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- 1. Put rail signal at the exit
- 2. Put chain signal at the entrance
- 3. One way rails should go the right way before and after the intersection. And have signals on the same side of the rail everywhere.
- 4. Space between intersections should be enough to contain your longest train.
Your rail violates rules 1,2 and 4. I recommend to remove all signals and put them again according to the principles above.
Also it is better to use one way rail instead of two-way rail. I.e. you will have 2 rail paths going everywhere like in real world basically. It will be way easier to set up signals for one way rails.
When you have that many signals and bi-directional tracks it is very easy to just miss one signal and your train can no longer find the path. One easy way to find exactly where this happens is to use the feature to send it to a custom destination. As you move your mouse along the track at some point it will no longer find a path. That's where you don't have the opposite signal.
Also using a chain signal when you should use a regular or vice versa can not cause a no-path issue. The only problem it can cause is the train stops at the wrong location and blocks another train unnecessarily.
This isn't a bad intersection, but it's not any better - really - than a simple T-junction. Having ANY amount of two-way tracks instantly reduces the potential train traffic on a network to a handful of trains. And since you are unlikely to have two trains approach an intersection like this at the same time, making a complex signalled intersection is kind of pointless.
Also, you have a smidge too many signals. It doesn't really hurt anything, but having more signals than you need is a waste of materials and introduces potential for mistakes (as you did here, by having the chain signals too close to another branch).
Why a pair of chains on the left and right curves of the intersection? A single pair in the middle would suffice (even if it's not symmetrical, which I think is why you did this).