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I am nothing but grateful, but there is always improvements to make
I have to have something to do while the automated parts do their jobs after all.
So one of the FEW mods I use is Construction Drones. Personal, ground-based construction bots. Being ground-based they have pathfinding issues, which makes building dense complex factories a sort of puzzle to figure out what order to place items for the drones (refineries). They are cheap to make, so you can replace any destroyed by biters if you use them near nests. They stack to 10, so you likely won't want to build and hold several hundred, so they won't insta-swarm build a large construction project. Being dirt-cheap and requiring no power, they may feel a bit cheaty. But as they assist me with clearing forests/rocks, placing my rail network, and early-game setups, I don't mind.
If you want something that costs resources, try Nanobots mod. A bit more high-maintenance and resource cost, but some may call it "balanced" that way.
I am not a fan of the Nanobots. Have had issues with that mod. I no longer use it.
I like Ingos Advanced Start the best. You can edit one of the files and add or remove any items you want to start with.
Yeah early game is fine with nano bots or construction drones. I just wish they were added to vanilla after you've launched your first rocket :D
Early game stinks because manual mining....
Mid game is where its at...
Why? TRAIN STATIONS GALORE.... XD
I don't see the difference in choosing a setting in the game or adding a mod which accomplishes the exact same thing?
I know this settings is not currently in the game, but IMO, it doesn't have to be either, because of the reason mentioned above.
I think late game is boring for me or I am just intimated for not knowing what to do
After 2500 hrs i started using following QOL mods:
- nuclear robots reboot ;
- power armor MK3;
- creative items;
- waterfil;
I build my own scenarios so at start i give myself 400 construction bots 😁 thats all u need creative items mod for... Coz im no sadomasochist