Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And, eventually, still keep recycling whatever you can't imagine a use for until it vanishes. I was at least able to get to a point where I actually had to use some of the waste copper/iron/plastic to actually craft green and red circuits to balance production. (but still not enough to keep up with blue circuit production and still had to recycle those anyways)
Then use overflows (via priority set spliters for example), and just feed these excess items into recyclers. Like Kinder suggests, face them so they feed each other, just add more pairs as needed to cope with the excess.
It doesnt have the problem of recyclers getting full and not being able to put materials into eachother, because they put items onto a belt loop instead.