Factorio

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Mr.Hatty Oct 19, 2024 @ 3:59pm
How big does the base need to be for performance drop?
I would like to start my first ever death world marathon on Monday. I think I might need a bigger base. I usually aim for 1 SPS (Science per second) per flask type on normal. I never hit performance drop.

I am a bit worried if the increased enemy count from death world plus going for like up to 10 SPS per flask type might cause issues.

I am wondering what is the size of these mega bases that run into problems? Like if you were to say for example: what is the X SPM for example that cause the game to halt?

I have i7-10700F, RTX 2060, 1TB SSD and 32GB DDR4 RAM
Last edited by Mr.Hatty; Oct 19, 2024 @ 4:26pm
Originally posted by Maltsi:
Originally posted by Mr.Hatty:
Originally posted by Maltsi:
it depends on your computer and how optimized you build. For example i dropped below 60ups with 3.6kspm (non deathworld) base that had zero optimization and it was complete spaghetti mess. Disabling biters would put me back to 60. So deathworld will be massive ups sink in the late game.

Edit* i have i9-10850k, based on the benchmark tests you should be getting similar performance to mine, maybe very tiny bit worse
kk but as far as I understand you need thousands of SPM only if you are going to grind out Mining tech 79 etc... right?

Like I was trying to understand it better and I think I was overbuilding a lot. A lot of techs cost 100s at max 1000s SPs. So I don't need more then 10SPS per flask type and I think it is generous.

Like unless I want to research 80 levels of mining and tech and just want to get the non repeatable techs and reach endgame it shouldn't struggle? I would need 1k SPM, 2k SPM or 3k SPM or bigger base right? 3.6k science per minute sounds like a lot to me regardless of spaghetti.
Its not mega base if you don't produce thousands upon thousands of science. for example im at mining productivity 190 something, it costs almost million science to get 1 research.
But yeah, if your goal is to just finish non infinite researches, then you don't need more than 100spm, could probably do it comfortably with far less than that. I just got confused and thought you said you wanted to make mega base. You will be absolutely fine with maxed out biters (ups wise that is lol)
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Showing 1-9 of 9 comments
Maltsi Oct 19, 2024 @ 4:04pm 
it depends on your computer and how optimized you build. For example i dropped below 60ups with 3.6kspm (non deathworld) base that had zero optimization and it was complete spaghetti mess. Disabling biters would put me back to 60. So deathworld will be massive ups sink in the late game.

Edit* i have i9-10850k, based on the benchmark tests you should be getting similar performance to mine, maybe very tiny bit worse
Last edited by Maltsi; Oct 19, 2024 @ 4:10pm
PunCrathod Oct 19, 2024 @ 4:19pm 
I got to a little over 2000 spm on an i7 950 without any performance drops. And yes that is a first gen Intel i7 cpu. Never tried going beyond that on that cpu.
Mr.Hatty Oct 19, 2024 @ 4:20pm 
Originally posted by Maltsi:
it depends on your computer and how optimized you build. For example i dropped below 60ups with 3.6kspm (non deathworld) base that had zero optimization and it was complete spaghetti mess. Disabling biters would put me back to 60. So deathworld will be massive ups sink in the late game.

Edit* i have i9-10850k, based on the benchmark tests you should be getting similar performance to mine, maybe very tiny bit worse
kk but as far as I understand you need thousands of SPM only if you are going to grind out Mining tech 79 etc... right?

Like I was trying to understand it better and I think I was overbuilding a lot. A lot of techs cost 100s at max 1000s SPs. So I don't need more then 10SPS per flask type and I think it is generous.

Like unless I want to research 80 levels of mining and tech and just want to get the non repeatable techs and reach endgame it shouldn't struggle? I would need 1k SPM, 2k SPM or 3k SPM or bigger base right? 3.6k science per minute sounds like a lot to me regardless of spaghetti.
Last edited by Mr.Hatty; Oct 19, 2024 @ 4:24pm
Skorj Oct 19, 2024 @ 4:22pm 
On my latest I optimized for UPS on the fat end of the funnel, which is just a few blueprints really, and didn't worry about it for anything more than a couple steps past mining. With default settings (pollution and biter expansion, but not deathworld) I was still at 60 UPS at 3.6k SPM, though it was starting to drop when I zoomed out on the map.

A little bit of UPS optimization goes a long way, even if you do it only for mining, smelting, and oil. Add UPS-friendly designs for a few more things like GCs and LDSs that take a lot of input materials, and you have 80% of the benefit without worrying further about UPS.
Skorj Oct 19, 2024 @ 4:26pm 
Originally posted by Mr.Hatty:
Like unless I want to research 80 levels of mining and tech and just want to get the non repeatable techs and reach endgame it shouldn't struggle? I would need 1k SPM, 2k SPM or 3k SPM or bigger base right? 3.6k science per minute sounds like a lot to me regardless of spaghetti.

