Factorio

Factorio

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So how is everyone dealing with biters on Nauvis?
Do you surround your base in flamethrowers, a wall and make the biters pay for it, laser turrets? I'm sick of the constant attacks.
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Beiträge 4660 von 75
Ursprünglich geschrieben von Britty mitty:
Double wall, robo ports for repairs, laser turrets and flamers. Though i do preemptive raiding as well.
These are standard settings.

Came to say the same thing. 2 block thick wall, 4 lasers (with spitter priority) + 2 flamers every few steps, everything covered in a bot network with a blue chest filled with repair tools every 2 ports, radars every so often to remote view everything... Not a single biter was able to touch my walls until the behemoth ones started to spawn. And now the best they can do before get extra crispy is scratch the paint of my walls.
I don't build defenses. Just keep pollution low and periodically clear a buffer around the pollution cloud of all enemies.
Bob 3. Nov. 2024 um 17:46 
For the very early game I place a couple of gun turrets at the edges of my base. This is mostly for peace of mind.

Once I need to scout for oil, I kill all the bases near my pollution cloud using the turret creep method.

When I get bots, solar panels, accumulators, and laser turrets unlocked, I build a wall with two layers of stone wall and two layers of laser turrets completely around a large area. Then I clear all biters inside the walls with a tank, cannon shells, personal lasers and poison capsules.

After I get a train network up and running I, add roboports to the walls and setup resupply depots at regular intervals. I break the logistic grids along the walls into straight sections where bots will not cross into biter territory. The supply train brings in repair packs, replacement wall, turrets and bots.

This works fine until late game techs like artillery and spidertrons are available.
Ursprünglich geschrieben von ^4Steel ^1Jackal^2~FYANB~:

im trying for two different achievements right now so im going out of my way to not kill the spawners until i get arty.

If you are very careful you can create a 'zoo' for the spawners. Placing the turrets far enough out that the spawners are out of range, or far enough that the wall is out of worm range, you can wall off the spawner. The initial population of biters and spitters is eliminated during construction and the spawners make new ones on a slow basis and they're agro'd and attack the wall quickly. It's a turkey shoot with one or two bugs at a time.

Side benefit is that the spawners keep absorbing the pollution so your cloud grows slower.

These walls were very overkill. Didn't realise what I was doing much yet when I make this thing, and it's partners.
https://steamcommunity.com/sharedfiles/filedetails/?id=2952396177
Ursprünglich geschrieben von Chindraba:
Ursprünglich geschrieben von ^4Steel ^1Jackal^2~FYANB~:

im trying for two different achievements right now so im going out of my way to not kill the spawners until i get arty.

If you are very careful you can create a 'zoo' for the spawners. Placing the turrets far enough out that the spawners are out of range, or far enough that the wall is out of worm range, you can wall off the spawner. The initial population of biters and spitters is eliminated during construction and the spawners make new ones on a slow basis and they're agro'd and attack the wall quickly. It's a turkey shoot with one or two bugs at a time.

Side benefit is that the spawners keep absorbing the pollution so your cloud grows slower.

These walls were very overkill. Didn't realise what I was doing much yet when I make this thing, and it's partners.
https://steamcommunity.com/sharedfiles/filedetails/?id=2952396177
yeah i did pretty much this with one of the bases that i found early on. i figured if i contained it then it couldent spread to somewhere inconvenient.
that "zoo" is how i ended up designing my current wall setup, trial and error with trying to minimize the amount of damage it took
Simon 3. Nov. 2024 um 19:06 
Well, I'm at an evolution factor of >0.9 at the moment and haven't gone to space yet, and I still just go out with a tank, blow up a couple nests and replace them with laser turrets surrounded by walls, seems like expansion groups are such a minor issue that they can't even get through turret groups that aren't being actively repaired. Once in a while they manage to destroy a tower and I just go with a tank and replace it. That'll happen like once every hour or two I think. I don't even have artillery, and the only reason I use laser turrets is because they require only power, which is basically free once you have an height core nuclear reactor.
The problem with the clearing out strat is that Keeping your hands clean achieve requires not killing the nest until you can take out the first one with arty. That can be a long time if you don't rush space and hit the right planet first.
Ursprünglich geschrieben von Andrew, King of the Britons:
Do you surround your base in flamethrowers, a wall and make the biters pay for it, laser turrets? I'm sick of the constant attacks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3359930780
Ursprünglich geschrieben von Derelicthor:
Ursprünglich geschrieben von Britty mitty:
Double wall, robo ports for repairs, laser turrets and flamers. Though i do preemptive raiding as well.
These are standard settings.

