Factorio

Factorio

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Lambkin Oct 29, 2024 @ 9:59am
Best time to start using quality Modules 1 ?
Got acces to quality modules but I'm still in the early game so what is the best time to use these modules and for what ?
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Showing 1-15 of 19 comments
Chimm Oct 29, 2024 @ 10:03am 
I am also curious for your opinions. I have no idea about the new quality modules.
malogoss Oct 29, 2024 @ 10:08am 
Maybe use them to craft buildings or things that are used as they are. Like assemblers, chem plants, solar panels, turrets, etc. It's not needed at all, but the few quality items you'll get might be useful later. Or start by making better quality quality modules, up to you.

On the other hand, I'd never use quality modules to craft any intermediate. Well, at least not with tier 1 modules, that's for sure.
Britty mitty Oct 29, 2024 @ 10:16am 
You'd want to use them for crafting solar panels, accumilators and space platform machines (asteroid grabbers, crushers, thrusters) because weight is a big factor on platforms. Other wise you ideally want to have a recyclers unlocked before you go heavy into them (and also a CRAP ton of production)
BinaryBrain Oct 29, 2024 @ 10:16am 
I got the impression that they can be used best for assemblers manufacturing stuff to use, like towers, solar panels etc. because they do not mess up everything when they get inserted into a chest instead of processing further down the line. Otherwise you would have to split the items (in the beginning) in three lines (normal, green & blue rares).

Another option is to insert them into miners & smelters, producing rare ores and plates, filtering them out on your belts and storing them. Later when there are enough rare items, use them to craft rare intermediates and finally rare end products (like an armor). Due to the fact that e.g. green copper plates always lead to green copper wires (with chance on blue if copper wire assember itself uses quality modules), you can basically guarantee better items. But you need a dedicated rare-crafting part of your factory, where e.g. green copper plates become green copper wires, those combined with green iron plates become green green circuits (you know what I mean) and so on.

Of course, you could add quality modules to everything but I guess you need a very large factory then for all quality cases (a recipe in the assembler can only use ingredients from the same type - so one assembler for normal items, one for green, one for blue and later for the other two stages of quality).

But with quality modules 1 do not expect rares happening very often.
Hurkyl Oct 29, 2024 @ 10:18am 
My current instincts are that if you just want to dip your toes in, the most useful target is to put qual 1 modules in the assemblers making prod 1 modules. (making sure to filter the higher quality outputs to a box, so they don't get lost in your production chains)

Uncommon prod 1 modules are basically prod 1.5 modules, and rare prod 1 modules are better than common prod 2 modules: you get same productivity bonus but with fewer penalties.

So you get early access to better productivity modules that can be placed in high-value targets, like Labs. I actually started using Beacons much sooner than I usually do, since it was useful to beacon the Lab to get the most value out of the rare prod modules.


And you need the masses of prod 1 modules anyways to make Production Science Packs and can't otherwise boost their production with modules, so you're paying a fairly small cost for this boon.
Last edited by Hurkyl; Oct 29, 2024 @ 10:23am
Voodoo-MAN Oct 29, 2024 @ 10:38am 
The sooner the better. But you are limited by resources if limited. You will not be able to sort out all the failures and try again until you discover the necessary technologies on Fulgor. I have difficult enemies and therefore I need an urgent small increase in everything. In everything possible.:yayconcrete:
Fletch Oct 29, 2024 @ 10:43am 
I personally hate the idea of recycler loops (wasting massive amounts of production to grind out higher quality), so my playthrough is front-loading quality down at the miners getting ore out of the ground and then everything upwards (miners then furnaces, etc). My goal (hope) is that I'll be able to produce anything I want at higher and higher quality levels at any time because I'll have belts of "quality plates" that I can make anything out of.

