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回報翻譯問題
This is a good strategy in case you find out that your defenses get overwhelmed by their attacks. One way to deal with it is to stop your research and only produce things needed to expand your defenses. Once the defenses are upgraded, get back to your research and see the newly arriving waves of natives being shredded to pieces!
didn't realize the game didn't tell you - but i would expect most people when they first use one would look at the info for the machine and see that pollution has also decreased (since i think it is right above or below power usage)
but still - good to make people aware - although obviously is a later game strategy :-)
BAAA!! Just expand your perimeter! Be a good engineer!
In my current factory, I use arty turrets at every wall to expand my perimeter. The bigger wall segments will get multiple arty turret placements. This keeps the biters well outside of my pollution cloud.
Ever so often, they will expand in range of the turrets, and get blammed straight away.
but currently i am trying to get that elusive Lazy B*stard achievement - problematic for me coz i often decide my design sucks so i start again :-)
plus one time i actually managed to get a proper game over (not a self determined one, since i play with one life and often make an ill advised assault on an enemy base) - basically my only water pump got destroyed, i had no hand crafts remaining, no solar panels, and the factory went dead before i could get an assembler to crank out another pump - game over - had to laugh :-)
On the other hand, the productivity modules specifically mention increasing pollution (on top of increasing energy usage), which means that the increase is on top of the increase from the energy usage.
For an assembler it has nothing to do with energy usage.
Assume my power is 100% solar.
Assembler A has no efficiency packs and makes 10 products per minute, causing 4 pollution per minute.
Assembler B has 3 level 1 efficiency packs and makes 10 products per minute, causing 0.8 pollution per minute.
Clearly the pollution isn't coming from the electricity being used because it is solar.
We are talking about the pollution directly caused by the machine here, not by the electricity's production.
Did you not read my post? What pollution is solar electricity causing?
EDIT: In particular how does using MORE solar electricity cause more pollution when the output (products per minute) is identical?
The term "pollution" in this game is just a concept, nearly every machine outputs some of it directly even if they don't burn some fuel to work.
It doesn't matter if it's solar, nuclear or boilers running on coal, your machines themselves are also outputing pollution when they consume electricity to work.
If you absolutely want to link it to real life stuff, you could talk about noise pollution or having machines that emit less stuff in the air while processing the materials.
The machine that is using the energy still creates pollution. An example would be to power an arc welder with solar. The production of the solar energy doesn't create any pollution but the arc welder still releases toxic fumes and creates slag to manufacture the parts needed for other things. The more power the arc welder draws, the more toxic fumes and slag it produces.
If you were using coal and steam to produce the power instead of solar you would get pollution from both sources instead of just one.
Only machines that have a pollution stat on themselves give off pollution. Where everything that uses power also contributes to pollution in some form if the power they consume gives it off too.
Machines that give out pollution are:
Miners (ore dust)
Assemblers (metal shavings)
Chemical plants
Refineries
Pumpjacks (leaking oil!)
Boilers
Centrifuges
Furnaces (yes, even electric furnaces)
Distributed designs (eg. main bus) are easier to isolate and power switch off idle sections. MInimizing buffers will also help reduce pollution.
Is it good strategy it? Well that depends on the map settings and your priorities and personal preferences.