Came to say the same thing. 2 block thick wall, 4 lasers (with spitter priority) + 2 flamers every few steps, everything covered in a bot network with a blue chest filled with repair tools every 2 ports, radars every so often to remote view everything... Not a single biter was able to touch my walls until the behemoth ones started to spawn. And now the best they can do before get extra crispy is scratch the paint of my walls.

And see I had no idea what I'm doing, so my base is spaghetti ticking basically the walls and turrets boxes with roboports randomly strewn everywhere having brownouts when the bots fly out, the biters punch big holes in it but it just isn't enough, eventualy a half dozen bots show up from across the map with new turrets and its usually a little before more biters arrive. There's no lasers lol
Zuletzt bearbeitet von SharkPlush; 3. Nov. 2024 um 20:28
rail world setup. This works wonders for keeping biters at bay until you reach the mid-late game.
Ursprünglich geschrieben von Micheal:
rail world setup. This works wonders for keeping biters at bay until you reach the mid-late game.

Railworlds are awesome for very chill games. In addition to that, they are excellent to learn game mechanics.
Jan 3. Nov. 2024 um 23:13 
I have a grid of power poles with radars and roboports. I place blocks of 16 lasers sorrounded by walls on the edges. That and laser tech upgrades is all you need. You can add artillery later.
Zuletzt bearbeitet von Jan; 3. Nov. 2024 um 23:14
Ursprünglich geschrieben von Andrew, King of the Britons:
Do you surround your base in flamethrowers, a wall and make the biters pay for it, laser turrets? I'm sick of the constant attacks.

Turrets and walls, with a conveyor that goes around and feeds the turrets. If attacks are becoming frequent/annoying, drive your tank into their nests. Just be mindful that nothing ramps up biter strength like destroying their homes. Eventually, you unlock artillery, and that can keep your perimeter safe. I like to set a few turrets around the artillery cannons, and add active requester chests that request ammo for the artillery and the turrets. If you keep your military science research caught up, you should never have to look at your base again after that.

Once you unlock uranium bullets, use them. They are leagues stronger than red ammo. Laser turrets are good supplemental turrets if you want to cut down on ammo production, but you want to have a lot of extra power grid available for them. Factories have been lost from laser turret power outtages. Once it shuts down, the biters are free to ravage, and you may be planets away.
Ursprünglich geschrieben von Neltera:
Ursprünglich geschrieben von Micheal:
rail world setup. This works wonders for keeping biters at bay until you reach the mid-late game.

Railworlds are awesome for very chill games. In addition to that, they are excellent to learn game mechanics.
I love railworlds, but I don't know that I would recommend them to new players because of how slow new players typically move. We've all had that first run where we only have 1 or 2 red science assemblers because we don't know how far the ratios will take us yet.
What I do is : wall off my mines at first with regular defences, using an effective train system, (lots
of tutorials for that) Then when I go nuclear, I turn off my coal power plant.

Finally I research a lot of laser turrets dmg booster, make a "wall of china" around the outside of my polluted areas. And add roboports to repair all of them so I can go off-world without worrying.

It is a turtle strategy but it works.
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Geschrieben am: 25. Okt. 2024 um 14:27
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