Factorio
Fulgora Sorter Stack inserter
Just had to rebuild my Fulgora sorter and it works quite well:

https://steamcommunity.com/sharedfiles/filedetails/?id=3377393727
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That's an option as well, but mixed belts are unreliable and you need to make sure they are constantly moving, requiring loops to be employed as well.
Messaggio originale di Hurkyl:
Items going past the inserters is a feature as well as a bug.

With filtered splitters, your sushi line will jam if the line backs up, so each line has to individually have a voiding solution (even it's having another splitter to redirect overflow to a recycling line).

All true. If you don't have enough inserters things are going to jam up regardless. The "filter-splitter before inserter" idea is that your inserters will be running at their top speed instead of waiting for the random item to come by to fill it up.

Messaggio originale di Roy Hess:
Here is my old Splitter sorter:

https://steamcommunity.com/sharedfiles/filedetails/?id=3377425472

But now I got belt stacking and dont have to rebuid my bus (now).

Both of you designs are very clever!
Ultima modifica da Fletch; 3 dic 2024, ore 13:07
I wanted to do splitters on my scrap line, but realized that if you filter/split out gears and the gears back up the line to the splitter, the entire line pauses until you handle the gear. I was hoping that by filtering gears, you can PRIORITIZE gears out one output, but that the gears could still exit the alternate output.

But splitter filters are an all or nothing bit. I desired that I would take off all the items off a belt with inserters, and if they have nowhere to put the item (full belt), the extra items simply continue down the line, and are eventually recycled to nothing.
thank you Fletch, but they are still not perfect. Maybe I should filter iron gear wheel first, because they are limited to 180/min atm. A limit I have not yet reached.
Ultima modifica da Roy Hess; 3 dic 2024, ore 13:17
Messaggio originale di Fel:
That's an option as well, but mixed belts are unreliable and you need to make sure they are constantly moving, requiring loops to be employed as well.
You gonna recycle everything at the end anyway. And if something jams on the filtered belt, it will still stop the whole belt, so filtering doesn't make situation any different. At least how i see it.
Both solutions will clog when items back up, so I recycle everything to dusk at the end of the sorted main bus. Even holmium ore.

The factory must work!
There are no perfect solutions, that's true.
But to me at least it is easier to see where the problems are when using properly sorted belts, it allows you to know what items you have too little consumption of at a glance, allowing you to make decisions on what to increase the production of and what to recycle.

I am among the people that dislike factory-wide logistics network in part because belts give you a lot of precious informations, this case is not about bots but unsorted belts are similar in terms of not giving you the informations.

To each their own though, if it works for you then it's a good solution, no matter what others have done or can say.
Messaggio originale di Roy Hess:
Both solutions will clog when items back up, so I recycle everything to dusk at the end of the sorted main bus. Even holmium ore.

The factory must work!
Yeah, so why bother with filtering? Instead i do filter inserters into some buffer chests (to combat uneven distribution of items) and just direct sushi belts everywhere i need before merging them back at the end before scrap years. Not unlike Gleba, funny enough.
I like how the solutions kinda go against the grain of learned habits from vanilla.
Messaggio originale di Fel:
There are no perfect solutions, that's true.
But to me at least it is easier to see where the problems are when using properly sorted belts, it allows you to know what items you have too little consumption of at a glance, allowing you to make decisions on what to increase the production of and what to recycle.

I am among the people that dislike factory-wide logistics network in part because belts give you a lot of precious informations, this case is not about bots but unsorted belts are similar in terms of not giving you the informations.

To each their own though, if it works for you then it's a good solution, no matter what others have done or can say.
Good point, i too prefer belts to logistic in most cases.

With chests for buffering you can get most of the information you need if you have alt mode on. But having a chest for buffering before any production can complicate builds. On the other hand, having 1 belt turning into 11 complicates the builds also.
Messaggio originale di Fletch:
Messaggio originale di argrond:
Where is the bottle neck of this build?

Notice that there are two filter inserters for each item type, and still things will get through and have to loop around again... Filter splitters won't have that problem, which is the idea to use filter-splitters first, then the stack inserter second.
So true. I've used a lot of intermediate inserters while experimenting with quality, they all end up missing items which were not supposed to pass through. With all the respective consequences (throughput bottling).
Splitters are for mass-sorting, inserters may be good for niche or lazy item-mass-flow.


Messaggio originale di Roy Hess:
thank you Fletch, but they are still not perfect. Maybe I should filter iron gear wheel first, because they are limited to 180/min atm. A limit I have not yet reached.
Imo, you want items with most output probability to be handled the last, since, if dealt first, they may just bottle the whole belt(s) by them simply not having enough throughput. And no, green belts from Vulcanus do not solve this, they may help to maintain throughput ratio, but actively do judgement on sorting like splitters - no.

Messaggio originale di CasualGamer:
How are you all handling different quality? Downstream from those? Or are you not bothering with quality scrap?
Take in account the dependence of item rarity to item quantity. you are mostly dealing with white-green rarity, the higher - the less handling needed.
For Fulgora it's a little confusing, since you do need to build downstream recycle (for schemes at least). but scrap recycle gives you unique opportunity to get high-quality item directly from scrap.
You just need to build downgrade recycling lines based on what are the output items for those downgrades. And direct them to other, respective recyclers until you recycle them to elementary bits (mostly second-tier matters like plates, stone blocks, steel etc). The most troubling matter is obviously holmium, but well, just scrap/recycle more to get more of it, especially since yo udo not have any flora obstacles there to prevent you from exploring->exploiting as many scrap patches as you wish/can handle. )
I use a combination of both because I have to account for quality.

https://steamcommunity.com/sharedfiles/filedetails/?id=3377548379

I will use belts if the process requires a stream of items, otherwise logistic network is just fine for slow things like modules or limited item productivity like equipment or platform buildings.
Messaggio originale di Serendipitous:
I wonder if sorting stuff is really the best option here. The splitter solution not unlike yours was my first reaction, but that doesn't mean it's the right one. Maybe just using continuous flow of (s)crap belts is a better option.

This is what I do. I use Fulgora as a quality builder, so my miners and scrap recyclers have quality modules in them.

Therefore everything runs down the mixed belt, all needed things for electromagnetic science are pulled off early, things I will never use (like quality solid fuel) are voided early, and everything else sorts by quality, stockpiles a small amount (usually 2 normal provider chests), of each item in a given quality, then the rest recycle to get better quality results.

From there, some of my build lines, like my laser turret line and my quality module line, draw off those provider chests to further use up my stocks.

It has run for a couple hundred hours now, with scrap arriving on two fully loaded stacked green belts, without any lockups or shutdowns.
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Data di pubblicazione: 3 dic 2024, ore 11:35
Messaggi: 28