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Pretty neat feature! I was glad to make a little demo like this just to learn how to use it. In my game I'm already using similar designs all over the place.
I do think there are some issues with the variable fields and the "ingredient of" thing has some quirks I haven't quite figured out. Maybe there's bugs. I don't think the beta testers messed with circuitry all that much. If anyone has any tips, let me know, but I did get this blueprint to work at least, and it's very handy in my game.
You have to have the thing it's an ingredient of above whatever parameters you want to make the ingredients, before it'll let you define what your parameter will be an ingredient of. So if you're assembling part 0 and you want its ingredients to be 1, 2, and 3, you have to make sure 0 is above 1, 2, and 3 in the parameter list.