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My point is more centered around proximity to discovering logistics robots.
Why do i need to goto SPACE to realize that robots should know they need to get item X from box Y for box Z?
That makes no sense. Just add one more research step right after logistics bot to get logistics system... that makes sense, i dont need a whole new research segment to think... Hmmm, robots can help me build and fill my pockets? Just like asteroids are big rocks that turn into small rocks with resources... but robots cant mine those... wait, huh? oh, i need really big arm grabby things to snag those little rocks. cracks me up.
I probably will eventually, but vanilla is the way to go on release. see what the Devs thought was supposed to be fun, then start over and adjust for the game I want, rather than the game they gave me. Making logistic system so difficult to get is just stupid when it is a natural progression to yellow/red chests.
Krastorio 2 + SE is what beat me in this game. Never finished it without having to just paste what i need to build. the logistics circuit system was beyond me until if figured out the copy paste requester chest then launch after load, but I had given up on that mod set by then and just played Kras2 or vanilla with a few QoL mods (squeak through)
It needed it to be simpler, so I am hoping this one is... will see in about 100 hours.
Oh I agree. I guess I just dont mind having to wait almost any length of time/effort to get them in 2.0+SA because I'm sure it pales in comparison to how long it took to get them in K2+SE. Now THAT was a long wait, lol.
Regardless, I always try to use belts for everything and only use bots when belts are impractical or impossible. So maybe that's ultimately the reason why I dont mind.
It's about the same.
Right now it takes about 10 rocket launches to setup a basic space science platform that automates space science at 60SPM. And once you've done that, space science just rains down on your base for free, it has effectively zero cost.
10 rockets is 500x blue chip, LDS, and rocket fuel, which is.. very close to what 500 yellow science costs. If you beeline rocket silo->space science->logistic network, it's almost identical to beelining yellow science->logistic network in the base game.
So it hasn't been moved later in the tech tree, just to a different part of it. All you have to do is adjust your priorities and tech order if you want logistic bots ASAP. And get over the hump of learning how space platforms work.
Because it's called Space Age and the progression requires the other planets. Also, you seem to imply you can't leave Nauvis because you can't come back but that's not true. It's just more of a juggling game with the other planets. I hope you get more satisfaction when you crack the egg that is getting your bases all running like tops.
On the plus side: I can now plonk down a bunch of parameterized blueprints to speed out any random things I need. I even made myself a make-any-module machine that switches recipes on the fly whenever my logistic network gets low on anything. So with that out of the way, I can just focus on designing the rest of my Nauvis sciences.