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Raportează o problemă de traducere
The alternative would be to only send what is requested as soon as it is requested, potentially sending mostly empty rockets (they might be cheaper than before but they are not free), or put what is requested in the rocket and wait for it to be full before launching, which could delay the launch quite a bit as well.
Of course, the system is not perfect, since it doesn't allow you to only request what you currently need (for non-automated stuff), but that's how it works at least.
I kind of wish we had a way to overwrite that when we request a specific amount of things that are not for automation.
About the only thing I can think of is that maybe a rocket could be half-loaded with one kind item and the other half with something else.
Or, the rocket loads with various type of items and waits until full.
If you're talking about the auto logistics request then that will send a full amount it can up which is a waste of rockets but w/e.
No. That bug-fix was for a particular off-by-one error which caused the code to schedule one more fully-loaded rocket than necessary.
The current intention is actually that rocket silos which are set up for automatic platform request satisfaction send up full stacks. Because it minimizes resource waste on building half-filled rockets.
There's currently an artificial limitation on sending up single-product rockets, but the Wube dev-team has already stated that after they've handled the bulk of bug-fixing on which their current focus is, they may consider the community input on the ask for multi-product rockets and look at actually implementing them.
If platform request full rocket load composed of 2 items. It should work. Or if i could launch rocked by logic circuits...