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There are mods that go in that direction like AAI vehicles (not sure if it's updated for 2.0) but the main issue is that such things come at a large performance cost due to pathfinding.
AAI
(Let me check my mods)
Edit
Just AAI Containers & Warehouses are updated.
By default, combat is not the main focus of the game, it's more of a driver to get the player to go do things instead of just sitting there. Of course you can change settings and such and play it in a combat-heavy way, just like some people prefer removing enemies entirely, but basically resources that go into fighting are resources that don't go into the main thing.
The main thing is expanding the factory to meet the expanding needs of the factory. The Factory Must Grow. All other priorities are secondary.
Edit:
[There is an option to turn down ticks... but it makes more jank with pathing so you can squeeze in more UPS.]
Also... off topic...
Wasn't there a mod back in .15 or .17 that let you build spawners?
Can't remember if you could control them tho...