Where to put the very first quality modules? Probably in the assembly building that makes the tier-1 quality modules :) Anyhow, once you have them being produced automatically, just stamp them out wherever you like (tier-1 modules are relatively cheap to produce in quantity): just ensure you have the filter-splitters ready to handle the quality items coming down the line from the buildings loaded up with quality modules. Buildings can quickly get "stuck" if they pick up a quality ingredient, and don't have exact match quality of 2nd/3rd ingredient also available.
Mistress Oct 29, 2024 @ 10:46am 
If us put down a splitter, you can have one of the paths for 0 Quality items only, and that will siphon off all your quality items so they dont get mixed into the rest of your set up.
Electric Furnaces can have modules so I put Quality mods into all my ore processing and siphon off the plates. Only thing you have to do is make sure your using the Quality items and they dont back up else itll block up your whole belt.
MrGergoth Oct 29, 2024 @ 10:49am 
I use them since research, and just put them to every machine I could to understand the effectiveness and cost of it (i plan to destroy unnecessary items when i open Fulgora). As result, got a lot of green quality items and ores. When I opened the power armor, I immediately crafted blue equipment (for non-replacable components, like exoskeleton, or hard-to-replacable) and green for simple components like portable solar panel. As well, blue tank and blue weapon also cool to get. Was it effective?
For every machine in mid components (like yellow belt -> red belt, yellow magazine -> red magazine) - not before recycling, probably doesn't make sense before Fulgora cuz you need a lot of time for sorting things and as result, you get back only part (25%?) of resources with recycling.
For ores, plates and components - yes cuz you can craft better armour, weapons, quality portable drones, and as well, you can use modules when you craft this with green quality (to chance for blue item).
For solar and accumulators - pretty usable in space.
Single usage things that not break any ratios blueprints, like radars, miners, pumpjacks.
Additionally, I got a lot of resource that is not needed in quality (coal, sulfur) and items that may be never used (quality inserter: top-tier inserter make sence to fill-out trains, but not lowest ones, at least not at green-blue quality). But it was fun anyway, sorting ideas and brainstorming.
Last edited by MrGergoth; Oct 29, 2024 @ 10:50am
antoniosteve Oct 29, 2024 @ 10:59am 
Just be aware that if you start using quality before you research e.g. the epic quality (or legendary I guess, am not that far but it would do the same) - every single setup you have that has quality modules in it will then start rarely generating that quality. Which can lead to some comic shutdowns if you've only prepped for uncommon/rare, as I found out the hard way :D

But yeah, so far my theory is early on it's best used on space platform things (an uncommon asteroid grabber is 2x as good as a normal), solar/accumulators, and personal equipment. Then later on shoving quality modules into setups that generate huge numbers of resources is a good way to get epic base components that you can use to start crafting pieces of epic quality stuff.
Quillithe Oct 29, 2024 @ 11:52am 
Another option that occurred to me is NOT to filter quality ingredients at all at any step.

Just ratio the assemblers to different qualities and recirculate ingredients so they never get stuck. An uncommon assembler every couple will pick the uncommon parts off and just a few rare assemblers will keep up with rare parts.

Probably just pick epic and legendary parts off for special use since they'll be pretty rare even in a large factory.

Plus this way you can quality every step without building entirely new factories to handle each and benefit from the multiplicative effect


There is a SLIGHT drawback in that because of this some ratios are off - like at 10% quality everywhere circuts production will be fed iron that's 19% uncommon and copper wire that's 27% so eventually uncommon copper wire will accumulate and you'll need to fix that.
Nonotorious Oct 29, 2024 @ 11:56am 
Use them straight away to build up a stock of useful materials for your space platforms, i have 2 with rare grabbers pumping out iron and steel back to the planet so all i have to worry about while off planet is copper.
Infact if you're really paranoid about leaving nauvis you could build one that just sends ammo down to the planet with a ring of turrets around the whole base.
I made a rare set of power armor and the amount of slots for shields and everything is crazy, i can't wait to see what a legendary set of the highest armor is like.
RiO Oct 29, 2024 @ 12:21pm 
Originally posted by Lambkin:
Got acces to quality modules but I'm still in the early game so what is the best time to use these modules and for what ?

Immediately.
Solar panels.

You will want a batch of rare ones for your space platforms.
Glyph Oct 29, 2024 @ 12:25pm 
You can use them early in small scales for things you don't need a ton of, like buildings for your space platform and your armor. To get rid of the waste I still use the tried and true Throw It In A Box Then Shoot It method, at least until I get recyclers.
Quillithe Oct 29, 2024 @ 12:26pm 
Originally posted by Glyph:
You can use them early in small scales for things you don't need a ton of, like buildings for your space platform and your armor. To get rid of the waste I still use the tried and true Throw It In A Box Then Shoot It method, at least until I get recyclers.
Lol this never occurred to me. I like the idea of just SHOOTING your trash out of existence
Last edited by Quillithe; Oct 29, 2024 @ 12:26pm
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Date Posted: Oct 29, 2024 @ 9:59am
Posts: 19