Factorio

Factorio

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Mile Oct 22, 2024 @ 2:39pm
Pre 2.0 blue prints feel off...
IT feels like they do not work anymore, like Nilaus' base-in-a-book... basic steel production blueprint. Feels like different in/out of materials/produced items and belt speeds not feeding the line like they use to or is it just me?
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Showing 1-7 of 7 comments
Yess nilaus' BPs are broken as the BP asks for modded items with a question mark in the BP.
Mile Oct 22, 2024 @ 2:49pm 
Yeah, I noticed some of the ? mark ones, but some that are non modded items. Like the one I stated is just basic stone furnace and basic yellow inserters with yellow belts and its not feeding like I remember it working in my 1.0 game.
Mile Oct 22, 2024 @ 2:50pm 
Oh well, guess will have to just manual build my setups.
Jubez_ Oct 22, 2024 @ 3:08pm 
♥♥♥♥ ok, yeah a lot of pre 2.0 BP just dont work or need a lot of fixing :(

Train lines are messed up hard :(
Mile Oct 22, 2024 @ 3:54pm 
Originally posted by Jubez_:
♥♥♥♥ ok, yeah a lot of pre 2.0 BP just dont work or need a lot of fixing :(

Train lines are messed up hard :(

Yeah, ♥♥♥♥ is a mess... I have been making work as I unlock tech to change to better furnaces/belts/etc, but ya... its been a ♥♥♥♥ show lol.
Evilslug Oct 22, 2024 @ 5:24pm 
Blueprints can be imported and stamped down regardless of whether or not they are 2.0 compatible, but you are unlikely to notice some of the errors if you didn't design the blueprint yourself and are not aware of all the changes which have been made to the game. I had to rework several of my blueprints in 2.0 for a variety of reasons.

For example, filter inserters (the purple ones) no longer exist. If your blueprint contains a filter inserter, it might have been automatically replaced in the outdated blueprint with a plain fast inserter and would naturally break anything in that blueprint which relied on filtering.

Some item recipes have changed (power poles, for example). Some tech has been relocated to later in the tree so you might not have things available at points you were used to having them in the past, or their functionality might have changed entirely,

Any blueprint issues you're having with trains are likely caused by the fact that the max turn radius of train tracks was widened in 2.0. You can no longer turn tracks as sharp as you previously could, and I would wager that most of the popular rail designs involved much sharper turns and more compact setups than you can make now.
Geomancer Oct 22, 2024 @ 6:06pm 
I haven't had to modify a single blueprint of mine, but I'm only up to blue science.

My blueprints are all fairly basic. I do not try to get "creative" in them, like trying to cram everything into a 10 x 10 grid, or produce belts worth of goods using 3 machines and 50 beacons. My trains are all done manually, blueprints don't really help since as I said I keep things simple. Stations only handle a single good, signals keep everything from crashing.

I do know that the later sciences however will have to change. I know rockets have changed.

But for everything on Nauvis so far, including everything oil based, hasn't changed or I haven't noticed it changed.

I know filter inserters have changed (don't actually exist, now built into every inserter), but I don't really use them until Korvax enrichment but that's a super simple fix.

Guess this is a time I can relish not being "sophisticated" and keep chugging along with my simple, if not space efficient in an infinite space game.

@OP, to your original question, I have not had a single issue with any of my smelter stacks for stone bricks, copper, iron, or steel.
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Date Posted: Oct 22, 2024 @ 2:39pm
Posts: 7