Factorio

Factorio

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ThePunisher Sep 10, 2022 @ 5:07pm
How do you make blueprints?
Spent a few hours searching online and still cannot figure out how. I don't understand why it has to be so difficult these days. I used to have plenty of them but they are no longer able to use. How do you make blueprints these days and why is the tutorial so bad?
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Showing 1-15 of 39 comments
Nonotorious Sep 10, 2022 @ 5:17pm 
there should be a button next to the hotbar, i think they require blue science or something to unlock them and then it's unlocked for all games.
VladK02 Sep 10, 2022 @ 5:20pm 
i use ctrl-C (copy), then drag the outline to my inventory bar and it turns into blueprint token.
ThePunisher Sep 10, 2022 @ 5:22pm 
Thank you for your reply, it is appreciated. I haven't even gotten military science going yet in my new game. If I need blue science for blue prints now I'd honestly rather not even spend the time.
ThePunisher Sep 10, 2022 @ 5:23pm 
Originally posted by VladK02:
i use ctrl-C (copy), then drag the outline to my inventory bar and it turns into blueprint token.

Control c does nothing for me, but thanks for the reply.
PunCrathod Sep 10, 2022 @ 5:34pm 
Originally posted by ThePunisher:
Originally posted by VladK02:
i use ctrl-C (copy), then drag the outline to my inventory bar and it turns into blueprint token.

Control c does nothing for me, but thanks for the reply.
Have you researched construction bots?
ThePunisher Sep 10, 2022 @ 5:40pm 
How could I without military science? But thanks for your reply.
PunCrathod Sep 10, 2022 @ 5:47pm 
Originally posted by ThePunisher:
How could I without military science? But thanks for your reply.
The event that enables blueprints is researching construction bots. The game is meant to remember that between saves but if you delete the file it stores that in or use a different computer and never load a save that has blueprints enabled then it does not remember. You can use /unlock-shortcut-bar command. That command does not have /c at the start and therefore is not considered a cheat so it does not disable achievements etc.
conqueror_of_will Sep 10, 2022 @ 6:06pm 
Originally posted by ThePunisher:
How could I without military science? But thanks for your reply.
Military science is a completely optional research pack that, as you'd expect, only unlocks military related things. Military science is not required to unlock construction bots/blueprints and it is not required to beat the game.
ThePunisher Sep 10, 2022 @ 6:07pm 
It was far more fun to me before it became this way, the game was difficult enough to figure out, why make it more difficult? I cannot understand why I would want to play a game that's far less fun then it was to me, and takes even more time to learn and achieve the same desired results of fun than it did? Again thank you for the time you spent on your reply and I wish you well.
ThePunisher Sep 10, 2022 @ 6:09pm 
Originally posted by conqueror_of_will:
Originally posted by ThePunisher:
How could I without military science? But thanks for your reply.
Military science is a completely optional research pack that, as you'd expect, only unlocks military related things. Military science is not required to unlock construction bots/blueprints and it is not required to beat the game.

Maybe in a world without biters? . . How could that be any fun to play?
knighttemplar1960 Sep 10, 2022 @ 6:40pm 
It only takes red, green, and blue science to unlock construction bots. Its possible to rush construction bots before opening military science. You could even hand craft just enough military science packs to open up flame throwers only. Properly layered gun turrets with AP ammo and flame throwers can handle anything except behemoths with just the basic weapon researches in the green science tree.

Some new players turn biters off or set them to peaceful to learn how to build before they learn how to fight. You can also set the sliders to reduce expansion rates, reduce evolution rates, set the starting area to maximum, and make sure that you have a green start that absorbs pollution.

If you are rushing construction bots you can manage to wait on military science even on default settings. You'll have access to AP Ammo and walls since they are required components for military science and with construction bots available you can set up automated repair of your defenses until you catch up on military research. Not recommended for a new player but certainly possible.
Last edited by knighttemplar1960; Sep 10, 2022 @ 6:45pm
ThePunisher Sep 10, 2022 @ 7:19pm 
I am thankful for your reply, you must be better at this game than I. It didn't used to be this way, the game was much more fun and easier to understand to me than it is currently. I'm not saying I cannot waste my time to do what you said. But why would i want to if I do not considering it is fun to do so anymore? Even a noob should be able to make and use blue prints with ease imo. Although it seems the game and it's makers do not agree. I do not wish to spend more time to learn a game I already enjoyed and learned to played before again than I would a new game a I might enjoy more. Thank you again for your response.
Last edited by ThePunisher; Sep 10, 2022 @ 7:20pm
knighttemplar1960 Sep 10, 2022 @ 7:45pm 
If you played before and unlocked construction bots you should be able to create and use blue prints even as a manual template. Unless of course you deleted the game from your computer and are starting fresh but are an experienced player. In that case just follow PunCrathod's advice about unlocking the short cut bar.

The idea of locking out blue prints until you reach construction bots for the first time is to force you to learn how to play the game. Very appropriate for a brand new player not really needed if you played the 0.15 or 0.16 builds or later. All that really changed after that was graphics and some production chains. Should be easy to adapt again. Certainly easier than learning from scratch.

The devs added automated tips to the game that are actually better than playing through the tutorials. Anything you can't immediately remember or is new from the last time you played should be thoroughly explained.

I'm certainly not better at the game than you. I just may have more hours invested. I have motor control issues from a stroke and am forced to play slowly because my fingers don't work all that well. I can just barely succeed on default settings but I succeed because I have been playing consistently. If I can do it you can. It shouldn't take you long to relearn the things you have forgotten.
Last edited by knighttemplar1960; Sep 10, 2022 @ 7:45pm
robfilrhijar Sep 10, 2022 @ 10:04pm 
Originally posted by knighttemplar1960:
If you played before and unlocked construction bots you should be able to create and use blue prints even as a manual template. Unless of course you deleted the game from your computer and are starting fresh but are an experienced player. In that case just follow PunCrathod's advice about unlocking the short cut bar.

The idea of locking out blue prints until you reach construction bots for the first time is to force you to learn how to play the game. Very appropriate for a brand new player not really needed if you played the 0.15 or 0.16 builds or later. All that really changed after that was graphics and some production chains. Should be easy to adapt again. Certainly easier than learning from scratch.

The devs added automated tips to the game that are actually better than playing through the tutorials. Anything you can't immediately remember or is new from the last time you played should be thoroughly explained.

I'm certainly not better at the game than you. I just may have more hours invested. I have motor control issues from a stroke and am forced to play slowly because my fingers don't work all that well. I can just barely succeed on default settings but I succeed because I have been playing consistently. If I can do it you can. It shouldn't take you long to relearn the things you have forgotten.
Hey i am sorry to hear about your stroke guess life is unpredictable, anyway just wanted to say i am impressed by your builds and this fact makes it even more impressive well done.
Drizzt Sep 11, 2022 @ 4:19am 
from knighttemplar1960's review of Factorio:

Originally posted by knighttemplar1960:
....The developers have taken a great deal of time to create a bug free product...

dude - i just had to include that quote - it is both 100% true and 100% false

although i'm not sure what the equivalent of peaceful mode would be that would reverse the complete lack of technical bugs in the game...... maybe "Bethesda Mode"? :-)
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Date Posted: Sep 10, 2022 @ 5:07pm
Posts: 39