Factorio

Factorio

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Wasntme 27/out./2024 às 4:38
Blind play through time for Space Age?
Struggle is real for a blind me with this one. Trial, error, time out...repeat. I'm wondering if anyone has ideas on how long the 1st timers going in blind will need to reach the end, what ever that may be?
I have maybe 100h in now and not yet through the 1st remote planet. I think I know how to make it now, but it will still take time. A long time. And I'm assuming it won't get any easier with next planet and the next.
Or maybe I'm just slow/dumb and all that jazz and other blind ppl rush this in 30h, or what?

Cheap game per hour for sure.
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Exibindo comentários 1630 de 43
Wasntme 4/nov./2024 às 11:55 
It took 153h from me doing this blind.
I must say that the ending came as a surprise. I was expecting some additional steps before the ending, but I guess those remain to be there still to find...
ex_Kenny 4/nov./2024 às 12:13 
Escrito originalmente por Mistyme:
It took 153h from me doing this blind.
I must say that the ending came as a surprise. I was expecting some additional steps before the ending, but I guess those remain to be there still to find...

Congrats :) and now go Megabase it
Wasntme 4/nov./2024 às 12:22 
Escrito originalmente por ex_Kenny:
Escrito originalmente por Mistyme:
It took 153h from me doing this blind.
I must say that the ending came as a surprise. I was expecting some additional steps before the ending, but I guess those remain to be there still to find...

Congrats :) and now go Megabase it

Thanks.
Not sure if I will do megabase with SA. I'll check the 2.0 with the 2 SA mods without the actual SA mod. Will be interesting to check that combo out too and megabase it.
Fletch 4/nov./2024 às 12:32 
40+ hours in and still haven't left Nauvis -- been playing a lot with quality. Plan to work on a Space Platform next made out of "rare" everything on it...
ex_Kenny 4/nov./2024 às 20:40 
Escrito originalmente por Fletch:
40+ hours in and still haven't left Nauvis -- been playing a lot with quality. Plan to work on a Space Platform next made out of "rare" everything on it...

Dont overdo it with the "rare everything", some things are just not worth it to increase quality since they are getting nothing out of it
Quillithe 4/nov./2024 às 21:26 
Escrito originalmente por ex_Kenny:
Escrito originalmente por Fletch:
40+ hours in and still haven't left Nauvis -- been playing a lot with quality. Plan to work on a Space Platform next made out of "rare" everything on it...

Dont overdo it with the "rare everything", some things are just not worth it to increase quality since they are getting nothing out of it
You dare question the bonus health on my legendary walls?
Vyndicu 5/nov./2024 às 6:09 
Escrito originalmente por Quillithe:
Escrito originalmente por ex_Kenny:

Dont overdo it with the "rare everything", some things are just not worth it to increase quality since they are getting nothing out of it
You dare question the bonus health on my legendary walls?

I do question your lack of train tracks, bricks, landfills, and concretes.
Fletch 5/nov./2024 às 6:54 
Escrito originalmente por ex_Kenny:
Escrito originalmente por Fletch:
40+ hours in and still haven't left Nauvis -- been playing a lot with quality. Plan to work on a Space Platform next made out of "rare" everything on it...

Dont overdo it with the "rare everything", some things are just not worth it to increase quality since they are getting nothing out of it

Good point, I haven't built a space platform yet so not sure what goes into it -- but I don't plan to dump "rare" into things that will only increase health (that's where my floods of "uncommon" plates might go into, heh).
Simon 5/nov./2024 às 7:05 
Escrito originalmente por Fletch:
40+ hours in and still haven't left Nauvis -- been playing a lot with quality. Plan to work on a Space Platform next made out of "rare" everything on it...

Played with quality and trains for nearly a hundred hours before launching my first platform. The first one was all normal materials though, because I've been going at it blind and basically didn't know anything about platforms yet.
Quillithe 5/nov./2024 às 7:07 
Escrito originalmente por Vyndicu:
Escrito originalmente por Quillithe:
You dare question the bonus health on my legendary walls?

I do question your lack of train tracks, bricks, landfills, and concretes.
Funny thing is I said this as a joke but thinking about it if you did quality on miners to get quality stone for specific later products it would be an easy way to use all the low tier quality stone without any concerns. Just uncommon all your walls.
Fletch 5/nov./2024 às 9:26 
Escrito originalmente por Quillithe:
Escrito originalmente por Vyndicu:

I do question your lack of train tracks, bricks, landfills, and concretes.
Funny thing is I said this as a joke but thinking about it if you did quality on miners to get quality stone for specific later products it would be an easy way to use all the low tier quality stone without any concerns. Just uncommon all your walls.

Can use that quality stone to make higher quality electric furnaces (gives faster crafting speeds, and boosts the modules installed in them).
Quillithe 5/nov./2024 às 9:28 
Escrito originalmente por Fletch:
Escrito originalmente por Quillithe:
Funny thing is I said this as a joke but thinking about it if you did quality on miners to get quality stone for specific later products it would be an easy way to use all the low tier quality stone without any concerns. Just uncommon all your walls.

