Factorio
Gleba is stupid.
I guess the Devs have never heard of a Refrigerator. If multiplanetary society capable of educating a Laymen to dominate multiple planets by himself can't manage a Refrigerator, I find you neither hot nor cold.
< >
Сообщения 1630 из 39
Honestly I really don't think I can accept that Factorio, a video game, is not completely realistic in every aspect, and will use that incredibly intelligent argument to justify not quite being smart enough to figure out how to manage spoilage. "Why don't they just do x?" would result in a lot of movies and books ending on page one. You know why
Отредактировано baerra; 11 дек. 2024 г. в 2:48
And here I was, 1 month ago seeing all the gleba hate... and made it my challenge to build a self reliant, no-babysit requirement base on it with 500 MW of electric power requirement (and growing, of course). I provide Vulcanus with plastic and bio-rocketfuel so it can create science packs that are then sent to nauvis.

Gleba might be stupid that you cant refrigerate stuff, but so many things are "stupid" and gamey in the game. Its all a puzzle, and you more or less make your challenges yourself. The victory screen alone didnt give me 1,300 hours of gameplay. Its the silly spaghetti we make along the way.

Or you mod it out. Make a frozen nutrient receipe or some stuff. I prefer my mods to make the game harder/more complex (angel/bobs and such), but I dont see much need for gleba at the moment. Its perfect for me.

Edit: and if I wanted it over quick, I wouldnt have started my SA run on marathon ;-)
Отредактировано Merry_Ascension; 11 дек. 2024 г. в 2:59
Do we really have another "I have skill issue" post like this? Did players ever heard of game balance and learn how to play?
just put inserters with spoilage on the filter at the end of your belts that feed into a heating tower somewhere. easy lol

let the waste and the spoilage happen, it's fine.
Devs: Create an interesting and unique challenge for the players to build a factory around making new interesting and unique problems.

Some Players: "LET ME SKIP THIS ITS TOO HARD"
Автор сообщения: ZERO
Devs: Create an interesting and unique challenge for the players to build a factory around making new interesting and unique problems.

Some Players: "LET ME SKIP THIS ITS TOO HARD"

I never said it was too difficult. Read more, cry less.
Автор сообщения: Serendipitous
Gleba is smart. Smarter than many players, it seems.

It's not a challenge, it's just INCREDIBLY tedious

Автор сообщения: Necronium
Do we really have another "I have skill issue" post like this? Did players ever heard of game balance and learn how to play?

Jesus ♥♥♥♥ it's not hard it's JUST NOT FUN, it's amazing how many ppl come out to critisize a person as stupid because they don't like gleba and then in the same breath will say just mod it out or something meaning YOU don't think the devs did a good job either because your first instinct is to use a mod.
Every other thing in game has been trivialised, biter bases getting too big VAPORISE them with a nuke.
Vulcanus has cliffs and worms, VAPORISE them, oh the nukes don't work on the bigger ones? Just get a railgun, i watched my friend run around the other day with a hand held railgun annihilating large worms, wow what a "challenge".
Fulgora has scrap and is actually the only interesting planet that was added.
Gleba, i like the look but there is soooo many thing they could've done to make it actually interesting, oh the pentapods? Just bring in some arty and you'll never deal with another attack against your defences again.
Once you get gleba running there is no reason to go back there, no foundation to use, no new weapons and no tech to change, nothing.
And aquilo is just boring, there's nothing there, just some liquids.
You can't tell me that not a single person on the dev team or the apparently hundreds of content creators who had videos out on day one because they got to 'test' it didn't think even once that having an ice planet right after a spoiled planet wouldn't bring some refrigeration tech.
You literally make cryogenics plants, they couldn't think of a single thing to do with that except replace a few chemical plants? Gimme a break man.
Game balance, lmao, the game has never had 'balance' you have so many infinite resources and you get blue chips from piles of garbage, what balance?
You spend the entire game trivialising everything with research and you get to a certain point and the devs say "♥♥♥♥ you, you're going to deal with this forever", it's not clever or fun.
They could've used heat pipes with cryoplants to make cooling belts or cooling pipes or cooler boxes, how about routing heat pipes to your bacteria line to increase the rate of spoilage instead of having to WAIT for iron/copper to spoil. So many ideas that could've been done.
I've been sitting on gleba procrastinating for the last 3 days annoying myself trying to design something that I am happy with, something that is somewhat scalable if need be and my motivation towards it is in the gutter because i know that i have basically everything already and the only reason i'm there is because it's a REQUIREMENT for unlocking aquilo, that and the calcite and rocket launcher.
I've already done this planet 3 times, it's not fun, just tedious.
Автор сообщения: knighttemplar1960
Автор сообщения: End of history
Why would you not be able to compact? Quality and modules work as well on Gleba as on any other planet. I don't get the UPS argument at all.

