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I agree. It's great fun and it forces me to play in new and fun ways. I have devised a little system that turns scrap into all materials I want (keep everything but split off gears, processors, and low-density structures to get plastic, iron, green circuits, and copper plates (maybe I missed something). Anyway, from there I can do anything. It also has a splitter that diverts clogging extra material to a shredder, but I do of course want to minimise waste. Now we just have to see how it scales.
You can use big drills and foundrys(Holium plate) on Fulgora. You just need to carry them.
-Not all scrap times are equal, steel and concrete have long scrap times for example will clog up if u put it in main scrap bus. So plan accordingly.
-Do not over-destroy, always put circuit or logistic network condition if certain count is achieved then start getting rid of.
In my case the infastructure is there so the first thing I've done is just make a small single reactor I can put on each island.
Love how the new game emphasizes simple use of the logic circuits to solve the problems presented by each planet. Was just looking and I never noticed you can turn belts off now too, idk why you would but you can.
It can? I only had it clog when I loaded ingredients into both facing recyclers. As soon as i loaded into one I never had that problem, but i suppose it is technically possible if the you feed it something off the belt while the other is trying to give you something. More use for circuit conditions.
I came up with 2 facing each other input from a requester chest, both output to the same requester chest, inserters wired to activate when there's too much of an item in any of some passive provider chests. Works like a charm, keeps a little line of bots busy deleting gears lol.
Kinda wasteful bc it doesnt pull out the plates but whatever.