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Edit* i have i9-10850k, based on the benchmark tests you should be getting similar performance to mine, maybe very tiny bit worse
Like I was trying to understand it better and I think I was overbuilding a lot. A lot of techs cost 100s at max 1000s SPs. So I don't need more then 10SPS per flask type and I think it is generous.
Like unless I want to research 80 levels of mining and tech and just want to get the non repeatable techs and reach endgame it shouldn't struggle? I would need 1k SPM, 2k SPM or 3k SPM or bigger base right? 3.6k science per minute sounds like a lot to me regardless of spaghetti.
A little bit of UPS optimization goes a long way, even if you do it only for mining, smelting, and oil. Add UPS-friendly designs for a few more things like GCs and LDSs that take a lot of input materials, and you have 80% of the benefit without worrying further about UPS.
300 SPM is a good plan to get to the infinite techs fairly quickly (in vanilla, no clue about SA), and get the early levels of those. You should have no UPS issues at that scale, the game itself is optimized surprisingly well.
But yeah, if your goal is to just finish non infinite researches, then you don't need more than 100spm, could probably do it comfortably with far less than that. I just got confused and thought you said you wanted to make mega base. You will be absolutely fine with maxed out biters (ups wise that is lol)
gotta aim for it for the 300SPM and see how it goes. factory must expand to space and beyond!
Without modules, that would be 240 assembling machine 3 making red science packs (not counting the ingredients) for example, to give you something specific to compare with your setup.
Massive roboport networks with thousands (or more) active logistics bots can impact your performance, same with having a lot of enemy nests (if you explored a lot and/or don't clean up nests), but generally speaking you should only have performance drops in single player when you go to scales way beyond what you would have for the pre-rocket stage.