Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Gleba might be stupid that you cant refrigerate stuff, but so many things are "stupid" and gamey in the game. Its all a puzzle, and you more or less make your challenges yourself. The victory screen alone didnt give me 1,300 hours of gameplay. Its the silly spaghetti we make along the way.
Or you mod it out. Make a frozen nutrient receipe or some stuff. I prefer my mods to make the game harder/more complex (angel/bobs and such), but I dont see much need for gleba at the moment. Its perfect for me.
Edit: and if I wanted it over quick, I wouldnt have started my SA run on marathon ;-)
let the waste and the spoilage happen, it's fine.
Some Players: "LET ME SKIP THIS ITS TOO HARD"
I never said it was too difficult. Read more, cry less.
It's not a challenge, it's just INCREDIBLY tedious
Jesus ♥♥♥♥ it's not hard it's JUST NOT FUN, it's amazing how many ppl come out to critisize a person as stupid because they don't like gleba and then in the same breath will say just mod it out or something meaning YOU don't think the devs did a good job either because your first instinct is to use a mod.
Every other thing in game has been trivialised, biter bases getting too big VAPORISE them with a nuke.
Vulcanus has cliffs and worms, VAPORISE them, oh the nukes don't work on the bigger ones? Just get a railgun, i watched my friend run around the other day with a hand held railgun annihilating large worms, wow what a "challenge".
Fulgora has scrap and is actually the only interesting planet that was added.
Gleba, i like the look but there is soooo many thing they could've done to make it actually interesting, oh the pentapods? Just bring in some arty and you'll never deal with another attack against your defences again.
Once you get gleba running there is no reason to go back there, no foundation to use, no new weapons and no tech to change, nothing.
And aquilo is just boring, there's nothing there, just some liquids.
You can't tell me that not a single person on the dev team or the apparently hundreds of content creators who had videos out on day one because they got to 'test' it didn't think even once that having an ice planet right after a spoiled planet wouldn't bring some refrigeration tech.
You literally make cryogenics plants, they couldn't think of a single thing to do with that except replace a few chemical plants? Gimme a break man.
Game balance, lmao, the game has never had 'balance' you have so many infinite resources and you get blue chips from piles of garbage, what balance?
You spend the entire game trivialising everything with research and you get to a certain point and the devs say "♥♥♥♥ you, you're going to deal with this forever", it's not clever or fun.
They could've used heat pipes with cryoplants to make cooling belts or cooling pipes or cooler boxes, how about routing heat pipes to your bacteria line to increase the rate of spoilage instead of having to WAIT for iron/copper to spoil. So many ideas that could've been done.
I've been sitting on gleba procrastinating for the last 3 days annoying myself trying to design something that I am happy with, something that is somewhat scalable if need be and my motivation towards it is in the gutter because i know that i have basically everything already and the only reason i'm there is because it's a REQUIREMENT for unlocking aquilo, that and the calcite and rocket launcher.
I've already done this planet 3 times, it's not fun, just tedious.
Part of the interesting problem is getting them off the planet and to Nauvis without them spoiling too much, and just because I did not take the Gleba base too seriously early game does not mean I'm not looking forward to doing it late game.
As for the spoilage factor, that's part of the challenge. My ship picks up 2k science each round and they range between 85% and 90% spoilt when they reach Nauvis, and that's not optimised yet.
The trick is to reduce spoilage as much as possible. I find this stimulating. How do I construct a base so that everything just spins around quickly and efficiently and is mostly used before it goes bad. It's a fun optimisation problem that targets something that I'm not used to.
Well you can use that argument about absolutely anything in the game, so that doesn't work.
I find the mechanics fun and interesting so I'm happy to discuss it, but I'd never stoop to calling anyone stupid for not liking what I like.
Your whole post is clearly just you seething. Calm down and get back to us.
The entire point of the mechanic is to provide a challenge. A refrigerator would break that apart.
If you're crying realism, you can hand-craft locomotive engines and carry thousands in your back pocket, and make bullets out of iron without propellant. Factorio isn't meant to reflect "realism".
Install mod or adjust that with console commands if you are really unable to bring this challenge on. Better try playing smart on it, it's so easy and fun when you get how it works
Blaming this game for not being realistic is ridiculous.
The "its all ready automated just ignore it" also does not help conserve UPS.
I have 5,100+ hours in and with the exception of a couple mods I used for design work and not play, mod free. Its not an argument I use lightly. Figuring out the basics didn't take long at all. Most of the rest of the hours were designing new builds and optimizing for space, transportation, and UPS. Gleba is the only planet I won't be able to optimize for UPS without a refrigeration/product preservation mod. After I get all the achievements I'm interested in for vanilla I'll have to add a mod so the factory can grow up to the limit of my hardware.
If I can't find a mod I like I'll probably write one myself. Won't have access to prevent spoilage with refrigerants until Aquillo but all ancient preservation techniques will be available as soon as researched. The solution and challenge will still be balancing spoilage until you get refrigeration tech on Aquillo. Same challenge just handled differently and allows for UPS optimization after all techs are researched just like in 1.0 and just like all the other new planets.