Factorio

Factorio

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MEXAH Dec 17, 2024 @ 12:15pm
About interplanet logistic
If i exlpore some new resources on new planet, how i can deliver it to my main planet?
I must place it to my space platform and fly back with it, or there is different way for resources?
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Showing 1-15 of 23 comments
Fel Dec 17, 2024 @ 12:19pm 
You are not limited to one space platform.
They are the way to transport items between planets and can be completely automated (the destinations work very similar to trains too).
argrond Dec 17, 2024 @ 12:21pm 
You build silo(s) on that planet, get it ready, fill with resources, launch to your operable platform on the planet's orbit, fly back to main planet, drop those resources in the landing pad or as is.
Various automation options are available to make it work without your interference.
GAMING_Alligator Dec 18, 2024 @ 3:22pm 
You get stuff back the same way you got stuff there. That's the only way (without mods).
MoDon Dec 18, 2024 @ 9:17pm 
You build cargo ships. Same idea as trains, just interplanetary. I am currently running 15 ships. I never touch any of them once they are set in motion with a route and a purpose.
Benph Dec 18, 2024 @ 11:14pm 
One key aspect of automating this is using the named logistics groups. You create a group like “Fulgora to Nauvis” that has the items you want to send. Then put that same group in both the Nauvis Hub and the ship with a schedule going back and forth.

If you have Rocket Silos on Fulgora with auto send set they will ship up the items requested by the ship. When it gets to Nauvis the hub request will make them get sent down. The next round trip the ship will bring them again, but if these are still in the hub they won’t get sent down (which can be fine, depending on what you want.)

There are some quirks that take trial and error to work through (set “import from” planet correctly and watch out for min stack size problems) and I’m sure more sophisticated means to use this stuff, but the basics are pretty easy to get going.
RiO Dec 19, 2024 @ 10:18am 
Originally posted by Benph:
One key aspect of automating this is using the named logistics groups. You create a group like “Fulgora to Nauvis” that has the items you want to send. Then put that same group in both the Nauvis Hub and the ship with a schedule going back and forth.

You can also do it more generically:
create a "<<planet>> exports" group and a "<<planet>> imports" group.

The first contains everything a planet is expected to generically export to all other planets. E.g. "Vulcanus exports" would contain all the turbo-grade belt items; the foundries; the big miners; cliff explosives; etc.
Your generic haulers are configured to pick up the "<<planet>> exports" for all planets; and the hubs on all planets are configured to import all the "<<planet>> exports"

The opposite of this are dedicated hauls that are only needed on single planets. E.g. "Nauvis imports" would contain bioflux for biter egg cultivation and artillery ammo* for biter ... hmm.. let's say: biter pacification, yes?
These are things only Nauvis would need and you would set this group up to pick up from its relevant planets only. You can create a universal hauler for them only serving that one planet; or you can add the group to the generic haulers. Doesn't really matter.



*) Side-note: yes, artillery ammo. Not tungsten plate. Someone did the math on that, iirc, and showed that shipping the finished shells is actually more dense than shipping the plate. Go figure.
Vyndicu Dec 19, 2024 @ 11:31am 
Originally posted by RiO:
You can also do it more generically:
create a "<<planet>> exports" group and a "<<planet>> imports" group.

The first contains everything a planet is expected to generically export to all other planets. E.g. "Vulcanus exports" would contain all the turbo-grade belt items; the foundries; the big miners; cliff explosives; etc.
Your generic haulers are configured to pick up the "<<planet>> exports" for all planets; and the hubs on all planets are configured to import all the "<<planet>> exports"

The opposite of this are dedicated hauls that are only needed on single planets. E.g. "Nauvis imports" would contain bioflux for biter egg cultivation and artillery ammo* for biter ... hmm.. let's say: biter pacification, yes?
These are things only Nauvis would need and you would set this group up to pick up from its relevant planets only. You can create a universal hauler for them only serving that one planet; or you can add the group to the generic haulers. Doesn't really matter.



*) Side-note: yes, artillery ammo. Not tungsten plate. Someone did the math on that, iirc, and showed that shipping the finished shells is actually more dense than shipping the plate. Go figure.


Hmm. I wonder if the person who made that calculation took productivity into account by manufacturing locally.

All worlds that may need artillery shells to deal with local fauna have an easily accessible source to manufacture explosives and radar on-site—calcite as a space platform export.


Utilizing only the baseline 50% innate productivity in the Foundry, I took 1k tungsten ores and smelted them into tungsten plates, yielding 375 tungsten plates. From those plates, I was able to craft 92 artillery shells.

Ten rocket launches are needed to ship 1,000 tungsten ores, but ten rocket launches are needed to move the 92 artillery shells.


Utilizing baseline 50% innate productivity plus four Q1 tier-1 productivity modules in the Foundry for a total 66% productivity bonus, I took 1k tungsten ores and smelted them into tungsten plates, yielding 415 tungsten plates. From those plates, I was able to craft 103 artillery shells.

Ten rocket launches are needed to ship 1,000 tungsten ores, but eleven rocket launches are needed to move the 103 artillery shells.


