as needed.
Its less effort and has fewer opportunities to screw up just using quality accumulators and lightening collectors. Its very easy to get sufficient rare ones made on Fulgora very early in the game.
Evilsod Jan 4 @ 1:26pm 
Originally posted by Z0MBE:
Originally posted by Evilsod:
Disabling chests cos your power is low sounds like an awful lot of effort screwing around with circuits, versus just chucking down more accumulators so your power never fails between lightning storms.
I respect your assertion, I think there's pacing here and a problem I have with my own tip here is that i don't necessarily want people to learn this from me, but organically come to this conclusion as I did, it's important, it's fun that way --- but that it's really not much harder, it's pretty easy.

And the point of my tip is that you can do both things but that this circuit design can adapt to the state regardless - you can do both things and it will always work as needed.

That's an awful lot of words to basically say nothing.

Are you trying to say that setting up circuits to deactivate chests left right and centre across Fulgora is easier and less time consuming than copy/paste another few boxes of accumulators?
Yes, you can do both, but given that low power indicates your factory is on the brink of failing, I'd say not putting superfluous circuits everywhere and fixing the underlying cause is the superior choice.
Last edited by Evilsod; Jan 4 @ 1:29pm
Z0MBE Jan 4 @ 1:54pm 
Originally posted by Evilsod:
Originally posted by Z0MBE:
I respect your assertion, I think there's pacing here and a problem I have with my own tip here is that i don't necessarily want people to learn this from me, but organically come to this conclusion as I did, it's important, it's fun that way --- but that it's really not much harder, it's pretty easy.

And the point of my tip is that you can do both things but that this circuit design can adapt to the state regardless - you can do both things and it will always work as needed.

That's an awful lot of words to basically say nothing.

Are you trying to say that setting up circuits to deactivate chests left right and centre across Fulgora is easier and less time consuming than copy/paste another few boxes of accumulators?
Yes, you can do both, but given that low power indicates your factory is on the brink of failing, I'd say not putting superfluous circuits everywhere and fixing the underlying cause is the superior choice.
well so I use mods and my experience is probally different from the vanilla experience - but it's cool that it can be used this way, I use large roboport mods and high power charging mods so it kinda necessitates this usage, soemtimes you can't place all the accumulators onto a small scrap island - or they just don't cover the energy you get from lightning rods - so you have to adapt - of course I could upgrade those accumulators or have other solutions. I don't think those are mutually exclusive at all, you can absolutely do more than one thing at a time.

In my blueprints i've created snap to grid functional mining and chest layouts so it's pretty easy to use or throw it in - I just think it's cool I guess.

I know my experience might be different because of the mods I use but it’s cool to see how this setup can work in that context. Of course, you could always use other methods like upgrading accumulators, and there are plenty of ways to approach things in factorio. I just think it’s fun to explore different solutions.
Last edited by Z0MBE; Jan 4 @ 2:11pm
Originally posted by Z0MBE:
Originally posted by Evilsod:

That's an awful lot of words to basically say nothing.

Are you trying to say that setting up circuits to deactivate chests left right and centre across Fulgora is easier and less time consuming than copy/paste another few boxes of accumulators?
Yes, you can do both, but given that low power indicates your factory is on the brink of failing, I'd say not putting superfluous circuits everywhere and fixing the underlying cause is the superior choice.
well so I use mods and my experience is probally different from the vanilla experience - but it's cool that it can be used this way, I use large roboport mods and high power charging mods so it kinda necessitates this usage, soemtimes you can't place all the accumulators onto a small scrap island - or they just don't cover the energy you get from lightning rods - so you have to adapt - of course I could upgrade those accumulators or have other solutions. I don't think those are mutually exclusive at all, you can absolutely do more than one thing at a time.

In my blueprints i've created snap to grid functional mining and chest layouts so it's pretty easy to use or throw it in - I just think it's cool I guess.

I know my experience might be different because of the mods I use but it’s cool to see how this setup can work in that context. Of course, you could always use other methods like upgrading accumulators, and there are plenty of ways to approach things in factorio. I just think it’s fun to explore different solutions.

Bravo!! :steamhappy:

There is no "right" way to play the game.
There is on "one answer" to solve all problems.
It's a sandbox, and my bucket happens to have a different shape, sometimes.
I may never do 75% of the ideas I find on the forums. I still like finding them.
50% of my ideas will never be used by anyone else, yet I share them sometimes.
I do not always follow the "conventional wisdom" of the experts to be found here.
To wit, I recently converted by base to nuclear power. It just wasn't the normal way.
https://steamcommunity.com/sharedfiles/filedetails/?id=3328327435

You do you. Experiment with any stray idea you have. Make your factory yours, not a cookie-cutter carbon-copy of the rest of the players.
:steamthumbsup:
Evilsod Jan 4 @ 5:29pm 
Originally posted by Z0MBE:
well so I use mods and my experience is probally different from the vanilla experience

Why does nobody ever lead with this? I'd still say it doesn't change anything I said, you need more accumulators/surface area, not circuit logic to hide your power problems.

Originally posted by Chindraba:
You do you. Experiment with any stray idea you have. Make your factory yours, not a cookie-cutter carbon-copy of the rest of the players.
:steamthumbsup:

Did I try and claim there's only one way to do it?

You can make your factory any way you want it to look. You can ship nuclear fuel to Fulgora for all I care and use the ice-->water recipe, ignoring the lightning entirely. But if you're going to make suggestions of how to do something, expect it to be discussed. In a discussion forum, crazy, I know.
Originally posted by Evilsod:
Originally posted by Z0MBE:
well so I use mods and my experience is probally different from the vanilla experience

Why does nobody ever lead with this? I'd still say it doesn't change anything I said, you need more accumulators/surface area, not circuit logic to hide your power problems.

Originally posted by Chindraba:
You do you. Experiment with any stray idea you have. Make your factory yours, not a cookie-cutter carbon-copy of the rest of the players.
:steamthumbsup:

Did I try and claim there's only one way to do it?

You can make your factory any way you want it to look. You can ship nuclear fuel to Fulgora for all I care and use the ice-->water recipe, ignoring the lightning entirely. But if you're going to make suggestions of how to do something, expect it to be discussed. In a discussion forum, crazy, I know.

I'm all for discussion. I get some of my strange ideas from them, or at least sparked by the curiosity they engender.



Originally posted by Evilsod:
Disabling chests cos your power is low sounds like an awful lot of effort screwing around with circuits, versus just chucking down more accumulators so your power never fails between lightning storms.

Discussion is usually about the subject, not saying the subject is pointless.

Crazy, I know.
Evilsod Jan 5 @ 3:14am 
Originally posted by Chindraba:
Discussion is usually about the subject, not saying the subject is pointless.

Crazy, I know.

Cool, so you don't know how to recognise a discussion.
Let me explain. I looked at the pros and cons of said topic by pointing out that its hardly worth the trouble over alternatives, not to mention it's indicative of a larger problem you need to fix.
Last edited by Evilsod; Jan 5 @ 3:21am
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Date Posted: Jan 3 @ 4:28pm
Posts: 12