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You do bring the technology with you from Nauvis, so you cannot actually start the game on one of the three, but you can get there from Nauvis and still get back.
You can technically soft lock yourself on Navius. The question is, is soft locking something that can actually happen without dedicated effort?
You can generate water through simple coal liquefaction (which just needs sulfuric acid from the geysers and calcite, and gives you steam) and then steam condensation.
That's not the simple coal liquefaction recipe.
That's the acid neutralization recipe.
But otherwise correct.
Not quite sure what, if anything they had in mind. I think this plan might work.
Before having Mech armor, find a big lake, larger than roboport construction coverage from shore to center. Build a landfill bridge with roboport and power out to the center. Deconstruct any existing tanks and spidertrons. Stand on the island. Use robots to remove the landfill around the engineer, down to one tile of landfill under the engineer. Continue removing all support structure and landfill until the spot you're standing on is well out of roboport range. Have the robots deconstruct the power source. Issue sufficient random build/deconstruct order to exhaust the power reserves in all roboports and have all robots waiting to recharge to finish a task.
Brag to the world about how stupid you can be.
But even if you for some reason can't do that (in which case, you've learnt a valuable lesson about the need for automation), my understanding is Fulgora, Vulcanus, and even Gleba all have the necessary resources to work your way up from hammering rocks to building a space silo and rocket parts, if you either forgot, or chose not, to bring things along to "bootstrap" your new factory.
It's only when you get to Aquilo, that you better make sure that you're able to get back.
I've not tested it, and intend not to try, but the promise of the devs is that you can land on the three with the engineer and no support and still continue the game. I suppose, as my example idea suggests, that a softlock is possible to create, but not accidentally. Aquilo, however, has been warned to require imported supplies to make it work at all.
Iirc preventing softlock is why they added the ability to 'Flinstone' the trains. Getting stuck on elevated rails without fuel and the inability to exit the train could lead to a softlock.
You're basically starting from scratch, but with a new gameplay loop. You have everything you need in the starting zone to get you into space (Though you'll definitely need to clear out one worm area with gun turrets and piercing ammo spam to get to that first tungsten patch)
Iron, Copper, Steel? Lava. Infinite.
Power? Sulphuric acid fields, infinite (and creates all of your oils as well as water and steam power electricity needs)
There's something special going from picking at rocks all over again on Vulcanus to having a thriving molten metal industry spitting out more material than I could do on Nauvis without hours and hours of expanding.
Thankfully I had a teleporter in my pocket (don't leave home without a few), and it works across planets. I would have shelved the game if it meant starting from scratch on Vulcanus.
If you don't read ahead (or watch how to videos), it's almost a soft lock on Vulcanus. There is no way to predict the asteroids wrecking your platform, and it's not a tenable game loop to hand mine enough resources to get all the way to a working, automated tungsten miner and foundry.