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Thanks, I'll check next time it happens
My CPU usage is around 7-9% and memory at 28-32%.
I can't seem to replicate it on older save files with larger bases.
Any ideas or should I just abandon this save?
Just noticed after writing this that when I closed the time usage window, it was covering a list specific entities and their usage. Will check that next time. Stil la bit anecdotal but I just repeated the same project without robo-ports and it didn't happen.
Thanks for the response.
Next time I play, I'll gather more info.
Can reload auto saves and keep going but after not happening for a long time, it's now happening randomly every 5-15 minutes.
Can you share a screenshot that has all the debug/timing information, when the perf issue is actively happening? There are wizards in these forums that can help analyze the numbers shown there for you.
Also, if you think entity updates is relevant, you can dig deeper: https://wiki.factorio.com/Tutorial:Diagnosing_performance_issues#Digging_deeper_with_the_%22entity_time_usage%22_screen
What would show as entity update time, is biters spawning from pollution but can't path to your base at all (i.e. an island); it would mean biters just keep spawning endlessly from the pollution. However, biters have their own update time called Unit (Which is a subsection of Entity), so that would show up on entity debug also.
Edit: Also, an absolutely gigantic ammo belt could cause entity update time when inserters take ammo from the gigabelt... at least in 1.1, I don't know if they optimized that in 2.0+