Also you don't have to set up a big base on Gleba to research everything. I just set something up that I constantly had to baby sit in order to get the science packs off the planet. It's only now that all I have left is infinite research that I'm going back to Gleba to figure out how to set up a stable base that does not need hand holding when something goes wrong. It's a challenge that I'm looking forward to.

Sure, the argument can be made that the land fills you get on Aquilo makes both Fulgora and Vulcanus easier as you can just start demolishing all the cliffs and paving over all of the inaccessible terrain, but that does not change the core mechanics of any of those planets. Adding refrigeration would, and compacting the factories is absolutely still possible. It's what I'm doing right now with modules and beacons, and I'll be able to go even further when I start dabbling with quality components.
You essentially answered your own question. You don't have a stable/automated/expandable base on Gleba.

Spoilage means you have to burst produce to reduce the effects of spoilage. That requires many more machines than a set up that does not have spoilage or has reduced spoilage.

Bioscience packs that are 50% spoiled provide 50% of the research. If a biofreezer reduced spoilage of bioscience packs by 90% you could reduce the number of machines required to produce science packs. Fewer machines, fewer inserters, fewer splitters all add up to reduce UPS usage.

If half of the materials you produce on Gelba go to waste you have to produce twice as much to reach your goal. Post Gleba tech that reduces spoilage will reduce the number of machines required.


Part of the interesting problem is getting them off the planet and to Nauvis without them spoiling too much, and just because I did not take the Gleba base too seriously early game does not mean I'm not looking forward to doing it late game.

As for the spoilage factor, that's part of the challenge. My ship picks up 2k science each round and they range between 85% and 90% spoilt when they reach Nauvis, and that's not optimised yet.

The trick is to reduce spoilage as much as possible. I find this stimulating. How do I construct a base so that everything just spins around quickly and efficiently and is mostly used before it goes bad. It's a fun optimisation problem that targets something that I'm not used to.
Автор сообщения: knighttemplar1960
Автор сообщения: malogoss
I liked my play through of SA, I really did. Gleba alone is responsible for 70% of that. When I bought SA, I was hoping to get the same feeling I got the first 50 hours I played Factorio. I did get that feeling, that's great, I'm happy it happened. But it happened on Gleba only. The rest felt like Factorio with bigger numbers, plus a few nice moments here and there.

Remove spoiling via techs, buildings or other means, then Gleba becomes Vulcanus #2 with infinite resources and no downside. If all 4 new planets were too similar to Vulcanus, I would not even recommend buying SA. 5k spm becoming the new 200 spm or whatever, because of foundries and other new buildings is of no interest to me. I never was interested in mods that did that. Production stalling because of spoilage is very interesting though. Spending hours to improve a whole production chain and transportation, to finally make science packs reach labs at 85% freshness instead of 40% is interesting. Throwing fruits and science packs in a "cooler chest" or a cryogenic plant to freeze them and solve spoilage sounds infinitely boring.

So yeah, no refrigeration, good lord, thanks for that.
And now that you have played through and figured it out the new and shiny is gone. Even on a new play through or expanding a "completed" play through. How to handle spoilage is only interesting until you figure it out.

Well you can use that argument about absolutely anything in the game, so that doesn't work.
Автор сообщения: Nonotorious
Автор сообщения: Serendipitous
Gleba is smart. Smarter than many players, it seems.

