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If your purpose is to limit the amount of nuclear fuel in reactors the easy way is to just make counter. Add when you remove spent fuel and subtract when you insert fresh fuel. Then only add if steam is low and the counter is reading zero.
Or just don't bother with it at all. The savings you get from controlling a reactor is small. It is easier to just mine a little bit more ore.
For example you could use a reset latch to control steam tanks so that when it goes over a max amount, it will wait for a threshold number like the tank loses an amount of steam and then the reset latch resets - and you could have it add the fuel after that point or something.
An rs latch I guess cause I haven't really used them that much - would look like, a decider reads a condition and then outputs signal into rs latch, and then another decider outputs another signal under a different circumstance and the rs resets
Reset latches , just a decider with inputs and outputs attached to inputs and outputs of a combinator - the decider reads a max and outputs 1 signal, the combinator multiplies that signal by what you want to be the threshold amount, than another decider reads whether the combinator is outputting or not and puts out the signal that controls things.
- You can make RS latches and stuff in Minecraft because you can use Redstone to make basic binary circuits, where each line of Redstone acts like a single wire that either sends "on" or "off"
- Circuit networks in Factorio only use a "single wire" visually; under the hood they're actually a bus (ie., it's not one wire that sends binary, it's a bundle of many wires that send numbers (one wire for each signal))
- Thus while it's perfectly possible to make Redstone-like binary circuits, most of the time you can save yourself the trouble because Factorio circuit signals do so much more than binary.
On the other hand, if you're just trying to better understand binary circuits by making them in Factorio, that's cool too. Here's a page that tries to explain "why" the R and S signals work as they do: https://www.electrical4u.com/s-r-flip-flop-r-s-latch/
I am glad you figure out a solution that is unique to your situation.
It sounds like you are unaware of the "override stack size" checkbox, which lets you change how many items the inserters pick up once they have an "extra stack size pickup" modifier.
https://steamcommunity.com/sharedfiles/filedetails/?id=3323859033
It works with all inserters, by the way. Not just 'stack' inserters.