Can use that quality stone to make higher quality electric furnaces (gives faster crafting speeds, and boosts the modules installed in them).
That's true but you eventually get a pretty good amount of rare stone doing this anyway for furnaces. Since not too many things that use quality use stone and you are probably using a ton for railroads and purple science and landfills and concrete.

So you could just avoid making an uncommon stone setup for that and skip to rare, and just keep the line clear of uncommon stone with walls.

Besides, furnaces are so pre-volcanus. :steamhappy:
Última edição por Quillithe; 5/nov./2024 às 9:29
Vyndicu 5/nov./2024 às 10:07 
Escrito originalmente por Quillithe:
Funny thing is I said this as a joke but thinking about it if you did quality on miners to get quality stone for specific later products it would be an easy way to use all the low tier quality stone without any concerns. Just uncommon all your walls.

The way quality modules work is that there will always be some quality-1 stones (it doesn't matter where those quality modules are in the production-chain: wall assembler, electric furnaces for stone bricks, stone miner, recyclers, etc.).

There will be some Q2/Q3 at the first step. Then again, on a second step, etc. The amount of Q5 wall you will get at the end of the production chain without recycling will be trivial and insufficient to support a megabase perimeter since stone walls only have a few steps (miner -> stone brick in a furnace -> stone wall) and very few chances to be rolled into a higher Q# products. Obtaining Q3 walls in a meaningful quantity without recycling is readily achievable by the Engineer, but not so much for Q5 walls.

To get more Q5 stone walls in a meaningful quantity, the engineer would have to massively increase the number of stone miners with quality modules to brutally force the quality % chances through quantity to produce enough Q5 stone walls. The engineer will end up with a non-trivial amount of unused Q1 stone bricks/walls.



To truly scale up and have enough legendary walls, recycling is essential as it takes in lower Q# walls and churns out higher Q# stone which can be reliably re-crafted into higher Q# walls.

The only downside? The material used to craft your lower Q# walls will be 'recycled' or gone (IE: wall requires 5 stone bricks and can be 'recycled' on average a single stone brick, really ~1.25 stone brick but rounded down, with a chance to roll a higher Q#). So, it is a non-trivial loss of 75% of what was used to craft for another roll.



It doesn't matter if the engineer tries to use recycling or not; the engineer would have to scale up stone production to an abnormal level to get a small amount of Q5 wall.

Meanwhile, the other stuff that consumes or uses stone will not have the same amount of focus by the engineer as it would take to produce a meaningful amount of Q5 walls.



TD; LR: Without recycling? Good luck finding a fast way to eliminate all the Q1 stone piling up in the Engineer's warehouses.

Dedicating a vast quantity of stone to the mass-manufacturing Q5 stone wall, with recycling, is a quick way not to have enough stone for other productions.




Escrito originalmente por Quillithe:
That's true but you eventually get a pretty good amount of rare stone doing this anyway for furnaces. Since not too many things that use quality use stone and you are probably using a ton for railroads and purple science and landfills and concrete.

Besides, furnaces are so pre-volcanus. :steamhappy:

A Q2 production science pack will count as 2 Q1 packs.

A Q5 production science pack will count as 6 Q1 packs.


No other use for higher Q stone end-products? Okay.
RedPine 5/nov./2024 às 11:41 
Escrito originalmente por Mistyme:
how long the 1st timers going in blind will need to reach the end, what ever that may be?
I have maybe 100h in now and not yet through the 1st remote planet.

I'm at 100 hours and on my third planet. Fourth, if you count space as being it's own biome. I'm not completely blind - but my only help so far has been watching a livestream of another blind player. I consider it a decent compromise between reducing frustration and not copying known solutions.

Opinions vary wildly on the difficult and time sink of each planet. A lot depends on playstyle, experience, skills, planet order, etc.

For example, Fulgora is easy once you learn how to juggle splitters and bots. Vulcanus is easy if you can handle liquids. Gleba is easy if... you know what? There is NOTHING easy about Gleba. Hardest planet, but also the most rewarding.

Further, there's a huge difference between 'visiting', 'escaping', 'surviving', 'dabbling', 'basing', 'megabasing', and 'interplanetary logistic megabasing' a planet. How deeply you dive into each planet is up to you, but I'm suspecting people in my skill category to take 200-300 hours before being 'ready' to finish the game, another 400-500 hours before trying to finish the game, and another 600-700 before needing a break from cracktorio.
Freeman 5/nov./2024 às 11:46 
I have 80 hours and on Volcanus making the science there. Its my first run on the game and I must have spent 20 hours working out a logistic network which has been a lot of fun. I might be wrong but the new planets dont seem to be that huge in terms of playtime if Volcanus is anything to go by. All I've had to do is get science up and running which wasnt difficult in the grand scheme of this game. I dont see much point setting up larger facilities here because you dont need them for anything, but I could find out I'm wildly wrong there and if so I'm sure someone will correct me.
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Publicado em: 27/out./2024 às 4:38
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