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回報翻譯問題
Firstly, its required footprint is enormous compared to modern-day interchange designs that offer equal or better throughput. (Heck, there are even some contemporaneous designs that already performed better, iirc.)
Secondly, a weaving maneuver is needed at entering and exiting the interchange, creating two local bottle necks in either major direction of travel along the highway that limit the rate of traffic that is simultaneously able to cross the interchange by far more than it can hold internally. Which makes that giant footprint, a giant waste of unused space - for the most part.
Also- there's a relatively very short distance available to perform the weaving maneuvers within the interchange. This leads to high pressure on motorists to find their lane; leading to traffic hazards and incidents -- which actually have nothing to do with motorists' attention span; drunk driving; or anything of the sort. It's simply a flaw of the interchange design itself.
The iconic US clover leaf design, used first at Woodbridge, was actually a rip-off. It was copied off of a magazine cover featuring an aerial shot of an interchange in Buenos Aires, Argentina. Which basically was used as a base because it looked big and cool. Quintessential take for the US at the time, when bigger was deemed better.
I've yet to make the flying junction I want to, but that's not relative here, anymore than cloverleafs are, since OP wants a junction all at one level, just not ground level.
I've got a basic setup made which is giving me 2 science per second but I'm having problems with space and want to scale stuff up. So I don't know yet.
My plan is to use the largest island I've found to separate all the scrap into train stations that take each item to other islands that might need it. Sort of like a bot-based setup but with trains instead of bots; or maybe something like city blocks with islands. I anticipate lots of intersections, so I'm putting together some blueprints first before laying everything out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3383549808
Surplus material from the basic supply isn't simply destroyed. Any thing that is surplus is moved by bot to the quality island where its recycled to create quality components.
All that said there just isn't enough traffic to even worry about intersections until you can pave oil oceans and make Fulgora a mega base and once you can pave over the oil oceans the elevated rail junctions required can be limited.
https://steamcommunity.com/sharedfiles/filedetails/?id=3382871156
Signal lights green would mean they are attached to rails and able to read them. Not a single grade-level rail so the elevated rails must be what the signals are attached to.
Has been done, can be done. Knowing why you've had no success is unknown.
Oh, the "joys" of Steam-based gaming.