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Quality of ingame explanations is good enough, but will require some experimentation from you to figure out how stuff works in detail(or reading wiki/outside guides). Keep in mind, a lot of mechanics have changed in 2.0(released just a week ago), so many 3rdf party guides might be outdated. Wiki is now in the process of being updated which might take some time as well. You definitely come in some fun times.
Those mega factories are indeed going to require a massive time sink. For most of us (I would assume) that's not an option. But Factorio is amazing in that you don't have to make those massive factories to have fun.
Personally I find the learning to be the most fun part of the game. If you want to give it a try I believe there is a free demo somewhere.
I think it can be fun even if you dont have so much time because there are so many Milestones you can set for yourself with the tech tree.
There is also a lot of quality of life, so a big factory does not mean someone put down 10000 Buildings per hand. Blueprints and easy copy&paste is an integral part of the game. Reaching that point (Bot Logistics) is a big milestone for example.
Beating the Base Game does not require a big factory or even the use of trains if you dont want to. You can make it as complicated (50 trains on a single big Railtrack) or simple (every train on its own isolated track) as you want.
if you do then in the full game you start with just your engineer and a few basic tools - and can build up your factory as fast or slow as you like (and depending on the enemies, that you can choose to disable or make passive) - and focusing on specific technology goals or building goals as you see fit in order to launch the rocket - which is the end goal of the base game - and an earlier goal in the expansion DLC, where you then build a space platform and go and explore several other planets
but the free demo is a good place to start :-)
The in-game GUI shows all relevant information, and there's a tutorial system with explanations that unlock when you do certain things. Some tips include interactive tutorials, for example for trains.
Veterans (those with 100s of hours on the clock) build massive, optimized builds, or rebuild things like the PC game Pacman using the provided logic blocks and in-game lamps. You probably need 100s of hours to get there, if you want to go that route. But that's not a core part of the game.
You can tackle the logic puzzles the game throws at you at any pace you like. And any working solution is a solution. Don't let desire for perfection get in the way.
The new 2.0 update lets you annotate quite a few things with free-form notes, so you can note down your TODO lists. That reduces the mental burden remembering your plans and thoughts.
And for the enemies you have to defend against, Factorio offers multiple knobs to adjust the difficulty, ranging from completely disabled, or passive unless threatened, up to basically impossible to beat.
Even trains and bots are mostly optional, they bring a lot to the table of course but you don't need them.
Trains in particular have two types, an extremely simple rail without intersections, only 2 stops and a single train going back and forth between them, extremely simple to setup.
And a more advanced one that is a network of rails with signals, sharing a majority of the rails with many trains, capable of transporting very large amounts of materials quickly and over long distances.
The later definitely requires a bit more learning (while signals are technically pretty simple, the logic behind them can be a bit hard to grasp at first) but it is also very potent and completely unneeded for your first (few) playthrough.
Basically, your first playthrough will result in a mess of a factory that somewhat works, there is not much you can do about it and everyone went through that.
You get better from that experience and refine your designs over time, and that's also when you start to learn the more advanced stuff at your own pace, including trains.
For anything you don't mass produce (basically anything that doesn't go into science packs) you can just slap down a logistics bot setup and call it a day.
Also the good news is because of the tech tree you often will want to rebuild the early parts anyway - begone stone and steel furnaces! And they're easy to clear later game with construction bots
Plus you'll naturally clear out early resource patches anyway.
Thanks for all this!
Console commands also disable achievements, if you care about those (you won't be able to get most achievements in your first few runs anyway but it's worth keeping that in mind).
Thanks, think I'm going to dive in!
It is meant to be accessible to normal players but it would be overwhelming to say the least as a first playthrough.
(source - myself, tried to play like this years ago and quit, but now playing again without google and experimenting myself, having lots of fun and learning so much as i go.