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Space Age complexity compared to the Space Exploration mod?
^

And follow up question... Anyone know if Space Exploration modder plans to update for Space Age?
Last edited by Le'Stranger Wuv'Bottom; Oct 25, 2024 @ 5:00pm
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Showing 1-15 of 21 comments
Fel Oct 25, 2024 @ 4:44pm 
Space exploration is meant for expert players (with good understanding of even circuit logic).
Space age is meant for anyone that has learnt the basics from the base game.

Space age focuses on introducing a variety of systems with each planet, each coming with their own challenges but none of them being so overwhelming that it requires even a good understanding of the more advanced concepts like throughput or ratios.
So you can't just do the same thing on every planet, but nothing should be too complex on its own even if everything will require some time to adapt.
Wilhelm Oct 25, 2024 @ 4:45pm 
a little bump. i have exactly the same question.

it is a lot more casual than space exploration of course but i´d say it doubles vanilla complexity and at least 3 times the content. especially if you go for the ultra efficiency / performance route.

i´m not done yet with space age so i´d really like to hear other peoples opinions from the late game.

i hope factorio space age gets its own space exploration mod! love that stuff.
Last edited by Wilhelm; Oct 25, 2024 @ 4:46pm
Estelyen Oct 25, 2024 @ 7:34pm 
The mod will be updated, but since Earendel is now working for Wube, that work and also their personal life are the main priority and come first. We don't yet know when the mod will be updated.
Gauldoth Oct 25, 2024 @ 7:37pm 
The game is essentially brain-dead. Everything that could have been dumbed down has been dumbed down. Resources are infinite, and you are guaranteed to finish the game.
kremlin Oct 25, 2024 @ 8:05pm 
2
Originally posted by Gauldoth:
The game is essentially brain-dead. Everything that could have been dumbed down has been dumbed down. Resources are infinite, and you are guaranteed to finish the game.

sounds like you're really mad that it's not a space exploration clone because nothing you said in your post is accurate
dragonsphotoworks Oct 25, 2024 @ 8:07pm 
They infinite if you set resources that way,,,
Gauldoth Oct 25, 2024 @ 8:23pm 
Originally posted by dragonsphotoworks:
They infinite if you set resources that way,,,

I always play with default settings, without mods. Resources in space are infinite. Space science packs are literally cheaper than red science packs. Resources on Vulcanus are also infinite.
dragonsphotoworks Oct 25, 2024 @ 8:40pm 
Originally posted by Gauldoth:
Originally posted by dragonsphotoworks:
They infinite if you set resources that way,,,

I always play with default settings, without mods. Resources in space are infinite. Space science packs are literally cheaper than red science packs. Resources on Vulcanus are also infinite.
Hmm I messed with settings but dont recall what i changed. So you might be right... Havent hit space yet so didnt know was infinite. Though i believe its not a high rate? Hmm guess imma need to start a new game and check defaults. I was auto piloting thinking it was limited like before. Well guess i will reword my prior comment to..

They infinite if DONT change default. I suggest going through settings and finding balance you like.
Light Oct 25, 2024 @ 11:56pm 
I've completed Space Exploration and the burnout from doing so many small builds for single use items and recipes was tiresome. Space Age feels focused on the planet logistics by limiting the recipes and items with focus on the different approaches to development. SE planets are identical except for a single resource, which is a lot of copy-paste prints with minor changes.

Earendel did state he wanted to make the planets more unique with version 0.7 and remove a lot of the single use recipes to cut down on tedium. I'd suggest letting the mod develop further until attempting your run, which should help enjoy the experience more than current.
Last edited by Light; Oct 25, 2024 @ 11:58pm
Summa Blasphemia Oct 26, 2024 @ 2:24am 
I'm only up to the point where I'm building my first ship but so far Space Age seems to be more of a Space Exploration Lite, except with practically nothing to do in space. So far as I can tell, you can do two things in space, you can make a white science pack platform and once you're done with that you can then build ships which essentially function as trains. After you have a good ship design down that can safely traverse between planets then it seems like you can all but ignore space.

That part of it to me is kinda disappointing in its simplicity, but also you should except a DLC to have a similar level of complexity to the base game, which it does. It shouldn't really be compared to a mod like SE in that respect. If you're coming from 100s or 1000s of hours in SE you're gonna find the Space Age DLC for the most part a simplified version of SE.
Khaylain Oct 26, 2024 @ 4:37am 
Originally posted by Gauldoth:
The game is essentially brain-dead. Everything that could have been dumbed down has been dumbed down. Resources are infinite, and you are guaranteed to finish the game.
Resources have always been effectively infinite. There's basically no feasible way to use up all the resources on the map in any reasonable time. I believe someone calculated how much time it would take to mine all the resources on the map, and it was hundreds of years by itself, IIRC. So, yeah. Basically infinite, but not actually infinite.
MCNacho-ナチョ Oct 26, 2024 @ 4:40am 
Originally posted by Le'Stranger Wuv'Bottom:

And follow up question... Anyone know if Space Exploration modder plans to update for Space Age?

no need for mod. devs probably add in fututre starsystem factory building :D
Last edited by MCNacho-ナチョ; Oct 26, 2024 @ 4:41am
N311 Oct 26, 2024 @ 4:43am 
I always find if you have to much resources then its best to just reduce the stats in map generation.
Last edited by N311; Oct 26, 2024 @ 4:44am
CrushedIce Oct 26, 2024 @ 5:27am 
In my oppinion its quite interesting that the expansion gives you multiple ways for certain things.

You can go the oldschool route of a massive mining + smelting operation on nauvis.

Or you use space platforms as an alternative source of iron.

Or you move to Vulcanus, which is very efficient but complicates the logistics.
Gauldoth Oct 26, 2024 @ 10:51am 
Originally posted by Summa Blasphemia:
I'm only up to the point where I'm building my first ship but so far Space Age seems to be more of a Space Exploration Lite, except with practically nothing to do in space. So far as I can tell, you can do two things in space, you can make a white science pack platform and once you're done with that you can then build ships which essentially function as trains. After you have a good ship design down that can safely traverse between planets then it seems like you can all but ignore space.

That part of it to me is kinda disappointing in its simplicity, but also you should except a DLC to have a similar level of complexity to the base game, which it does. It shouldn't really be compared to a mod like SE in that respect. If you're coming from 100s or 1000s of hours in SE you're gonna find the Space Age DLC for the most part a simplified version of SE.

Even though I agree with you here - SE is still incomparably better than SA. It's not even a question. I am at BEAM3, and even though it required a lot of grinding, everything I do feels more rewarding. I still haven't used space rails, the space elevator, or spaceships. I got distracted by energy beaming.

And I don't want SA to be SE. I just don't understand how SA is so liked when you can't even walk in space and when you don't even get to have your own spaceship. What?
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Date Posted: Oct 25, 2024 @ 4:39pm
Posts: 21