Factorio

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pat Feb 19 @ 6:53am
Remote islands on Aquilo
I'm getting started on Aquilo and I need to pump up some lithium brine on a remote island. This will require heat and power. Unlimited power needs a non-stop supply of crude. This is found on *another* remote island. As far as I can tell, the only way to make this work is to create a long heated path between these islands shipping power down to the crude oil island and pumping oil back to the lithium island. This means stretching a heat pipe the entire stretch. Seems a little silly, but if that's what's gotta be done, I'll do it. I just wanted to make sure there's no more elegant way to supply power to that lithium island.
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Showing 1-15 of 19 comments
Glyph Feb 19 @ 7:01am 
I import crude onto the remote islands via train and make rocket fuel on site for heat and power. All you're powering there are pumpjacks and the infrastructure for fuel manufacture so you don't need that much crude.
pat Feb 19 @ 7:12am 
Originally posted by Glyph:
I import crude onto the remote islands via train

Really? Setting up a train seems like a lot more work then just a belt.
Khaylain Feb 19 @ 7:15am 
Originally posted by pat:
Originally posted by Glyph:
I import crude onto the remote islands via train

Really? Setting up a train seems like a lot more work then just a belt.
Why would you set up a belt after you've already got a train?
Glyph Feb 19 @ 7:40am 
All the resources on Aquilo are liquid, so it'd be pipes if anything.
Originally posted by Glyph:
All the resources on Aquilo are liquid, so it'd be pipes if anything.
Stacked barrels on turbo belts moves lots of fluids.
You don't have to set up long heat pipes. I could not get this to work well, but what works remarkably well is to set up undeground belts that transport solid fuel to heat a heating tower just around where the belt comes up and down again, and then you have a handful of heating pipes to heat those belts. That means that the heating tower only needs to heat a few belts and it can do that without having pipes extending to the rest of the factory.

Set an inserter to only input fuel when the tower is below 200 degrees. This is not enough to drive a turbine, but it is enough to heat the pipes.

I hope this made sense. You can chain these contraptions together and also have pipes go with them if you need to. I use these as a liquid bus of sorts.
Glyph Feb 19 @ 8:02am 
Pipe throughput is practically unlimited. But that's beyond the scope of what OP is asking. Move fluids however you want. When the extant islands are far away a train just makes sense.
pat Feb 19 @ 8:53am 
Originally posted by End of history:
Set an inserter to only input fuel when the tower is below 200 degrees.

I was kind of curious if there is a sensible temperature, but I've been using 100.
Originally posted by pat:
Originally posted by End of history:
Set an inserter to only input fuel when the tower is below 200 degrees.

I was kind of curious if there is a sensible temperature, but I've been using 100.


I think I had one case where that didn't reach far enough, but yeah, this is a good way of doing things. I have solid fuel going around in a circle for the heat towers. It works just fine.
Connect islands with rails
Put heating towers down on islands
Let the trains bring fuel when they collect the fluids for your mainhub
Use interrupts to get trains there in time to not run out of rocket fuel for your heating towers
Come back several times because your setup has some flaws
Finally have peace because everything works
Radar towers enable "wireless signal transmission over long distance" that can be pretty useful to request trains without messing around with Interrupts too much or simply want designated fuel trains. Like a 1-1 train that brings in rocket fuel, whenever the chest goes below a threshold.
Torham Feb 20 @ 12:50am 
Originally posted by Sneaky_Bugger:
Radar towers enable "wireless signal transmission over long distance"

What?? How did I miss this??? Gotta check this immediately! Thanks!

Edit: ♥♥♥♥♥♥♥♥♥ it works!! This changes a lot of my designs.
Last edited by Torham; Feb 20 @ 12:54am
Originally posted by Torham:
Originally posted by Sneaky_Bugger:
Radar towers enable "wireless signal transmission over long distance"

What?? How did I miss this??? Gotta check this immediately! Thanks!

Edit: ♥♥♥♥♥♥♥♥♥ it works!! This changes a lot of my designs.
It is a great addition. It has a couple limitations, however. First is that all radar on the planet use the same network. Public broadcast to all. Second is that the signal transmission is limited to the planet, or surface, they are on. No radio between Aquilo and the platform and none between the platforms. Yes, they work on platforms as well, but there a single wooden pole with wires is much better on space than a 3x3 radar and the platforms are not big enough to make distance a problem.
Defektiv Feb 20 @ 6:14am 
My strategy has been to build small modular extension sections that include rocket fuel production and some heat exchanger/turbine setups to both extend the heat range and provide a little power. The design is largely based on Nilaus' Aquilo prints.

https://steamcommunity.com/sharedfiles/filedetails/?id=3430939972
https://steamcommunity.com/sharedfiles/filedetails/?id=3430940047
Nhillism Feb 20 @ 11:03am 
Originally posted by pat:
Originally posted by End of history:
Set an inserter to only input fuel when the tower is below 200 degrees.

I was kind of curious if there is a sensible temperature, but I've been using 100.

Technically this game only has sensible temperatures!

(as opposed to Latent heat)
Last edited by Nhillism; Feb 20 @ 11:05am
Neccarus Feb 20 @ 11:45am 
Me and my friend built a nuclear reactor (2x2 I believe) when we landed on Aquilo. We used at least half of the heat it generated for heating our main base and ran heat pipes out to the remote islands. However, we also had to run solid fuel to the further islands and burn it in a heating tower to help maintain the temps. The nuclear reactor was enough to run our power and heat all nearby islands and help the distant islands maintain heat until we had Fusion power. We kept the nuclear reactor around for heating purposes afterwards.
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Date Posted: Feb 19 @ 6:53am
Posts: 19