Factorio

Factorio

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Roy Hess Dec 3, 2024 @ 11:35am
Fulgora Sorter Stack inserter
Just had to rebuild my Fulgora sorter and it works quite well:

https://steamcommunity.com/sharedfiles/filedetails/?id=3377393727
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Showing 1-15 of 28 comments
Snake Dec 3, 2024 @ 11:37am 
I like it
Khagan Dec 3, 2024 @ 11:42am 
I would have though that splitters would have been more reliable than filtered inserters.
Fel Dec 3, 2024 @ 12:12pm 
Splitters with filter would be better for sure, but they could also be more compact.
Still, if it works then it's not like it's "wrong".
Roy Hess Dec 3, 2024 @ 12:20pm 
Here is my old Splitter sorter:

https://steamcommunity.com/sharedfiles/filedetails/?id=3377425472

But now I got belt stacking and dont have to rebuid my bus (now).
Fletch Dec 3, 2024 @ 12:21pm 
Originally posted by Fel:
Splitters with filter would be better for sure, but they could also be more compact.
Still, if it works then it's not like it's "wrong".

I tend to agree. Splitters always run at full speed, whereas inserters are slow (especially with the mixed sushi-belt stuff from fulgura scrap processing). Anyhow, if it works then its good enough (until it scales up to where it isn't anymore). I have my scrap items being loaded onto trains via sushi-belt/inserters, and it is becoming the next big pain point that I need to soon deal with. First sort using splitters, then load the pre-sorted items onto trains...
kremlin Dec 3, 2024 @ 12:23pm 
Originally posted by Khagan:
I would have though that splitters would have been more reliable than filtered inserters.

Doing it with the stack inserters allows you to fit a lot more onto the belt. Splitters don't stack so they're useful for packing for the belt.
Fel Dec 3, 2024 @ 12:28pm 
Fitting more on a belt is nice and all, but when the incoming throughput is from a mixed belt it's not necessarily the best place for it.
I would do that after having sorted with splitters, potentially bringing several belts for each product to get "stacked".

Not necessarily more compact anymore that way but filtered inserters always miss some of the items so you have to loop things around as well, and it can get annoying.
argrond Dec 3, 2024 @ 12:28pm 
Where is the bottle neck of this build?
Fletch Dec 3, 2024 @ 12:36pm 
Originally posted by argrond:
Where is the bottle neck of this build?

Notice that there are two filter inserters for each item type, and still things will get through and have to loop around again... Filter splitters won't have that problem, which is the idea to use filter-splitters first, then the stack inserter second.
Serendipitous Dec 3, 2024 @ 12:38pm 
Originally posted by kremlin:
Originally posted by Khagan:
I would have though that splitters would have been more reliable than filtered inserters.

Doing it with the stack inserters allows you to fit a lot more onto the belt. Splitters don't stack so they're useful for packing for the belt.
You can stack before sorting, when unloading from recyclers.
Hurkyl Dec 3, 2024 @ 12:44pm 
Items going past the inserters is a feature as well as a bug.

With filtered splitters, your sushi line will jam if the line backs up, so each line has to individually have a voiding solution (even it's having another splitter to redirect overflow to a recycling line).

With filtered inserters, when the filtered lines back up, items just go past the inserter. So it's not terribly unreasonable to have a policy that everything that goes past the inserters is safe to recycle.

For a handful of items you'd want the more reliable option, though -- e.g. precious items like Holmium Ore, or things that recycle very slowly that you want to use an alternate voiding solution (e.g. a concrete <-> hazard concrete loop).
CasualGamer Dec 3, 2024 @ 12:50pm 
How are you all handling different quality? Downstream from those? Or are you not bothering with quality scrap?
Fel Dec 3, 2024 @ 12:54pm 
Splitters can handle those as well, but if you start putting quality in play in that specific portion for that planet then it quickly becomes a lot harder to handle.
The upside is that you would get a lot of quality intermediates of course but handling all of that properly requires quite a bit of space.
Serendipitous Dec 3, 2024 @ 12:54pm 
Originally posted by CasualGamer:
How are you all handling different quality? Downstream from those? Or are you not bothering with quality scrap?
Quality scrap is usually at the end of the line, after consuming all that is needed for local production. This is obviously the start.
Serendipitous Dec 3, 2024 @ 12:57pm 
I wonder if sorting stuff is really the best option here. The splitter solution not unlike yours was my first reaction, but that doesn't mean it's the right one. Maybe just using continuous flow of (s)crap belts is a better option.
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Date Posted: Dec 3, 2024 @ 11:35am
Posts: 28