Factorio

Factorio

View Stats:
Train Schedule copy and paste
Hey i have a ? about the train schedules lets say i need to run a schedule loop 40 times then run it to a fuel station cause at around that time it would be low. Is there a way to paste the initial first loop 40 times without having to manually in each of the 40 loops which would seem to take forever.
Last edited by tamagotchii2003; Sep 15, 2021 @ 9:05pm
< >
Showing 1-4 of 4 comments
Fel Sep 15, 2021 @ 9:04pm 
I'm not sure if copy/paste like you do for machines work on trains but you can use blueprints to save the trains's schedule and use that blueprint to deploy your new locomotive (or train depending how much you blueprinted).
Nailfoot Sep 15, 2021 @ 9:59pm 
Originally posted by tamagotchii2003:
Hey i have a ? about the train schedules lets say i need to run a schedule loop 40 times then run it to a fuel station cause at around that time it would be low. Is there a way to paste the initial first loop 40 times without having to manually in each of the 40 loops which would seem to take forever.

So most people give up on trying to route trains to a fuel depot. Its virtually impossible in vanilla, since the train system cannot detect how much fuel is in a locomotive.

You might be better off having fuel delivered to the station, and fuel the train while it is (un)loading. The way I handle it, every unloading station has fuel delivered by a seperate train. That separate train's ONLY job is to run to all of the Fuel Stops in the network. If you are using nuclear fuel, one train pulling one wagon of fuel can easily handle a network of 200 trains.

You can tell the train station to only turn on if available fuel drops below a certain threshold. If you name every Fuel Stop with the same name, then when one of them turns on, the fuel train will see that, and zoom on out there to handle the situation. It returns to load up, and waits until another Fuel Stop turns on.

Set up a roboport at each station so robots can easily move fuel around.

If you are in the early game and using solid fuel (or coal), you might need to deliver more fuel at one time.
Last edited by Nailfoot; Sep 15, 2021 @ 10:05pm
Nailfoot Sep 15, 2021 @ 10:07pm 
Originally posted by Fel:
I'm not sure if copy/paste like you do for machines work on trains but you can use blueprints to save the trains's schedule and use that blueprint to deploy your new locomotive (or train depending how much you blueprinted).

I don't know about copy paste either, but you can shift-click to copy one locomotive to another, same as you copy an assembler's recipe to another assembler.

I'm sure you knew that.

Ignore this post.
knighttemplar1960 Sep 16, 2021 @ 7:45am 
You could use combinators and the train's Id to make a counter and an R/S latch to count 40 loops for that rain but you'd then need a dedicated fueling station for each train that you want to do that with so you could use the circuit network to turn on that particular station.

You can also build a dedicated fueling station on each side of your rails leading into and out of a main area but that becomes a choke point since your trains have to go in each time they do the loop whether they need fuel or not.

You could use the circuit network and an R/S latch with train ID to read loops and then set up a side rail that has no station in it and use the circuit net work to control rail signals to send that train (or any other train if you use the each function) down a side rail that has fuel set up by using a pulse generator to turn rail signals on and off and not actually have a station in the fueling section just use the pulse to turn a rail signal off and then set up a clock circuit to turn the signal back on after the train has had enough time to fill up but each time you upgrade fuel or research a braking technology you would have to recalculate for each train. That's what I would call a nightmare.

Its much easier to do as Nailfoot suggests and just bring fuel in to any place that your trains are all ready stopping and have them spend the time waiting to load/unload topping off their fuel tanks.

I do this too. I set up fuel delivery systems every place that trains gather. When I set up a smelting area I have fuel delivered and distributed there. My ore trains get fueled when they drop off and my plate/steel delivery trains fuel up when they load. Then I do the same in the main assembly area so that every train that drops off mid chain products like circuits gets fueled too.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Sep 15, 2021 @ 9:02pm
Posts: 4