Factorio

Factorio

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Sigma Jul 19, 2021 @ 5:30am
Did they fix interaction between pipes with different liquids?
This ♥♥♥♥ bothers me more than it should, but hey..
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Showing 1-15 of 33 comments
jagholin Jul 19, 2021 @ 6:05am 
What do you mean? Normally you shouldn't be able to mix liquids in a pipe, and the game will mostly prevent you from doing this by accident. However its algorithm doesn't catch 100% of the errors so occasionally you can in fact build a pipe with mixed contents. After you fix the layout, you can get rid of unwanted liquid in the pipe system by clicking on a pipe and pressing the red "flush" button.

See for example https://www.factorio.com/blog/post/fff-312
Last edited by jagholin; Jul 19, 2021 @ 6:06am
Sigma Jul 19, 2021 @ 6:11am 
Originally posted by Jagh:
What do you mean? Normally you shouldn't be able to mix liquids in a pipe, and the game will mostly prevent you from doing this by accident. However its algorithm doesn't catch 100% of the errors so occasionally you can in fact build a pipe with mixed contents. After you fix the layout, you can get rid of unwanted liquid in the pipe system by clicking on a pipe and pressing the red "flush" button.

See for example https://www.factorio.com/blog/post/fff-312
I mean i can't build two pipes of different liquids next to easch other
jagholin Jul 19, 2021 @ 6:16am 
Originally posted by Adolf Lasthitter:
I mean i can't build two pipes of different liquids next to easch other

That's intended behaviour.
ConductorSavy TTV Jul 19, 2021 @ 6:24am 
Originally posted by Adolf Lasthitter:
Originally posted by Jagh:
What do you mean? Normally you shouldn't be able to mix liquids in a pipe, and the game will mostly prevent you from doing this by accident. However its algorithm doesn't catch 100% of the errors so occasionally you can in fact build a pipe with mixed contents. After you fix the layout, you can get rid of unwanted liquid in the pipe system by clicking on a pipe and pressing the red "flush" button.

See for example https://www.factorio.com/blog/post/fff-312
I mean i can't build two pipes of different liquids next to easch other
There's a mod for that called Flow Control. It adds pipes that are fixed direction which work with the vanilla pipes, this way you can have an area of pipes all running along next to each other without mixing their contents.
Sigma Jul 19, 2021 @ 6:24am 
Originally posted by Jagh:
Originally posted by Adolf Lasthitter:
I mean i can't build two pipes of different liquids next to easch other

That's intended behaviour.
how can this retarded thing be intended?
Sigma Jul 19, 2021 @ 6:28am 
Originally posted by Savy:
Originally posted by Adolf Lasthitter:
I mean i can't build two pipes of different liquids next to easch other
There's a mod for that called Flow Control. It adds pipes that are fixed direction which work with the vanilla pipes, this way you can have an area of pipes all running along next to each other without mixing their contents.
I want devs to include this in the game so I won't f around with the mods, after DayZ I've actually had enough,
jagholin Jul 19, 2021 @ 6:48am 
Originally posted by Adolf Lasthitter:
Originally posted by Jagh:

That's intended behaviour.
how can this retarded thing be intended?

in your opinion.

Originally posted by Adolf Lasthitter:
Originally posted by Savy:
There's a mod for that called Flow Control. It adds pipes that are fixed direction which work with the vanilla pipes, this way you can have an area of pipes all running along next to each other without mixing their contents.
I want devs to include this in the game so I won't f around with the mods, after DayZ I've actually had enough,

good luck with that.

changing pipe behaviour in a major way like that will break all already existing saves and there isn't any good reason for this change in the first place.
Sigma Jul 19, 2021 @ 6:57am 
Originally posted by Jagh:
Originally posted by Adolf Lasthitter:
how can this retarded thing be intended?

in your opinion.

Originally posted by Adolf Lasthitter:
I want devs to include this in the game so I won't f around with the mods, after DayZ I've actually had enough,

good luck with that.

changing pipe behaviour in a major way like that will break all already existing saves and there isn't any good reason for this change in the first place.
Mods can but devs can't? Ok
Fel Jul 19, 2021 @ 6:59am 
You can easily have pipelines side by side by using underground pipes instead, normal pipes connect to each others and that's indeed intentionnal.
Before the addition to prevent fluids from mixing, you were allowed to do it but it would nearly always result in one of the fluids filling both pipelines and causing troubles.