It's not a challenge, it's just INCREDIBLY tedious

Автор сообщения: Necronium
Do we really have another "I have skill issue" post like this? Did players ever heard of game balance and learn how to play?

Jesus ♥♥♥♥ it's not hard it's JUST NOT FUN, it's amazing how many ppl come out to critisize a person as stupid because they don't like gleba...
Just ignore and block. Don't bother with those who have to resort to personal insults to make their arguments.

I find the mechanics fun and interesting so I'm happy to discuss it, but I'd never stoop to calling anyone stupid for not liking what I like.
Автор сообщения: Nonotorious
Автор сообщения: Serendipitous
Gleba is smart. Smarter than many players, it seems.

It's not a challenge, it's just INCREDIBLY tedious
It's only tedious if you can't figure it out. Otherwise everything is automated and works like clockwork. Very in line with the rest of the game. Doing everything by hand, crafting, moving resources etc is very tedious. Which is why you don't do that, you automate.

Your whole post is clearly just you seething. Calm down and get back to us.
Отредактировано Serendipitous; 11 дек. 2024 г. в 7:17
Автор сообщения: Crayon Delicatessen
I guess the Devs have never heard of a Refrigerator. If multiplanetary society capable of educating a Laymen to dominate multiple planets by himself can't manage a Refrigerator, I find you neither hot nor cold.

The entire point of the mechanic is to provide a challenge. A refrigerator would break that apart.

If you're crying realism, you can hand-craft locomotive engines and carry thousands in your back pocket, and make bullets out of iron without propellant. Factorio isn't meant to reflect "realism".
Omg, will there ever be the end of this? XD
Install mod or adjust that with console commands if you are really unable to bring this challenge on. Better try playing smart on it, it's so easy and fun when you get how it works
Blaming this game for not being realistic is ridiculous.
Отредактировано argrond; 11 дек. 2024 г. в 7:23
Автор сообщения: argrond
Omg, will there ever be the end of this? XD
Install mod or adjust that with console commands if you are really unable to bring this challenge on. Better try playing smart on it, it's so easy and fun when you get how it works
Blaming this game for not being realistic is ridiculous.
Every solution to factorio problems they have copypasted learned before involved overproducing and buffering everything. Now they have to learn new things and that's a sin on the part of developers.
Автор сообщения: ZERO
Devs: Create an interesting and unique challenge for the players to build a factory around making new interesting and unique problems.

Some Players: "LET ME SKIP THIS ITS TOO HARD"
Its not that interesting. If there were no enemies on the planet it would be as boring as Fulgora. Nor is it particularly challenging. The main challenge is sorting the items which you should have learned in 1.0 if you ever had contaminated resource patches or on Fulgora where you get random bits from scrap.

The "its all ready automated just ignore it" also does not help conserve UPS.

Автор сообщения: End of history
Автор сообщения: knighttemplar1960
And now that you have played through and figured it out the new and shiny is gone. Even on a new play through or expanding a "completed" play through. How to handle spoilage is only interesting until you figure it out.

Well you can use that argument about absolutely anything in the game, so that doesn't work.
I have 5,100+ hours in and with the exception of a couple mods I used for design work and not play, mod free. Its not an argument I use lightly. Figuring out the basics didn't take long at all. Most of the rest of the hours were designing new builds and optimizing for space, transportation, and UPS. Gleba is the only planet I won't be able to optimize for UPS without a refrigeration/product preservation mod. After I get all the achievements I'm interested in for vanilla I'll have to add a mod so the factory can grow up to the limit of my hardware.

If I can't find a mod I like I'll probably write one myself. Won't have access to prevent spoilage with refrigerants until Aquillo but all ancient preservation techniques will be available as soon as researched. The solution and challenge will still be balancing spoilage until you get refrigeration tech on Aquillo. Same challenge just handled differently and allows for UPS optimization after all techs are researched just like in 1.0 and just like all the other new planets.
< >
Сообщения 1630 из 39
Показывать на странице: 1530 50

Дата создания: 10 дек. 2024 г. в 22:05
Сообщений: 39