Utilizing the best possible productivity modules in Foundry, up to a 150% productivity bonus, I took 1k tungsten ores and smelted them into tungsten plates, yielding 620 tungsten plates. From these plates, I was able to craft 155 artillery shells.

Ten rocket launches are needed to ship 1,000 tungsten ores, but sixteen rocket launches are needed to move the 155 artillery shells.


The other engineer's point about tungsten plates being bad for compression is indeed correct. Still, it is also possible not to use the iron from the lava recipe and instead use calcite + iron ore to get molten iron locally, which enables higher compression.


P.S. Math for the first scenario:

  • 1k tungsten ore * XX productivity (using 50% here) in Foundry = 1,500
  • 1,500 Tungsten ore divided by four tungsten ore for tungsten plate recipe in Foundry = ~375 tungsten plates
  • ~375 tungsten plates divided by four tungsten plates for artillery shell recipe = ~93 artillery shells.

To recalculate with a different productivity bonus number besides 50%, replace XX with another number other than 50%.
RiO Dec 19, 2024 @ 11:48am 
Originally posted by Vyndicu:
The other engineer's point about tungsten plates being bad for compression is indeed correct. Still, it is also possible not to use the iron from the lava recipe and instead use calcite + iron ore to get molten iron locally, which enables higher compression.

Interesting numbers. And yes- reviewing those, it definitely looks like the initial claimant didn't consider the possibility of shipping the ore and fabricating it into tungsten plate on-site. Calcite is after all trivial to get from orbital drops, so that's not limiting anything in any way.

:steamthumbsup:
Last edited by RiO; Dec 19, 2024 @ 11:50am
kremlin Dec 19, 2024 @ 12:35pm 
Sounds to me like that math is reliant on ignoring most of the factors that go into the recipes. One rocket load of tungsten plate is good for 62.5 shells. One rocket load of calcite is good for 500 shells. So no, 10 rocket loads of ore for 103 shells isn't a good deal.
Vyndicu Dec 19, 2024 @ 3:02pm 
Using an orbiting space platform that produces calcite via advanced ice chunk processing costs zero rocket launch to export calcites to the surface below.

Nauvis and Gleba can produce everything that isn't being imported locally without exporting them (iron, copper, and even coal can be produced on Gleba using the coal synthesis recipe).

Vulcanis can produce artillery locally, so that isn't an import location.


Nothing is being 'ignored' as they are not being imported.


The perfect ratio is closer to sixteen rocket launches to import artillery shells to ten rocket launches to import tungsten ores.

Importing tungsten ore might be a 'worse' tonnage-wise, but an engineer did the math and showed that artillery shells are 'better' than tungsten plates tonnage-wise.
kremlin Dec 19, 2024 @ 4:39pm 
The claim made was that shipping completed shells was more dense than shipping tungsten plate, that isn't working out when I try to do the math.
Let's ship all the intermediates.
One rocket load of explosives, 500 count. 62.5 shells worth.
One rocket load of calcite, 500 count, 500 shells worth.
One rocket load of tungsten plate, 250 count, 62.5 shells worth.
One rocket load of radar, 50 count, 50 shells worth.
Versus artillery shells themselves.
One rocket load of artillery shells, 10 count.

Storage used in the platform hub for intermediates,
10 stacks explosives, 10 stacks calcite, 5 stacks tungsten plate, 1 stack radar, takes up 26 inventory slots in the platform hub.
50 artillery shells (radar is the limiter in this example) takes up 50 slots in the platform hub.
Vyndicu Dec 19, 2024 @ 4:54pm 
In my example, I am importing tungsten ores from Vulcanis to Nauvis or Gleba to mass-produce artillery shells. I produce radar, either on Nauvis or Gleba, from bacteria (iron/copper) or miners (iron/copper/coal) or export (iron/copper/carbon/calcite) from the space platform.

Why would I export radar to Nauvis or Gleba?
kremlin Dec 19, 2024 @ 6:07pm 
Originally posted by Vyndicu:
In my example, I am importing tungsten ores from Vulcanis to Nauvis or Gleba to mass-produce artillery shells. I produce radar, either on Nauvis or Gleba, from bacteria (iron/copper) or miners (iron/copper/coal) or export (iron/copper/carbon/calcite) from the space platform.

Why would I export radar to Nauvis or Gleba?

The math shows that even if you were moving all of the intermediates, you would still be saving space versus moving the finished artillery shells. Artillery shells are not 'better' than the intermediates tonnage-wise.
Fel Dec 19, 2024 @ 6:09pm 
You typically wouldn't export radars (especially not for that purpose) but that is also something that needs to be mentionned very clearly when doing comparisons on how many you can get on average per launch and such.
If you don't mention it, it is left as an assumption, which can cause others to give counter-arguments based on opposite assumptions, leading to comparisons from different basis.
kremlin Dec 19, 2024 @ 6:17pm 
A deliberately exaggerated baseline in an attempt to give the absurd claim (artillery shells compress and ship better than their intermediates) an advantage in the comparison. Even with that much of a handicap they take up far more space on the rockets and the ships.
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Date Posted: Dec 17, 2024 @ 12:15pm
Posts: 23