Factorio

Factorio

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EvilMimic Oct 28, 2024 @ 2:09pm
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Gleba is the worst thing that ever happened to the game
It's makes SA literally unplayable for me.
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Showing 91-105 of 222 comments
Zhardoz Oct 30, 2024 @ 11:39pm 
how do you automate pentapod egg production?
Ecclesia Oct 31, 2024 @ 12:36am 
Originally posted by Zhardoz:
how do you automate pentapod egg production?

Oh I thought that recipe was pretty straightforward? 1 egg makes 2 eggs, so send 1 egg back into the machine, and send the other one forward for science flask production.

And I believe the ratio of egg-making machines vs. science flask producing machines is 15:4, so as long as your flask making machines are above that ratio, there should be no problem with hatching eggs.

And obviously it requires a constant supply of Bioflux to make nutrients (easier to transport bioflux and make nutrients on site, than to transport nutrients).
Last edited by Ecclesia; Oct 31, 2024 @ 12:39am
EvilMimic Oct 31, 2024 @ 12:40am 
Originally posted by Ecclesia:
there should be no problem with hatching eggs.
...just burn extra eggs...
Ecclesia Oct 31, 2024 @ 12:43am 
Originally posted by EvilMimic:
Originally posted by Ecclesia:
there should be no problem with hatching eggs.
...just burn extra eggs...

Yes that is of course possible, but that does mean you are overproducing eggs for no particular reason. The Bioflux used for the producion is better spent elsewhere in that case I would say.
EvilMimic Oct 31, 2024 @ 2:17am 
Originally posted by Ecclesia:
Originally posted by EvilMimic:
...just burn extra eggs...

Yes that is of course possible, but that does mean you are overproducing eggs for no particular reason. The Bioflux used for the producion is better spent elsewhere in that case I would say.
Do you really have constant sci pack consumption?
Silver Oct 31, 2024 @ 4:22am 
Yeah, Gleba is simply awful. I struggled for 10 hours trying to simply survive and build a basic iron and copper farm and in the end, I just turned the game off. Way too many tedious, annoying mechanics stacked on top of eachother.
It's like the devs looked at weapon durability in other games and asked themselves "What if we made something like this but a hundred times worse?"
Marosh Oct 31, 2024 @ 5:16am 
Out of the three starter Planets, Gleba is my favorite. But I can see, why some people dislike it. Gleba might be the second player filter after oil processing and blue science.

For me, the order for fun and usefulness of the planets is reversed.
Fun: Gleba > Fulgora > Vulcanus.
Usefulness: Vulcanus > Fulgora > Gleba

Unless you are fishing for quality and modules. Then Fulgora might be better than Vulcanus.
Zhardoz Oct 31, 2024 @ 5:22am 
Originally posted by Ecclesia:
Originally posted by Zhardoz:
how do you automate pentapod egg production?

Oh I thought that recipe was pretty straightforward? 1 egg makes 2 eggs, so send 1 egg back into the machine, and send the other one forward for science flask production.

And I believe the ratio of egg-making machines vs. science flask producing machines is 15:4, so as long as your flask making machines are above that ratio, there should be no problem with hatching eggs.

And obviously it requires a constant supply of Bioflux to make nutrients (easier to transport bioflux and make nutrients on site, than to transport nutrients).
yes As I ask the question I just realised how to automate it with a combinator...
Zhardoz Oct 31, 2024 @ 5:24am 
I went to gleba for spidertrons , mainly. and well it was worth it, now I can plant trees to make my base look better and suck some pollution.
BLACKcOPstRIPPa Oct 31, 2024 @ 5:49am 
Originally posted by Zhardoz:
I went to gleba for spidertrons , mainly. and well it was worth it, now I can plant trees to make my base look better and suck some pollution.
Oooo you can go back and plant trees on nauvis?

Can you like increase the vegetation so it's grass and not desert?

I might try to make my starting planet turn green lol, well parts of it...
BossmanSlim Oct 31, 2024 @ 6:20am 
I assume the main issue with Gleba is the spoilage, which wouldn't be so bad if not for the complex production chain as well. I don't mind complex production chains IF there are tools that allow you to keep the back ups to a minimum.

I've only been to Fulgora, but watched a fair number of streams.I 'd assume there will be mods for a couple things that I think people are finding really annoying. Maybe the devs will even tweak the tech tree a bit.

- Cliff explosives are tied to Vulcanos
- Foundations are really late and the only way to build in "oil sea" of Fulgora
- Spoilage on Gleba
- Biter eggs hatching, why can't I grind them up before they hatch?
- 1 space receiver per planet, in combination with the animation, looks to be the hard limit on production (unlikely the vast majority will ever hit this).
- No copper and useless laser weapons in space

I'll reserve my full thoughts until I complete the DLC. I suspect it's fine for the most part and some of it is just getting used to the new process.
sweet lemonade Oct 31, 2024 @ 6:26am 
Originally posted by BossmanSlim:
I assume the main issue with Gleba is the spoilage, which wouldn't be so bad if not for the complex production chain as well. I don't mind complex production chains IF there are tools that allow you to keep the back ups to a minimum.

I've only been to Fulgora, but watched a fair number of streams.I 'd assume there will be mods for a couple things that I think people are finding really annoying. Maybe the devs will even tweak the tech tree a bit.

- Cliff explosives are tied to Vulcanos
- Foundations are really late and the only way to build in "oil sea" of Fulgora
- Spoilage on Gleba
- Biter eggs hatching, why can't I grind them up before they hatch?
- 1 space receiver per planet, in combination with the animation, looks to be the hard limit on production (unlikely the vast majority will ever hit this).
- No copper and useless laser weapons in space

I'll reserve my full thoughts until I complete the DLC. I suspect it's fine for the most part and some of it is just getting used to the new process.
To somewhat address your points, minor spoilers:
- cliffs aren't nearly as bad as they used to be, thanks to terrain generation changes
- building in oil sea immediately would invalidate the challenge of fulgora, which is why foundation is post-game
- spoilage is the main mechanic of gleba, figuring it out is very fun, trust me. I only wish for some kind of "refrigerator" as a post-game item to ease the pain like foundations on Fulgora
- you can remove biter and gleba enemy eggs before they hatch, it's part of automating them but might require some circuits
- you can have more than one space receiver per planet as far as I know? Might be wrong on this
- there is copper in space
flacwby Oct 31, 2024 @ 6:36am 
This troll post has gotten 7 pages of replies so far? Why give trolls the satisfaction? And I don't refer to the OP as a troll, just the thread as a troll because it's entire intent is to simply get attention.

However I am thankful that people provided good insights and solutions. Thanks.
Last edited by flacwby; Oct 31, 2024 @ 6:36am
Quillithe Oct 31, 2024 @ 6:53am 
You can only have one space receiver per planet.

But I don't think the animation limits how fast you collect, though there is technically a hard limit on how fast you can unload in all directions. But a high one, even a single legendary stack inserter can unload absurdly fast

No effective lasers in space is just so they don't trivialize early space and make you produce ammo.
Last edited by Quillithe; Oct 31, 2024 @ 6:58am
BossmanSlim Oct 31, 2024 @ 7:12am 
Originally posted by Quillithe:
No effective lasers in space is just so they don't trivialize early space and make you produce ammo.
A best lasers would be equal because the space given up by ammo production would be taken by extra power gen/storage. I'd like to see, or maybe I don't know of it, a way to put more than 10 ammo in a gun. That's about the only thing I'm not keen on with the space platforms.
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