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I tried the burner inserters loop and they dont seem to pollute at all even if burning fuel!
BTW, to everyone, water pollution is entirely dependent on how thick the air pollution is in the area. While placing a large refinery project near water pollutes it, it's not because it's near water, but mostly because pollution doesn't get absorbed into water very well, so it tends to stick around and get thicker. You see this with a busy mine that is in-land from water, the cloud can still project over water and turn it green.
If you want to pollute at maximum efficiency: I'd recommend using only boilers for power generation (30 pollution/minute per boiler), and speed modules in everything that accepts modules (especially the electric mining drills) -- and of course kill all trees and pave over everything with concrete.
Speed modules increase pollution generation two ways:
This is a "what not to do" if the goal is to decrease pollution generation :) To lower pollution generation: green power (solar and/or nuclear) and efficiency modules which reduce electricity requirements (hence lower pollution generation).
EDIT: if you have higher tier modules, then use tier3 productivity modules to crank up pollution generation (they increase power demands further than tier3 speed modules, plus also have a pollution multiplier that speed modules don't have).