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Oh its 5 hours? Thats not too bad. See I didnt realize it expired so I may have had it for too long.
If you experience delays in you delivery to Gleba, science packs still gonna spoil waiting for the ship. Doesn't matter much where they spoil - in the cargo of the ship or on the belt/in the lab on Gleba waiting for other sciences.
Biolabs give you 50% boost and they can be used on Nauvis only. If you can deliver science from Gleba in less than half an hour (50% of the total lifespan), you gonna profit form them never the less. And it's pretty easy to do that with dedicated ship.
Just upscale your science production on Gleba to counter the spoilage. If science packs are half as good but you produce them twice as much compared to other ones, you are fine. And it's easy to produce more on Gleba, you have infinite stream of resources and the production chain is not that hard.
Yeah that's the real kick in the teeth, making non-gleba science on gleba is a *stone cold, cast iron ♥♥♥♥♥*
You may find it easier to send things to Gleba, or to Nauvis.
But even without those, Nauvis is much easier planet to build, power up and expand, more space, less obstacles, simplier hostile fauna.
1000 science batch is made for ~7-8 minutes and that's because I'm lazy to place second biochamber for it, could be ~3-4. My recently built ship gets on Nauvis from Gleba fo 50 second, the regular shipping one takes ~2-3 minutes. Landing pod is near biolabs, 20 seconds to unload/deliver with inserters/belts. So it's 15 minutes at most, out of 1 hour. This freshness is more than enough to research effectively, especially since you do not need agriscience for every tech.
That, and I like my lovely biters too much to leave them for pentas. )
Biters are also predictable, once you find where is the vulnerable place in your defences they try to bite, just enforce it.
I'm not a big fan of outposts since they do not make sense to me, it's a little bit of work to build a proper perimeter, but it gives you much more time later when you do not have to defense every patch you want to mine, because it's within your territory, you just plug in logistics and mine. Also, the longer is your rail, the more vulnerable it becomes. Biter do not aggro on rails deliberately, but can destroy tem if they will be an obstacle for their new nest cluster. So it still needs defense, making it even more of headache than cleansing and putting all-around defenses, at least for me.
For me doing it perimeter-like feels much simplier and effective.
Two words, Tree Seeding. Every tree harvested gives 4 wood and each seed costs 2 wood to make. Thick natural tree walls both block pollution and make it very difficult for biters to get through. And all you have to do is tear them down when they absorb too much pollution and make more. It's been changing the defense game for me since I started using it.