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Een vertaalprobleem melden
You are overthinking this, and vastly overestimating the problem with biter attacks.
You can easily kill off the first attacks yourself no turrets needed (just use a sub-machine gun with basic/yellow ammo). After that a single turret can handle the attacks. Look at the map, and set up a turret covering the part of your base closest to their nest. After the first attacks, go take out their nests, all you need is two turrets and some yellow ammo: place first turret halfway to their base, then "creep" forward and place the 2nd turret. Go back and get the first turret and creep forward leap frogging turrets. Eventually you are close enough to place a turret that will be shooting the base, and the further back turret is taking out any biters attacking the first turret.
Pro-tip: always take out biter nests before your pollution cloud touches them (use the map view, and have at least one radar so your map view is widely expanded far beyond your pollution cloud). If your pollution cloud never touches a biter nest, then you never get attacked. Simple.
I never set up "defensive outposts" with walls / gates / etc. Biters are just a non-issue for me (with default game settings).
just slap 2lines of wall right next to each other and cover the whole wall with flamethrower turrets, connect them to oil and forget about the possible threat
my strategy is to simply said kill the biters bases so they always are far away from my areas then you dont have to worry about large attacks but only scouts that get near the base.
Regarding radars maybe build them a bit away from your main base and some defensive turrets there that way if there is a big attack they might go there and its fairly easy to rebuild vs if they damage the main base.
I typical build a 2-3 thick wall arouund my defensive possitions and a mix of laser towers and gun towers and maybe 1 flame tower.
The flame tower will kill anyone pretty fast but have a short range.
And once you advance in the game then i recommend to have some drones that automatic can repair and rearm your guns.
A good strategy to take out enemy bases are either to build a tank and run over them ect, use fire/napalm. Just drive fast in their base and sprey napalm everywhere.
and it can even be a good idea to set a forrest on fire and then the fire sometimes will burn down their base far away. And ofcourse later in the game you can get long range artillery and nuclear shells, just remember to use manual fire els it might nuke your own base if they get inside.
A good strategy if you dont have tank or other stuff is to have example 15 gun turrets or lasers and then place down 5-10 in a line.. then move forward and lure the enemy closer and run and hide and then build a new line of turrests and remove the old ones..
That way you can take out big bases pretty easy.
I don't have grenades or tanks, those are still very far away.
And there is no "closest" part of my base. My factory is very large, and will be very -long-. so any nearby nests will have large areas that are close. No -single points- that are closer than the rest.
I go all around the pollution cloud, then slightly outside of the pollution cloud, and that'll keep me from being attacked until very deep into blue science, by then I have a car and more red ammo for turrets and their bases melt.
Biter evolution is pretty miniscule, and once you get rockets the bases are a joke to take out.
Learn how to quickly drop and add ammo to your Turrets, and how far away you want to be from their base before laying down your first line of "covering fire" turrets.
Biters will never be a problem again.
I usually go in stages:
First get an SMG and heavy armor, then handcraft and place a few turrets around your factory. I put two near each ore patch and near the steam engines. When an attack shows up, go help your turrets fight it off - at this point your base is small and your personal combat abilities are as good as your automated defenses.
Whenever you feel like fighting biters is becoming too much of a distraction from factory building: craft 10ish of turrets, 20-30 grenades, mine 20-30 fish, and automate a bunch of ammo production (400-800). Use all that to clear any nests that your pollution is hitting. Place turrets nearby a nest, place more turrets closer in where the old turrets cover them (turret creeping), pick up the old turrets, repeat. Use grenades on big groups of biters to save on ammo. Use your SMG to pick off worms, they're the biggest threat to your turrets. With no nests inside your pollution cloud, attacks should come to a halt for quite a while.
Once your factory is really going and pollution is growing, and attacks are starting to happen again, mass produce turrets and ammo (automate it, don't do it by hand!). Use them to clear more nests until until you've expanded out to some natural chokepoints that will be easier to defend. Make sure you've included adequate resource patches within your planned borders. Put a string of turrets along your new borders, fully encircling your factory in so that biters can't reach you. Place the turrets loosely, just close enough to each other that each turret can cover the ones on either side of it.
With a few damage upgrades, this should cover you through small/medium biters, but the guns will struggle when big (blue) biters start to show up. At that point you should upgrade to walls with flamethrowers, which will last you throughout the game (you might need thicker walls and possibly a few laser turrets once behemoth (green) biters become common, but that is very lategame).
It was my understanding that the pollution cloud doesn't contribute to biter evolution, that it only triggers them to attack. If I'm understanding what is written on the Factorio wiki, only the amount of pollution that is -produced- factors into their evolution, and even then, it does so by much less than destroying a nest.
Is that information incorrect?
Yes, that info is incorrect.
Pollution cloud is important for causing attacks. The nest absorbs some pollution from the cloud and tells one of its biters to go fix the problem.
The pollution you make, every single point of it, is counted and that affects the evolution. After you make the pollution some is absorbed by the ground and some by the trees, so the cloud is a little bit lighter, but once it is made it is already counted for increase in evolution.
Wait, you just... that's exactly what I said!
The amount of pollution -produced- counts toward their evolution.
But the -cloud- that spreads across the map, (and it absorbed by nests to trigger attacks) doesn't.