300 SPM is a good plan to get to the infinite techs fairly quickly (in vanilla, no clue about SA), and get the early levels of those. You should have no UPS issues at that scale, the game itself is optimized surprisingly well.
The author of this thread has indicated that this post answers the original topic.
Maltsi Oct 19, 2024 @ 4:27pm 
Originally posted by Mr.Hatty:
Originally posted by Maltsi:
it depends on your computer and how optimized you build. For example i dropped below 60ups with 3.6kspm (non deathworld) base that had zero optimization and it was complete spaghetti mess. Disabling biters would put me back to 60. So deathworld will be massive ups sink in the late game.

Edit* i have i9-10850k, based on the benchmark tests you should be getting similar performance to mine, maybe very tiny bit worse
kk but as far as I understand you need thousands of SPM only if you are going to grind out Mining tech 79 etc... right?

Like I was trying to understand it better and I think I was overbuilding a lot. A lot of techs cost 100s at max 1000s SPs. So I don't need more then 10SPS per flask type and I think it is generous.

Like unless I want to research 80 levels of mining and tech and just want to get the non repeatable techs and reach endgame it shouldn't struggle? I would need 1k SPM, 2k SPM or 3k SPM or bigger base right? 3.6k science per minute sounds like a lot to me regardless of spaghetti.
Its not mega base if you don't produce thousands upon thousands of science. for example im at mining productivity 190 something, it costs almost million science to get 1 research.
But yeah, if your goal is to just finish non infinite researches, then you don't need more than 100spm, could probably do it comfortably with far less than that. I just got confused and thought you said you wanted to make mega base. You will be absolutely fine with maxed out biters (ups wise that is lol)
Last edited by Maltsi; Oct 19, 2024 @ 4:30pm
Mr.Hatty Oct 19, 2024 @ 4:30pm 
Originally posted by Skorj:
Originally posted by Mr.Hatty:
Like unless I want to research 80 levels of mining and tech and just want to get the non repeatable techs and reach endgame it shouldn't struggle? I would need 1k SPM, 2k SPM or 3k SPM or bigger base right? 3.6k science per minute sounds like a lot to me regardless of spaghetti.

300 SPM is a good plan to get to the infinite techs fairly quickly (in vanilla, no clue about SA), and get the early levels of those. You should have no UPS issues at that scale, the game itself is optimized surprisingly well.
oh great thanks for info. I think SA should be well optimized with arrival of 2.0. devlogs were teasing the performance improvements. I would be amazed if it was running significantly slower.

gotta aim for it for the 300SPM and see how it goes. factory must expand to space and beyond!
Mr.Hatty Oct 19, 2024 @ 4:31pm 
Originally posted by Maltsi:
Originally posted by Mr.Hatty:
kk but as far as I understand you need thousands of SPM only if you are going to grind out Mining tech 79 etc... right?

Like I was trying to understand it better and I think I was overbuilding a lot. A lot of techs cost 100s at max 1000s SPs. So I don't need more then 10SPS per flask type and I think it is generous.

Like unless I want to research 80 levels of mining and tech and just want to get the non repeatable techs and reach endgame it shouldn't struggle? I would need 1k SPM, 2k SPM or 3k SPM or bigger base right? 3.6k science per minute sounds like a lot to me regardless of spaghetti.
Its not mega base if you don't produce thousands upon thousands of science. for example im at mining productivity 190 something, it costs almost million science to get 1 research.
But yeah, if your goal is to just finish non infinite researches, then you don't need more than 100spm, could probably do it comfortably with far less than that. I just got confused and thought you said you wanted to make mega base. You will be absolutely fine with maxed out biters (ups wise that is lol)
haha :D. Extermination protocols initiated! Gotta bring them the new toys from the other planets!
Fel Oct 19, 2024 @ 5:15pm 
3.6k per minute is definitely quite a bit.
Without modules, that would be 240 assembling machine 3 making red science packs (not counting the ingredients) for example, to give you something specific to compare with your setup.

Massive roboport networks with thousands (or more) active logistics bots can impact your performance, same with having a lot of enemy nests (if you explored a lot and/or don't clean up nests), but generally speaking you should only have performance drops in single player when you go to scales way beyond what you would have for the pre-rocket stage.
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Date Posted: Oct 19, 2024 @ 3:59pm
Posts: 9