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Heard that others use regular ammo-fed turrents against the small worms too.
Nukes (Atomic bombs) deal "explosive damage", and you can see the demolisher resistance stats to the different types of damage: https://wiki.factorio.com/Enemies#Demolishers
Uranium Cannon Shells may be a good alternative, as well as poison.
You don't even need too many turrets. Just 35-50 for keeping constant dps plus the poison DOT
24 turrets with uranium rounds and damage research 12 will do the same thing to a medium. First time you try you might lose 2 or 3 turrets. Once you figure out how the demolishers move and how to spread out your turrets you won't lose any.
For a large you'll want the railgun.
Tank with uranium cannon shells make small demolishers go away fast ;)
EDIT: do not use the "explosive" variety of cannon shells, demolishers have a large immunity to explosive damage. You want to go with the best "physical" damage weapons available.
Spidertron weapons can only deal explosive damage? Best to avoid...
...if you hit them in the head.
Demolisher's resistance to explosive damage (which is what atomic bombs/nukes produce):
Their bodies are 99% resistant to that explosive damage.
You can kill all demolishers with red ammo and gun turrets. No need to start importing uranium.
Small demolishers I was killing with a 10x10 grid of turrets with 5 red ammo loaded each for quicker bot placement (if you were being fancy, you could increase ammo towards the front and reduce it towards the rear). Physical damage research was at the maximum level possible without unlocking purple/yellow science. Each engagement lost about 25 turrets average.
Medium demolishers, I upped the ammo count to 20 red ammo and my physical damage was around 10. Lost about 40 turrets.
Large demolishers I went all-in and slapped down 6 boxes of 100 turrets each. I was then ambushed halfway through supplying them with ammo and they still gunned it down (a few seconds after I died).
That's right. Also it depends on the current explosive damage research of course.
Artillery deals 1k physical damage, same as regular tank cannon shells -- but artillery does provide some explosive damage kick if you are skilled enough to manage to hit the thing in the head repeatedly. The trick is to lay down as much damage as possible, in the shortest amount of time possible, to overcome the demolisher's health regeneration rate.
The simplest thing I've found (for the "small" demolishers) is to drive behind it in a tank and fire a bunch of (non-explosive) cannon shells into its ass. Its dead before it even gets a chance to turn around, heh. I have a lot of research on physical projectile damage which helps.
The artillery trick sounds like fun to blast the thing away from a huge distance -- gotta get the timing right...
Nukes are always fun too!
Obviously helps in conjunction with gun turrets, though in the end I just gave up with using it tbh, even now I'm onto the medium demolishers with better research.
That may change when I start bringing uranium over for the shells, but by then I expect it's mostly large demolishers remaining, and uranium bullets are also incredibly strong.