There are two reasons why they would not make that mod vanilla.
For starters, you are not limited in space unless you decide to be, meaning that there is no real benefit for having pipelines next to each other rather than having a tile of space in between.
The second is that the mod adds specifc items for different pipe geometry, which means that instead of being one item you have many filling both your inventory and your hotbar.
That's fine for a mod since using it is a decision made by the player but not for vanilla.
Hurkyl Jul 19, 2021 @ 6:59am 
Originally posted by Adolf Lasthitter:
Originally posted by Jagh:

That's intended behaviour.
how can this retarded thing be intended?
It's pretty obvious that's how things should work, because adjacent pipes connect.

What you're asking is a genuinely new feature, not a bug/interface fix.

Incidentally, I think people tend to use underground pipes to transport liquids for nontrivial distances. Partly because they don't block travel, and partly because the inputs/outputs are in only one direction so you can have long adjacent lines of transport or fine-control for more complex situations.
jagholin Jul 19, 2021 @ 7:05am 
Originally posted by Hurkyl:
Incidentally, I think people tend to use underground pipes to transport liquids for nontrivial distances. Partly because they don't block travel, and partly because the inputs/outputs are in only one direction so you can have long adjacent lines of transport or fine-control for more complex situations.

the main reason is to minimize effects of throughput degradation from travel distance https://wiki.factorio.com/Fluid_system#Transport
Last edited by jagholin; Jul 19, 2021 @ 7:06am
Sigma Jul 19, 2021 @ 7:52am 
Originally posted by Hurkyl:
Originally posted by Adolf Lasthitter:
how can this retarded thing be intended?
It's pretty obvious that's how things should work, because adjacent pipes connect.

What you're asking is a genuinely new feature, not a bug/interface fix.

Incidentally, I think people tend to use underground pipes to transport liquids for nontrivial distances. Partly because they don't block travel, and partly because the inputs/outputs are in only one direction so you can have long adjacent lines of transport or fine-control for more complex situations.
I like the complexity of this game, but not adding this feature because of some mumbo jumbo reasons makes me not want to play it. My factory looks stupid with a whole lot of pipes going in and coming out of the ground. I want them parallel to each other like in real life. And it's not even that hard to program that, I am sure of that.
Overeagerdragon Jul 19, 2021 @ 8:02am 
Originally posted by Adolf Lasthitter:
Originally posted by Hurkyl:
It's pretty obvious that's how things should work, because adjacent pipes connect.

What you're asking is a genuinely new feature, not a bug/interface fix.

Incidentally, I think people tend to use underground pipes to transport liquids for nontrivial distances. Partly because they don't block travel, and partly because the inputs/outputs are in only one direction so you can have long adjacent lines of transport or fine-control for more complex situations.
I like the complexity of this game, but not adding this feature because of some mumbo jumbo reasons makes me not want to play it. My factory looks stupid with a whole lot of pipes going in and coming out of the ground. I want them parallel to each other like in real life. And it's not even that hard to program that, I am sure of that.

it USED to be a feature but got removed by popular demand because it led to clogs where 0.1 units of one fluid would remain "stuck" in a pipe causing circuit networks and pumps to go on the fritz if people didn't pay close attention...but I've stated many times that at 1 point I built pumping stations that would sequentially syphon off fluids to certain levels.

With Bob/Angels added I even built purification systems that purified wastewater based on the amount of fluids stored in buffer tanks.

But people complained it was to difficult to properly automate/regulate and so the devs removed fluid interaction completely.
Vyndicu Jul 19, 2021 @ 8:16am 
Originally posted by Adolf Lasthitter:
This ♥♥♥♥ bothers me more than it should, but hey..

I recommend using underground pipe. Those pipes will work fine right next to each other.

Mainly because they only connect in a I instead of X or + connects. So it will work without mods.
knighttemplar1960 Jul 19, 2021 @ 9:21am 
You can run pipes with dissimilar liquids adjacent to each other, you just have to use pipe to grounds and when you reach a spot where you want to make a 90 degree turn you have to place the single standard pipes in a diagonal. Each entity you have in a row of pipes adds to how quickly your liquid flow rates decrease. If you want high rates of flow you don't want to use a run of standard pipes for any significant length.
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Date Posted: Jul 19, 2021 @ 5:30am
Posts: 33