Factorio

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Gleba science?
What are people doing? Is it better to bring science to Gleba, since the organic science pack decay?
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Showing 1-15 of 22 comments
Hurkyl Dec 4, 2024 @ 10:26am 
In the agricultural science technology tree, you will find a reason to do your research on Nauvis that vastly outweighs nearly any possible micro-optimization ideas you have related to spoilage.
Last edited by Hurkyl; Dec 4, 2024 @ 10:26am
MoDon Dec 4, 2024 @ 10:32am 
If you can't get the packs back to Nauvis in less than 5 hours you will not be able to do adequate science on Gleba either. Keep it on Nauvis and make a dedicated transport ship for research. In fact, make lots of ships.
Lordly Cinder Dec 4, 2024 @ 10:57am 
Originally posted by MoDon:
If you can't get the packs back to Nauvis in less than 5 hours you will not be able to do adequate science on Gleba either. Keep it on Nauvis and make a dedicated transport ship for research. In fact, make lots of ships.

Oh its 5 hours? Thats not too bad. See I didnt realize it expired so I may have had it for too long.
Moucheron Quipet Dec 4, 2024 @ 12:04pm 
It's 1 hour with default settings. But it's still way more than enough. And even if your bio-packs are half-spoiled once used on Nauvis, it's still much more worth to use them here than on Gleba, thanks to the insane Bio-labs.
Spiritfarer Dec 4, 2024 @ 2:03pm 
5 science biochambers, 8 egg biochambers. When >3-4k science on ship move to nauvis, drop, move to fulgora take rocket parts, move to gleba, repeat. Was more than enough until the end
Last edited by Spiritfarer; Dec 4, 2024 @ 3:35pm
Hurkyl Dec 4, 2024 @ 2:13pm 
To give more direct advice on the logistics, there are lots of things you can do to optimize the transport time. For example:

  • Give science production its own dedicated silo. Either disable automatic deliveries and load science by inserter (it will still launch automatically if you insert a full load; also be ready to remove silo) or place a buffer chest next to it to hold the science and your bots can load the silo very quickly
  • Have the space platform shipping science around do only that, so you're not spending extra time waiting for other items to be loaded.
  • Tinker with the amount of science you're requesting until you're happy with the trade-off between the amount you're carrying and how long you have to wait for the load
  • Optimize the ship for fast travel. Make sure it can produce ammunition quickly so you don't have to wait for resupply -- or import ammo from Nauvis. Give it a bunch of higher quality thrusters and produce lots of fuel for it. That sort of thing.
  • Use multiple platforms, to reduce the time science has to wait to be loaded -- much like you would have multiple trains running the same route
Last edited by Hurkyl; Dec 4, 2024 @ 2:14pm
Serendipitous Dec 4, 2024 @ 2:45pm 
You need a lot more rocket to deliver Nauvis science to Gleba than the other way around.

If you experience delays in you delivery to Gleba, science packs still gonna spoil waiting for the ship. Doesn't matter much where they spoil - in the cargo of the ship or on the belt/in the lab on Gleba waiting for other sciences.

Biolabs give you 50% boost and they can be used on Nauvis only. If you can deliver science from Gleba in less than half an hour (50% of the total lifespan), you gonna profit form them never the less. And it's pretty easy to do that with dedicated ship.

Just upscale your science production on Gleba to counter the spoilage. If science packs are half as good but you produce them twice as much compared to other ones, you are fine. And it's easy to produce more on Gleba, you have infinite stream of resources and the production chain is not that hard.
Defektiv Dec 4, 2024 @ 6:51pm 
I bring Gleba science to Nauvis whether I am using it or not, because its that important to keep the Gleba factory producing. The problem with moving your research operation to Gleba is due primarily to science packs, which require a large amount of stone, and Gleba does not have a ton of stone unless you travel really far away from the starting grid for more rich resource nodes. I thought about relocating research to Vulcanus at one point but that is just as far from Aquilo as Nauvis and its pretty easy to produce calcite from orbit in Nauvis to make resources last really long with foundries and electromagnetic plants. Instead I was able to shrink my Nauvis base down to about 20% of its original size and get way better throughput using molten metal. In the end it just feels wrong to completely abandon Nauvis. Gleba is an amazing production system though, which turns out to be great for supplying Aquilo until you get resourcing satellites in orbit above Aquilo.
Aranador Dec 4, 2024 @ 7:17pm 
If I was going to move my science anywhere, it would be to Vulcanus, but the above mentioned biolabs basically mean keep it on Nauvis. An effective Gleba factory and freighter will easilly get science packs to where you need them with plenty of time left on their spoilage.
Last edited by Aranador; Dec 4, 2024 @ 7:19pm
Sebine Dec 4, 2024 @ 8:43pm 
Originally posted by Serendipitous:
You need a lot more rocket to deliver Nauvis science to Gleba than the other way around.


