Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
they changed liquids they now travel instantly but you need a pump every now and then so no more blockage or little bits of leftover fluid in the pips....
I'm all for new content but dropping an update that just breaks your game beyond repair without giving you a hint bout what is going on or how to fix it is kinda lame.
Now let's celebrate the day I am no longer addicted to this game.
So Long, and Thanks for All the Fish
Pipeline overextension mechanic was first mentioned in https://www.factorio.com/blog/post/fff-430 , and it's also easy to fix the old setup since the game suggests you exact spots where you have to put the pumps in.
Just to be sure...
You're cutting the pipesegments in multiple segments by adding pumps right?
Pump+Pump->Pipex500->Pump+Pump doesn't do anything
Pump -> Pipe x250 -> Pump -> Pipex250 -> Pump is the general idea
I've been told that the 250 has been changed to 320. Untested but trusted.
I was just using 500 because it's more easy to divide... could've done 10 into 2x5 too but then ppl would comment you don't put a pump in between 10 pieces. I could also have done 544 into 2x 272 but I also know people don't like "dirty math" xD
EDIT: so yeah you can do x300 -> pump -> x200 too or any combination... I just meant to emphasize to put the pump SOMEWHERE in the MIDDLE of the pipe line rather than at both ends
A major update sometimes means existing games might break in some way, shape, or form, precisely because of the changes coming. Sometimes the devs can keep things compatible, but sometimes they just can't, as coding efforts aren't kind to trying to merge entirely different scripts of stuff (which often includes local save games, for better or worse).
So all-in-all, this result seems like it came from your own negligence, and thus fault doesn't lie with the devs. Maybe you've already left and won't see this, but it's still true imo.