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If you decide to go for quality I recommend focusing on getting quality quality modules first. I see getting a quality product as a nice bonus but am happy to use non-quality output if I don't receive anything good.
Put quality mods in end products that you're making a lot of anyway, like solar panels or assemblers. The high quality ones are nice for space platforms, and the extra stats don't hurt on Nauvis either. This is just a win/win with no real cost or effort needed.
Pour a lot of resources into mass producing a particular item you really want a higher quality version of. You'll have a lot of useless extras, which you can just destroy or stockpile until later when you have recyclers. Easy to setup but wasteful and unreliable. This is probably the worst way to use quality, but it might be worth it for something you only need 1 of, and its stats really need to be as good as possible, and preferably it doesn't cost too much (I used this method to get a rare/blue SMG and handheld flamethrower before I left Nauvis).
Put quality mods as early in the production chain as possible - in miners, electric smelters, and your assemblers producing common intermediates like green chips. Filter out the higher quality ones and stockpile them, until you have enough to craft something with guaranteed higher quality. This takes a bit of effort to set up (you have to be careful with your filtering, any higher quality items that slip into the main belts will pollute them, can't be used in normal recipes). Highest up front costs too - you'll need a lot of quality mods. But once setup it's a resource efficient and reliable way to guarantee a high quality version of almost anything you want.