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You could try something: Increase the starting play area as far as you can. Then, disable biter expansion. Then, lower or eliminate pollution absorption by trees and land. Increase the amount of biters in an attack wave under biter settings.
All these settings are done in map creation. There are dozens of sliders that can let you customize how biters do things.
This should keep biter bases in the game, but your pollution WILL expand out to these bases and cause constant alien attacks. With an increase in the average biter attack wave, it'd be much closer to a wave defense style. And since no pollution gets absorbed, you may get constant LARGE groups of biters.
On my current world, I happened to have had a large pollution cloud that expanded over a lake to about 2 dozen separate nests. Thankfully, the lake seemed to consolidate each nests attack groups into one large group every few minutes. I was getting hundreds of biters in each attack.
So far, some of the water is turning green, but still no clouds of pollution yet.
I normally play with Biters disabled but I thought this time, I would do something different.
Sounds like a great idea actually I'll give it a shot! thank you!!