Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ratios are optional, but most people do like them. They will let you make smaller builds if you're careful with them, but it's not needed. You can look them up on the Factorio Cheat Sheet, use a web calculator to find them, or just ignore them. Transport belts are so powerful that you can bring in extra production from elsewhere if something is under-ratio. Just leave enough space between builds for some extra belts.
You may be installing mods the wrong way, if you think it's difficult. The in-game interface is supposed to do all of this itself.
2) You don't have to use ratios at all. You can simply over produce every thing and not worry about it. You can also just look at base production times and aim at a goal of producing 1 item per second and then look at making sure that all intermediate products required also produce at 1 item per second times the number you need per second which will work all the way until you start using modules and beacons.
3) Mods being difficult to install is not the fault of the game developers. Their goal is to produce a game that works in vanilla as they intended and that the players enjoy.
I used to do engineering and logistics as a job. It was fun for me so it was like I was getting paid to play. This is fun in that very way. If you don't like solving puzzles, if you don't like planning ahead, if you don't like building or changing things, if you don't like watching a set of machines running perfectly and you do like games that have a plethora of unresolved bugs, then you are probably playing the wrong game.
There are lots of RPGs, first person shooters, and clickers out there.
If you don't like building things twice, just make a blueprint for it and save in a book. (Alt + B, make a book at bottom right)
Unless you want to go for what we call "mega base" which stretches the limits of what the engine/CPU can handle, it is absolutely fine to use very aproximative ratios and over-produce everything.
If you over-produce everything, the machines that are not needed full time will eventually pause themselves and stop consuming items until the demand for their product grows high enough for them to start working again.
Some simple ratios like 3 machines making copper wires feeding 2 machines making green circuits are good to know, at some point you will want to know how many mining drills and furnaces are required to make a full belt of iron/copper plates as well, but even those are not exactly required if you just use belt merging and splitting properly.
There is no steam workshop, but there is an ingame tool that downloads and installs the mods you tell it to as well as their required mods, it can also update them (but only if you ask it to, not forcing you like the workshop).
There is also a manual way by downloading the mods from the mod portal and moving the zip files in the mods folder (and that's it, so not really "difficult" either).
This can depend on the person playing, for me it's instead one of the games I go to when I'm a bit depressed or tired, making a factory that works well and watching it work for a while is something I find calming.
Having to focus also helps to put other thoughts to the side for a bit.
There is also the feeling of having acomplished something when you launch your first rocket even though your factory is full of problems and barely works while looking like a big mess of belts going everywhere.
I did not even see the in game mod installer until after I had already figured out the year 2001 manual way of finding a hidden folder in appdata and installing my first one there.
Now than i have the nanobot mod installed things are far less annoying. Seems like this is something that ought to be native to the game.
But that is the good thing about mods - different people can get different things from the game.
Since I hardly hear mention of it here on the forums, perhaps nanobots are superior while also not feeling "cheaty"?
also 3 burner inserters, a burner drill and a box gives you maintenance free coal mining :-)
(and can be upgraded to add an iron smelter if you have a coal and iron patch next to each other)
but yeah - the beginning can be a slog, but...
indeed - and i much prefer using mods to add new features to a game than having a feature added to the vanilla game that i don't want
that being said i still have yet to use a single mod after 1800+ hours - am considering making one to see if i can lower the flickering of coal in the minimap - and as soon as i finally get the Lazy B*stard achievement i shall be having a go at Space Exploration and Krastorio 2
and i expect by the time i'm thinking about what to do next after that, the expansion will be on the way
good times :-)
Just point the burners miners into each other! Itll only back up 50 coal per miner, but depending on your beginning factory scale, you'll need 10 or so burner miners anyway.
Just make a looping chain of them, each pointing into the next!!
I feel they are well balanced. They cost resources to build, and are consumed so you constantly have to make more.
Also, their speed and range can be upgraded, and they can be integrated to work with vanilla bots. They will cooperate on construction orders!
Eventually, of course, you won't use them anymore.
That is true. I've never needed more than 500 coal stored in the early phases of the game though.
I'm well into electric miners in the first hour of my playthroughs. At that point, the burners are only a backup, just to fuel the furnaces making plates for personal use.
Even that isnt really needed, as my starting factory makes plenty.
But that's the simple beauty of the game. There is no right way!