Factorio

Factorio

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SWMG! Sep 21, 2021 @ 1:55am
Any mods that remove biter bases and expansion and replaces it with wave defence?
Title, I was just wondering if there's a mod that removes biter bases and their ability to expand and still have them remain in a game just as a wave defense, like after a certain amount of time or pollution a wave of biter will attack etc.
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Showing 1-5 of 5 comments
Warlord Sep 21, 2021 @ 7:38pm 
I think there is a simple biter wave defense scenario in the game. I haven't tried any of the scenarios, but I haven't heard any too terribly positive rants by people about it.

You could try something: Increase the starting play area as far as you can. Then, disable biter expansion. Then, lower or eliminate pollution absorption by trees and land. Increase the amount of biters in an attack wave under biter settings.
All these settings are done in map creation. There are dozens of sliders that can let you customize how biters do things.

This should keep biter bases in the game, but your pollution WILL expand out to these bases and cause constant alien attacks. With an increase in the average biter attack wave, it'd be much closer to a wave defense style. And since no pollution gets absorbed, you may get constant LARGE groups of biters.

On my current world, I happened to have had a large pollution cloud that expanded over a lake to about 2 dozen separate nests. Thankfully, the lake seemed to consolidate each nests attack groups into one large group every few minutes. I was getting hundreds of biters in each attack.
Last edited by Warlord; Sep 21, 2021 @ 7:39pm
jamiechi Sep 21, 2021 @ 8:10pm 
Originally posted by Warlord:
I think there is a simple biter wave defense scenario in the game. I haven't tried any of the scenarios, but I haven't heard any too terribly positive rants by people about it.

You could try something: Increase the starting play area as far as you can. Then, disable biter expansion. Then, lower or eliminate pollution absorption by trees and land. Increase the amount of biters in an attack wave under biter settings.
All these settings are done in map creation. There are dozens of sliders that can let you customize how biters do things.

This should keep biter bases in the game, but your pollution WILL expand out to these bases and cause constant alien attacks. With an increase in the average biter attack wave, it'd be much closer to a wave defense style. And since no pollution gets absorbed, you may get constant LARGE groups of biters.

On my current world, I happened to have had a large pollution cloud that expanded over a lake to about 2 dozen separate nests. Thankfully, the lake seemed to consolidate each nests attack groups into one large group every few minutes. I was getting hundreds of biters in each attack.
Yes. This is what I did in my current play through. I expanded the start area and lowered the sliders so pollution didn't increase so fast. Very helpful.

So far, some of the water is turning green, but still no clouds of pollution yet.

I normally play with Biters disabled but I thought this time, I would do something different.
Warlord Sep 21, 2021 @ 8:19pm 
No, you want to lower the pollution absorbtion sliders to they DONT get absorbed by the surrounding land and trees. This ensures a constant pollution cloud that causes biter attacks.
Last edited by Warlord; Sep 21, 2021 @ 8:20pm
jamiechi Sep 21, 2021 @ 8:44pm 
Originally posted by Warlord:
No, you want to lower the pollution absorbtion sliders to they DONT get absorbed by the surrounding land and trees. This ensures a constant pollution cloud that causes biter attacks.
Maybe I misunderstood this thread. I thought the Idea was to do lower chances of being attacked. My bad. I guess I should read the thread more carefully.
SWMG! Sep 21, 2021 @ 9:26pm 
Originally posted by Warlord:
I think there is a simple biter wave defense scenario in the game. I haven't tried any of the scenarios, but I haven't heard any too terribly positive rants by people about it.

You could try something: Increase the starting play area as far as you can. Then, disable biter expansion. Then, lower or eliminate pollution absorption by trees and land. Increase the amount of biters in an attack wave under biter settings.
All these settings are done in map creation. There are dozens of sliders that can let you customize how biters do things.

This should keep biter bases in the game, but your pollution WILL expand out to these bases and cause constant alien attacks. With an increase in the average biter attack wave, it'd be much closer to a wave defense style. And since no pollution gets absorbed, you may get constant LARGE groups of biters.

On my current world, I happened to have had a large pollution cloud that expanded over a lake to about 2 dozen separate nests. Thankfully, the lake seemed to consolidate each nests attack groups into one large group every few minutes. I was getting hundreds of biters in each attack.

Sounds like a great idea actually I'll give it a shot! thank you!!
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Date Posted: Sep 21, 2021 @ 1:55am
Posts: 5