Factorio

Factorio

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Tarnos 2021 年 2 月 14 日 下午 1:47
Turn off factory to remove pollution over time
Hey, I wonder, but do bitters attack you if you don't pollute their spawns?
Is it a good strategy to pause factory and wait for pollution to disperse before turning on the factory again?
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目前顯示第 16-30 則留言,共 37
Premu 2021 年 2 月 15 日 下午 12:06 
To be precise - you can't stop their attacks completely as some might try to expand into your domain. But you can reduce the number and strength of their attacks significantly if you cut down your production.

This is a good strategy in case you find out that your defenses get overwhelmed by their attacks. One way to deal with it is to stop your research and only produce things needed to expand your defenses. Once the defenses are upgraded, get back to your research and see the newly arriving waves of natives being shredded to pieces!
MechBFP 2021 年 2 月 15 日 下午 9:03 
Don’t forget that efficiency modules ALSO reduce pollution not just energy usage. The game does NOT tell you this.
Drizzt 2021 年 2 月 15 日 下午 9:11 
引用自 MechBFP
Don’t forget that efficiency modules ALSO reduce pollution not just energy usage. The game does NOT tell you this.
yes - really good point - i remember one game where i maxxed out efficiency modules in everything and was running at huge productivity but with practically no pollution (the cloud was staying nicely inside my perimeter)

didn't realize the game didn't tell you - but i would expect most people when they first use one would look at the info for the machine and see that pollution has also decreased (since i think it is right above or below power usage)

but still - good to make people aware - although obviously is a later game strategy :-)
Nailfoot 2021 年 2 月 15 日 下午 9:16 
引用自 Drizzt
... practically no pollution (the cloud was staying nicely inside my perimeter)...


BAAA!! Just expand your perimeter! Be a good engineer!

In my current factory, I use arty turrets at every wall to expand my perimeter. The bigger wall segments will get multiple arty turret placements. This keeps the biters well outside of my pollution cloud.

Ever so often, they will expand in range of the turrets, and get blammed straight away.
最後修改者:Nailfoot; 2021 年 2 月 15 日 下午 9:16
Drizzt 2021 年 2 月 15 日 下午 9:29 
引用自 Nailfoot
BAAA!! Just expand your perimeter! Be a good engineer!
lol - yes i have done that too - i remember a build where i had arty trains circling the perimeter blasting away to clear my next expansion zone :-)

but currently i am trying to get that elusive Lazy B*stard achievement - problematic for me coz i often decide my design sucks so i start again :-)

plus one time i actually managed to get a proper game over (not a self determined one, since i play with one life and often make an ill advised assault on an enemy base) - basically my only water pump got destroyed, i had no hand crafts remaining, no solar panels, and the factory went dead before i could get an assembler to crank out another pump - game over - had to laugh :-)
MechBFP 2021 年 2 月 15 日 下午 10:01 
引用自 Nailfoot
引用自 Drizzt
... practically no pollution (the cloud was staying nicely inside my perimeter)...


BAAA!! Just expand your perimeter! Be a good engineer!

In my current factory, I use arty turrets at every wall to expand my perimeter. The bigger wall segments will get multiple arty turret placements. This keeps the biters well outside of my pollution cloud.

Ever so often, they will expand in range of the turrets, and get blammed straight away.
I just made a train track around my perimeter with 2 artillery wagons and about 14 stops along the path. About 30 laser turrets per stop and triple thick walls. They keep the biters a looong way away from my pollution lol.
Fel 2021 年 2 月 16 日 上午 8:36 
引用自 MechBFP
Don’t forget that efficiency modules ALSO reduce pollution not just energy usage. The game does NOT tell you this.
That's because the pollution is just a direct result of the energy usage.
On the other hand, the productivity modules specifically mention increasing pollution (on top of increasing energy usage), which means that the increase is on top of the increase from the energy usage.
MechBFP 2021 年 2 月 16 日 下午 12:17 
引用自 Fel
引用自 MechBFP
Don’t forget that efficiency modules ALSO reduce pollution not just energy usage. The game does NOT tell you this.
That's because the pollution is just a direct result of the energy usage.
On the other hand, the productivity modules specifically mention increasing pollution (on top of increasing energy usage), which means that the increase is on top of the increase from the energy usage.

