Factorio

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Fulgora excess materials
How do you guys deal with excess materials on this planet?

I'm stacking up heavily on solid fuel, gears, copper, steel, concrete, red chips. Don't know what else to do but just dump them away.
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Showing 1-9 of 9 comments
Khaylain Nov 12, 2024 @ 4:07pm 
I think it's intended that you run them through the recycler again if you've got too much of something.
Kinder Lijk Nov 12, 2024 @ 4:07pm 
Originally posted by The Fish Whisperer:
How do you guys deal with excess materials on this planet?

I'm stacking up heavily on solid fuel, gears, copper, steel, concrete, red chips. Don't know what else to do but just dump them away.
Two recyclers facing each other will make things disappear.
SMJSMOK Nov 12, 2024 @ 4:10pm 
The challenge of Fulgora is basically getting rid of excess stuff. At some point, you will have to recycle (by feeding an item repeatedly into a recycler, you "delete" it).
BIOHAZARD Nov 12, 2024 @ 4:13pm 
I am thinking somehow to put boxes under storm and wait until they get destroyed so the bot will replace them once destroyed : D
Hurkyl Nov 12, 2024 @ 4:18pm 
Throw all those chips into module production. Set up a quality recycling loop to get rare/epic/legendary modules; it's 'wasteful' but still better than just throwing stuff away. Splurge on concrete to pave the planet. Dump all the excess stone into landfill to ship elsewhere, and on space platform foundations to grow all the bare bones platforms you make in Nauvis orbit.

And, eventually, still keep recycling whatever you can't imagine a use for until it vanishes. I was at least able to get to a point where I actually had to use some of the waste copper/iron/plastic to actually craft green and red circuits to balance production. (but still not enough to keep up with blue circuit production and still had to recycle those anyways)
Last edited by Hurkyl; Nov 12, 2024 @ 4:22pm
Boothy Nov 12, 2024 @ 4:19pm 
Some items will recycle to lower items (gears to iron plates, red chips to plastic etc). So if not doing that yet, do that first.

Then use overflows (via priority set spliters for example), and just feed these excess items into recyclers. Like Kinder suggests, face them so they feed each other, just add more pairs as needed to cope with the excess.
Ishimuro Nov 12, 2024 @ 6:06pm 
well, first i did it like Hurkyl wrote, throwing the waste into quality recyclers and just "upcycle" them, later i had routes from the other planets to either take materials away or dump the missing stuff to get a balance
Chuck Nov 12, 2024 @ 6:07pm 
Originally posted by Kinder Lijk:
Two recyclers facing each other will make things disappear.
I did this alot and i really dont recommend you do this. Machines can jam up because they both get full, and cannot input materials into eachother, because theyre both full. I build a circular belt, inserters to put items into the recyclers and a single belt to put things from the recyclers back onto the circular belt. Input new items on the belt to be destroyed by using a splitter with input priority to prioritize the circle belt, so that it will always flow and only add new items onto it when theres space.

It doesnt have the problem of recyclers getting full and not being able to put materials into eachother, because they put items onto a belt loop instead.
Budmind Nov 12, 2024 @ 6:10pm 
i put my module production on fulgora to get rid of the chips, steel and concrete i recycle into nothing via 2 recyclers facing each other, i ship the solid fuel to other planets and everything else is science/rockets
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Date Posted: Nov 12, 2024 @ 4:04pm
Posts: 9