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Also do note that you might be doing premature optimization. That is spending time optimizing something that might not be worth the time spent.
So, optimizing for top speed would not really help anything. In fact, it's likely to even be slightly counterproductive.
Apologies - should have mentioned, not my first platform, just the next one I'm designing. I've been to all inner planets, got about level 10 or 12 kinetic damage increase, plenty of tech researched, etc, etc. The platform in general was a test model to see what rare components (thrusters, crushers, asteroid catchers, etc) could do, plus create a dedicated fast ship to run Gleba science back to Nauvis before too much spoilage happens.
...so, yeah, I'm not a COMPLETE beginner at platforms, just don't completely understand the math on speed and if I can just make a straight edge blade or if I should minimize width in all aspects - i.e. if it's just absolutely the widest point that determines a spacecraft width for speed, or is it averaged meaning thinner parts still help.
(Part of what I'm going to test though is indeed how many turrets I need on a faster ship. Current 2 engine designs have no issues - asteroids don't even come close - but they also only do about 220. So I want to see if a) what kind of speed a 4 engine ship can do and b) what kind of defenses are needed for inner planets at that speed.)
If you make a diagonal ship it will have a lot of drag even tough each row is thin.
EDIT: https://imgur.com/XEmw7R6
edit: well, wait... looking at the chart, the slope of that is pretty darn steep in the early portions. Looks to me almost the opposite - the sharpest drop is going from the minimum 8 tile width to 30ish, then the curve flattens out.
Guest my quest for skinniness continues...
That makes sense