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They're nutrients, with that value. Maybe nutrient items can have different values, or maybe there's different nutrient items later on. Presumably the MJ is a placeholder left over from reusing the old energy system to program the new one. Maybe it'll be changed to MY, megayummies.
There may yet be disclosed an association between the 'megayummy' and some other cultural thing I don't know. The personal fusion reactor equipment being a Mr. Fusion from Back to the Future, or the So long and thanks for all the fish achievement coming from Hitchhikers' Guide to the Universe are a couple examples. The names of the quality levels tossed me a trick as well. I've no issue with the quality mechanic, even the RNG nature of it. The names, however, seemed completely non-Factorio-ish. I later learned what most already knew. The names, and their ranking, already existed as levels or rarity in another game which happens to be popular with the developers. The names are no less out of place than they were, but they are understandable in the context of other 'things' sneaking onto Nauvis with the engineer. We may yet learn that yummy has some similar connection. And, if not, oh well, it's a game.
Seems like naming things is not their #1 strength. I don't care much, but I understand most will care more than I do.
But this is such an odd name, can't imagine it's not something temporary.
1 MJ ~= 240 (dietary) calories. Alternatively, 4184 J = 1 kcal = 1 (dietary) calorie.
Spoiled food might not longer be good to feed an organism but still would have calories because you could literally burn that stuff to generate some useable energy.
Is there a normed unit for 'feeding factor'?
i can remember from hospital that they used 'bread units' as an equal to 1 slice of bread to handle amount of food given to people diagnosed with diabetes.
But after all as Chiandraba said:
It's a game.
Some quirkiness is ok and might even add to the experience.
And it's a game supporting mods, too,...
*Edit*
And, of course, calories and MJ are just different scales for energy.
At the back of most food containers, you should have a table with many things, including energy expressed in calories and joules.
So joules are fine here, since it is an expression of the energy in the item.
Just to intrude here, stack inserters already existed in the game when they added bulk inserters and stacking mechanic, so it was less a matter of naming fail and more figuring out if switching names around is worth the lack of continuity. Not arguing your point, just the proof given.
"Stack inserters" made sense until it didn't. Not renaming things when needed is just a subset of being bad at naming things, to me at least.
Feel free to disagree.
Honestly, this just feels to me like arguing for the arguing sake. By that post, they are not bad at naming, because they did rename bulk/stack inserters when they realized it is needed. As in, after the community supported the change. You can argue this was wrong and proves they are bad at naming, but you can also argue this is correct and they would be bad at naming if they did do that right away. It's an impossible argument.
Do you have any other examples of how they are bad at naming? And no, Quality names do not count, since - again - if anything they prove they put thought and meaning behind naming.
Again, I am not trying to argue, but I find it dumbfounding to see this comment. As a board gaming veteran I do know how naming conventions can make or brake a ruleset (looking at you, Expeditions! "save" a card my shapely a**!), and never once have I thought to myself Factorio does it badly.
They opted to list it as "fuel value" at the time but it could also have been marked as "nuclear value" or something else along those lines.
It's the exact same here, fuel for a specific generator that will generate electric power in watts (or joules per second), so joules makes perfect sense to know how much power you can expect from using that item in the generator.
"Yummy value" is just a flavour text (pun not intended but got me smiling anyway), the value in joules is the important data there, and using a different name despite it being joules would make little sense.
You read it as "measure of how delicious something is", but the game means it as "amount of energy you can get by using it as fuel in the correct generator".