Factorio

Factorio

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BaronTox Oct 22, 2024 @ 3:07pm
Logistics system AFTER ROCKET???
Ok, can someone explain to me the thinking around why we need to wait so bloody long to get robot request boxes???

It used to be so late in game at yellow that it was really only for mega bases. Now they have moved it so far down the tree that you will leave the planet without a proper logistics system setup and ruin your play through if you do not notice this.

why?

When you unlock logistics robots, they can not go get anything... they are useless until there are requester boxes... just filling my pockets is not logistics, that is shopping... requester needs to be right after the robots, it is just logical.
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Showing 1-12 of 12 comments
ivanir Oct 22, 2024 @ 3:11pm 
Because Earendel hates bots with a passion
PunCrathod Oct 22, 2024 @ 3:14pm 
It's so funny seeing so many screaming about logistic robots being after rocket and completely ignore that the rocket only needs red, green and blue science. Even if logistic bots stayed in yellow science you would still have rockets before you get logistic bots.
Hellish Fiend Oct 22, 2024 @ 3:18pm 
Someone correct me if I'm wrong, but practically speaking, isn't the only thing this really makes more difficult is getting achievements with a logistics-heavy playstyle for the early/mid game? Mods make adjusting the timing of the tech based on your preference pretty easy, I thought.
BaronTox Oct 22, 2024 @ 3:28pm 
Originally posted by PunCrathod:
It's so funny seeing so many screaming about logistic robots being after rocket and completely ignore that the rocket only needs red, green and blue science. Even if logistic bots stayed in yellow science you would still have rockets before you get logistic bots.

My point is more centered around proximity to discovering logistics robots.
Why do i need to goto SPACE to realize that robots should know they need to get item X from box Y for box Z?

That makes no sense. Just add one more research step right after logistics bot to get logistics system... that makes sense, i dont need a whole new research segment to think... Hmmm, robots can help me build and fill my pockets? Just like asteroids are big rocks that turn into small rocks with resources... but robots cant mine those... wait, huh? oh, i need really big arm grabby things to snag those little rocks. cracks me up.
PunCrathod Oct 22, 2024 @ 3:31pm 
Originally posted by BaronTox:
Why do i need to goto SPACE to realize that robots should know they need to get item X from box Y for box Z?
The same reason the whole game isn't just a screen with a button labeled "win"
königplatzen Oct 22, 2024 @ 3:32pm 
Isn't it now earlier than before? blue science + some cheap rockets + a space station
BaronTox Oct 22, 2024 @ 3:36pm 
Originally posted by Hellish Fiend:
Someone correct me if I'm wrong, but practically speaking, isn't the only thing this really makes more difficult is getting achievements with a logistics-heavy playstyle for the early/mid game? Mods make adjusting the timing of the tech based on your preference pretty easy, I thought.

I probably will eventually, but vanilla is the way to go on release. see what the Devs thought was supposed to be fun, then start over and adjust for the game I want, rather than the game they gave me. Making logistic system so difficult to get is just stupid when it is a natural progression to yellow/red chests.

Krastorio 2 + SE is what beat me in this game. Never finished it without having to just paste what i need to build. the logistics circuit system was beyond me until if figured out the copy paste requester chest then launch after load, but I had given up on that mod set by then and just played Kras2 or vanilla with a few QoL mods (squeak through)
It needed it to be simpler, so I am hoping this one is... will see in about 100 hours.
Hellish Fiend Oct 22, 2024 @ 3:54pm 
Originally posted by BaronTox:
I probably will eventually, but vanilla is the way to go on release. see what the Devs thought was supposed to be fun, then start over and adjust for the game I want, rather than the game they gave me.


Oh I agree. I guess I just dont mind having to wait almost any length of time/effort to get them in 2.0+SA because I'm sure it pales in comparison to how long it took to get them in K2+SE. Now THAT was a long wait, lol.

Regardless, I always try to use belts for everything and only use bots when belts are impractical or impossible. So maybe that's ultimately the reason why I dont mind.
Avloren Oct 22, 2024 @ 4:39pm 
Originally posted by königplatzen:
Isn't it now earlier than before? blue science + some cheap rockets + a space station

It's about the same.

Right now it takes about 10 rocket launches to setup a basic space science platform that automates space science at 60SPM. And once you've done that, space science just rains down on your base for free, it has effectively zero cost.

10 rockets is 500x blue chip, LDS, and rocket fuel, which is.. very close to what 500 yellow science costs. If you beeline rocket silo->space science->logistic network, it's almost identical to beelining yellow science->logistic network in the base game.

So it hasn't been moved later in the tech tree, just to a different part of it. All you have to do is adjust your priorities and tech order if you want logistic bots ASAP. And get over the hump of learning how space platforms work.
Last edited by Avloren; Oct 22, 2024 @ 4:42pm
Maligner Oct 22, 2024 @ 6:29pm 
Originally posted by BaronTox:
My point is more centered around proximity to discovering logistics robots.
Why do i need to goto SPACE to realize that robots should know they need to get item X from box Y for box Z?

Because it's called Space Age and the progression requires the other planets. Also, you seem to imply you can't leave Nauvis because you can't come back but that's not true. It's just more of a juggling game with the other planets. I hope you get more satisfaction when you crack the egg that is getting your bases all running like tops.
Zacco Oct 22, 2024 @ 7:43pm 
Because that's how it was in Vanilla. It doesn't take any longer to make yellow science for logistics, the rocket just takes a shorter amount of time.
mrxak Oct 22, 2024 @ 8:54pm 
It is extremely annoying, and it forced me to build space science right after blue instead of going to purple and yellow. I wasn't really scaled up for all that blue circuit and steel production so I just let the game play itself overnight until I had enough materials to build my first platform. That said, space science is so easy to get and once I had the platform built I was getting more space science dropped down for free than all my other sciences were producing, so while it's a big investment, it does pay off rather quickly.

On the plus side: I can now plonk down a bunch of parameterized blueprints to speed out any random things I need. I even made myself a make-any-module machine that switches recipes on the fly whenever my logistic network gets low on anything. So with that out of the way, I can just focus on designing the rest of my Nauvis sciences.
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Date Posted: Oct 22, 2024 @ 3:07pm
Posts: 12