For an assembler it has nothing to do with energy usage.

Assume my power is 100% solar.
Assembler A has no efficiency packs and makes 10 products per minute, causing 4 pollution per minute.
Assembler B has 3 level 1 efficiency packs and makes 10 products per minute, causing 0.8 pollution per minute.

Clearly the pollution isn't coming from the electricity being used because it is solar.
Fel 2021 年 2 月 16 日 下午 12:21 
It is, that's the pollution caused by the assembler using electricity, and since efficiency modules reduce the energy consumption it pollutes less in the same proportion.

We are talking about the pollution directly caused by the machine here, not by the electricity's production.
MechBFP 2021 年 2 月 16 日 下午 12:22 
引用自 Fel
It is, that's the pollution caused by the assembler using electricity, and since efficiency modules reduce the energy consumption it pollutes less in the same proportion.

We are talking about the pollution directly caused by the machine here, not by the electricity's production.

Did you not read my post? What pollution is solar electricity causing?

EDIT: In particular how does using MORE solar electricity cause more pollution when the output (products per minute) is identical?
最後修改者:MechBFP; 2021 年 2 月 16 日 下午 12:27
Fel 2021 年 2 月 16 日 下午 12:34 
I read your post and answered it, maybe it was not clear enough?

The term "pollution" in this game is just a concept, nearly every machine outputs some of it directly even if they don't burn some fuel to work.
It doesn't matter if it's solar, nuclear or boilers running on coal, your machines themselves are also outputing pollution when they consume electricity to work.

If you absolutely want to link it to real life stuff, you could talk about noise pollution or having machines that emit less stuff in the air while processing the materials.
knighttemplar1960 2021 年 2 月 16 日 下午 1:16 
引用自 MechBFP
引用自 Fel
It is, that's the pollution caused by the assembler using electricity, and since efficiency modules reduce the energy consumption it pollutes less in the same proportion.

We are talking about the pollution directly caused by the machine here, not by the electricity's production.

Did you not read my post? What pollution is solar electricity causing?

EDIT: In particular how does using MORE solar electricity cause more pollution when the output (products per minute) is identical?
The solar energy output isn't creating any pollution on its own (except of course for the pollution that was created to make the materials that made the solar panels and accumulators).

The machine that is using the energy still creates pollution. An example would be to power an arc welder with solar. The production of the solar energy doesn't create any pollution but the arc welder still releases toxic fumes and creates slag to manufacture the parts needed for other things. The more power the arc welder draws, the more toxic fumes and slag it produces.

If you were using coal and steam to produce the power instead of solar you would get pollution from both sources instead of just one.
Warlord 2021 年 2 月 16 日 下午 1:36 
I like to imagine the pollution generated from assemblers is the tiny bits of metal flakes that come off of it when it trims a metal plate into a gear. This is "pollution", that is represented in-game as the pollution cloud similar to the pollution made by traditional stuff like furnaces and boilers.

Only machines that have a pollution stat on themselves give off pollution. Where everything that uses power also contributes to pollution in some form if the power they consume gives it off too.

Machines that give out pollution are:
Miners (ore dust)
Assemblers (metal shavings)
Chemical plants
Refineries
Pumpjacks (leaking oil!)
Boilers
Centrifuges
Furnaces (yes, even electric furnaces)
最後修改者:Warlord; 2021 年 2 月 16 日 下午 1:40
Purpleganja 2021 年 2 月 16 日 下午 2:26 
Flamethrowers also create pollution, well, burning stuff does.
bluemonkey 2021 年 2 月 17 日 上午 12:16 
Usually I try to reduce my pollution at expansions away from the main factory so the defenses won't be under continuous attack (efficiency modules, solar power, power switch when idle). In contrast, I figure that the main factory will produce gobs of pollution no matter what and will also defend itself at all costs.

Distributed designs (eg. main bus) are easier to isolate and power switch off idle sections. MInimizing buffers will also help reduce pollution.

Is it good strategy it? Well that depends on the map settings and your priorities and personal preferences.

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張貼日期: 2021 年 2 月 14 日 下午 1:47
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