Factorio

Factorio

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Drizzt 21 OCT 2024 a las 2:19 p. m.
It's a One Two Punch in the Top Sellers
Just figured would mention this bit, since there has been some talk about it topping the best sellers. But it's actually Factorio at #1, with Space Age at #2.

And considering many people will be buying Factorio with Space Age (since some people like to get everything together, and it's the same price as a new AAA game), as well as all of the existing Factorio players who will only be buying Space Age, the fact that the original is still outselling Space Age, with both being the top selling games, is pretty incredible.

Adding to the fact that this doesn't show GOG or Wube's own sales (although there will be some double dipping, since at least Wube's sales all get Steam keys, and i assume the Steam stats measure Steam activations), it's got to be a pretty impressive ROI for day one.

Also the second highest concurrent player count for a non F2P game.

None of this is a massive surprise. Since most of us know how good the game is, how diligent the devs are, and have been following the Expansion for years now. Plus i expect the week of coverage from content creators probably did what they hoped in terms of showcasing the game to new people, and reminding existing players about the Expansion, or showcasing it to those on the fence etc.

All in all, seems like a good day.

Also....... THEY ADDED AN AUTOMATED TREE AVOIDANCE ALGORITHM.
Just in case people haven't noticed due to a pathologic avoidance of large clusters of trees.
I don't know if they announced that one in the FFFs (since i was avoiding spoilers for both 2.0 and Space Age), but that single feature makes me want to hug a random developer :-)
Coz it's a real avoidance algorithm, rather than just massively reducing or eliminating the collision, which is what mods did. But this is the real deal.

Anyway. Awesome job Wube. It was expected, but it's still nice to see all of the years of hard work pay off.

Now please excuse me while i go and fix up timers to shut off the power to my dwelling to prevent me from playing till i pass out and lose my job, miss my bills, and am discovered, two weeks from now, by a concerned neighbour who got worried when they stopped hearing insane screams of "THE FACTORY MUST GROW", and instead finds me, curled into a ball at the foot of the now silent electricity meter, tearfully rubbing an oil lamp and making one last declaration to the genie inside......

"the...."
"factory......"
"must...................."
"grow........"
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Drizzt 23 NOV 2024 a las 1:58 p. m. 
Over A Month After Launch.........

- Still in the Global Top Sellers at #28 and #45

- Peaking at over 70k concurrent players, in the #14 most played spot

It seems like Factorio 2.0 is still selling enough copies on its own to put it 17 spots higher in the list than Space Age.

And i don't know how much revenue is needed in a week to put you at #45 in the global revenue charts on Steam. But it is probably a lot lol :-)

Plus a little shout out to another indie classic, Project Zomboid, sitting nicely in the #45 most played spot with over 30k players. Hopefully the imminent release of Build 42 for that game will help drive new sales and keep The Indie Stone funded long enough to do everything they want to do with that legend of a game. Human NPCs are in the plan for Build 43. For single players like me who want to immerse themselves in a zombie apocalypse without real people ruining the mood lol ;-)

Anyway, it is a golden age of indie gaming. And these are two of the finest. Still standing, still independent, and the best games of their kind. With mod libraries that are like a cave of wonders :-)

The Factory Must Grow (until the engineer gets surprised by a zombie from behind and gets eaten)

Happy Gaming One and All :-)
Última edición por Drizzt; 23 NOV 2024 a las 1:59 p. m.
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Publicado el: 21 OCT 2024 a las 2:19 p. m.
Mensajes: 61