Yeah that's the real kick in the teeth, making non-gleba science on gleba is a *stone cold, cast iron ♥♥♥♥♥*
Is it better to X or Y
Whatever results in generating the most science per unit of time, and thus progress.
You may find it easier to send things to Gleba, or to Nauvis.
argrond Dec 4, 2024 @ 11:01pm 
No, thanks. Biolabs rule. )
But even without those, Nauvis is much easier planet to build, power up and expand, more space, less obstacles, simplier hostile fauna.
1000 science batch is made for ~7-8 minutes and that's because I'm lazy to place second biochamber for it, could be ~3-4. My recently built ship gets on Nauvis from Gleba fo 50 second, the regular shipping one takes ~2-3 minutes. Landing pod is near biolabs, 20 seconds to unload/deliver with inserters/belts. So it's 15 minutes at most, out of 1 hour. This freshness is more than enough to research effectively, especially since you do not need agriscience for every tech.
That, and I like my lovely biters too much to leave them for pentas. )
Serendipitous Dec 4, 2024 @ 11:13pm 
Originally posted by argrond:
No, thanks. Biolabs rule. )
But even without those, Nauvis is much easier planet to build, power up and expand, more space, less obstacles, simplier hostile fauna.
1000 science batch is made for ~7-8 minutes and that's because I'm lazy to place second biochamber for it, could be ~3-4. My recently built ship gets on Nauvis from Gleba fo 50 second, the regular shipping one takes ~2-3 minutes. Landing pod is near biolabs, 20 seconds to unload/deliver with inserters/belts. So it's 15 minutes at most, out of 1 hour. This freshness is more than enough to research effectively, especially since you do not need agriscience for every tech.
That, and I like my lovely biters too much to leave them for pentas. )
Dunno, Gleba enemies are much more predictable. Biters are like cockroaches - they always manage to find the smallest hole in your defenses and attack through there. Of course you can just completely wall off, but that's a lot of work at least for me.
argrond Dec 4, 2024 @ 11:29pm 
Originally posted by Serendipitous:
Dunno, Gleba enemies are much more predictable. Biters are like cockroaches - they always manage to find the smallest hole in your defenses and attack through there. Of course you can just completely wall off, but that's a lot of work at least for me.
More predictable. but much stronger.
Biters are also predictable, once you find where is the vulnerable place in your defences they try to bite, just enforce it.
I'm not a big fan of outposts since they do not make sense to me, it's a little bit of work to build a proper perimeter, but it gives you much more time later when you do not have to defense every patch you want to mine, because it's within your territory, you just plug in logistics and mine. Also, the longer is your rail, the more vulnerable it becomes. Biter do not aggro on rails deliberately, but can destroy tem if they will be an obstacle for their new nest cluster. So it still needs defense, making it even more of headache than cleansing and putting all-around defenses, at least for me.
For me doing it perimeter-like feels much simplier and effective.
Last edited by argrond; Dec 4, 2024 @ 11:33pm
Defektiv Dec 4, 2024 @ 11:30pm 
Originally posted by Serendipitous:
Originally posted by argrond:
No, thanks. Biolabs rule. )
But even without those, Nauvis is much easier planet to build, power up and expand, more space, less obstacles, simplier hostile fauna.
1000 science batch is made for ~7-8 minutes and that's because I'm lazy to place second biochamber for it, could be ~3-4. My recently built ship gets on Nauvis from Gleba fo 50 second, the regular shipping one takes ~2-3 minutes. Landing pod is near biolabs, 20 seconds to unload/deliver with inserters/belts. So it's 15 minutes at most, out of 1 hour. This freshness is more than enough to research effectively, especially since you do not need agriscience for every tech.
That, and I like my lovely biters too much to leave them for pentas. )
Dunno, Gleba enemies are much more predictable. Biters are like cockroaches - they always manage to find the smallest hole in your defenses and attack through there. Of course you can just completely wall off, but that's a lot of work at least for me.

Two words, Tree Seeding. Every tree harvested gives 4 wood and each seed costs 2 wood to make. Thick natural tree walls both block pollution and make it very difficult for biters to get through. And all you have to do is tear them down when they absorb too much pollution and make more. It's been changing the defense game for me since I started using it.
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Date Posted: Dec 4, 2024 @ 10:13am
Posts: 22