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They use them for separating sections. One of the recent FF explain it in details.
"In the new system, there is no longer a need to use pumps for this purpose. Pumps are still useful to force directional flow, act as conditional valves with a circuit network, and to load/unload trains, but you won't be placing nearly as many of them as before. "
Since pipes now function as a single segment they probably have a lower impact on performance, but we'll have to wait for people to actually test it.
Basically, before it was pretty much only trains that made sense, now you have the choice.
https://www.factorio.com/blog/post/fff-430
Pipelines are constrained to a 250x250 tile area, and exceeding this limit will cause all flow through the pipeline to cease. You can split a pipeline using a pump. The game displays a visualization to show that the pipe is broken and will generate an alert at the location(s) where you need to place pumps. This makes the problem easy to diagnose and easy to fix.
Actually rails are more expensive even with pumps every ~250 tiles. Definitely not "easier" either, since you have to set up a lot of things (including pipes/pumps) to use rail.
You definitely have a choice now, but the easier/cheaper choice is pipes. But if you like rails for fluids, you can still do that for nostalgia/aesthetic reasons.
Even if pipes/pumps were more expensive, "setup costs" is probably the "most minor" reason to use pipes instead of rails, "setup costs" are negligible in the long run. "Instant", "Unlimited" and "Simplicity" are the biggest reasons.
No?
True.
The alternative is more trains/rails just means "you" are more likely to be run over.