Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Factorio is a game about automation: You design a factory which then works without player intervention.
Rimworld is a game about having your time wasted with tedious micromanagement: Nothing can be automated, and the player is thus required to go around doing everything by hand. Hell, the last time I played Rimworld the automated defence turrets wouldn't even shoot predators currently killing your colonists because Tynan, in his infinite wisdom, decreed that the game is more fun if the player has to manually tag every last predator for hunting...
I love both games. They are different, but absolutely they don't need to be opposite to each other.
That said: as stated above, there is a free demo ... try before you buy i guess
Don't get me wrong, some people spend thousands of hours in the base game, but the mods are there for those of us who get bored of repetition a bit faster than that, or decide they really want to make a few minor adjustments to the base game. Wanna build space stations? There's a mod for that. Having a hard time squeezing between all of your factory buildings? Don't bother spacing them out,* get a mod to slip right between everything like some kind of land-octopus.
*But seriously, leave space between production lines; future you will thank you for your foresight and future-future you will curse you for not leaving enough room for additional expansions.
Or as us software engineers say: always build your stuff as if the next person to maintain it will be a homicidal maniac who knows where you live.
Tho, you'll probably need more then single run to launch first rocket.
That's highly subjective as I love and play both and I also don't agree at all with your complaint nothing in Rimworld can be automated. EXCEPT for combat I usually end up taking control of a single colonist BECAUSE my colonies are so highly automated I got nothing else to do otherwise. Also; if you have troubles fighting off predators then I can see how you wouldn't like the game as I NEVER have problems with predators unless I'm REALLY not paying attention... meaning I suspect you're doing something wrong on a VERY fundamental level.... the only time predators are a threat is all the way at the start of the game but once you have a single building/cave up you REALLY shouldn't have a problem with them anymore...
Sounds to me you don't like Rimworld because you don't know how to play it...
Nonsense! I launched a rocket in my first game. Took something like 72 hours, though.