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Yeah, the thing is ability to deal damage is the function of actual damage and resistances. All other things being equal, gun turret deal more pure damage due to shooting speed than laser turret. Add 50% resistance and very noticeable drain on your power production, ability of stompers to just go through defences and kill power poles and do the math.
It's like Wube was so scared of the weapons that had no need of belts, pipes or bots that they have nerfed it into oblivion. Space age just adds cherry on top making laser even more ineffective for all DLC content. Asteroids? Only small ones and a lot less effective than gun turrets especially considering that space platform has to deal with limited power production till end game. Vulcanus? Demolishers are immune to lasers. Gleba? 50% laser resistance (and ONLY laser on wrigglers lol).
Sure, you can deal damage. It's just the least effective way to do so.
If we're talking stompers, you had the wrong numbers anyways. They have 80% resistance to lasers. They also have 2/50% resistance to physical.
That aside, all other things are not equal. Lasers still enjoy the benefits that they don't require ammunition and have greater range than gun turrets. They still clean up the Wrigglers just fine, and they are more likely to even be able to fire back at the Strafers.
Yes, Stompers are the bigger threat, but you need to do those other things too. Lasers are much more convenient support for your heavy weaponry than gun turrets are. Yes, there are tradeoffs; IMO the convenience wins this one.
But that's something of an aside. The main point -- and the reason for my comment -- is that you are teaching people the wrong way to look at problems. The error you made is an error that, AFAICT, people commonly make.
They see "50% resistance" and their mind shuts off. An example of how this could go very wrong is that same logic would lead someone to dismiss bringing a tank to fight stompers since the physical damage of the cannon shell is resisted 50%.
And I suspect if you flipped the laser resistance to 0% on the stompers, they still wouldn't be the weapon of choice for fighting them: because it's what the weapon does that matters, not the resistance figure.
But I'm not bothered to actually test it out. Rocket turrets are doing just fine at the heavy lifting to repel retaliatory attacks in my factory, so I haven't needed to spare additional thought to the defense.
Sure and let's do simple math. Gun fires 10 times a second, least damage is 8 per shot with simplest ammo. So, with resistances 30/s. Laser fires 1,5 times per second, damage is 20, with resistances damage is 6/s. And with MASSIVE laser resist on anything from Gleba the difference is just completely not in laser's favor. Wrigglers don't even have physical resistance and strafers have 2/10%.
Range is good, yes, but turrets can just spread around, unlike laser that have to cluster around power poles, which means with intelligent set up you can always shoot at strafers with some of the turrets. Small strafer has 800 health, the turret deals 54/s damage and needs 15 second of fire to kill it. Laser turret 15/s and need 54 seconds (oh, nice math) of fire to kill it. You need almost 4 time as much shooting time to kill strafers with laser turrets compared to gun turrets with worst possible ammo, which range advantage will not give for sure.
Also lasers shutting off production on Nauvis was annoying though rarely dangerous (if you were prepared for it). On Gleba it actually can be deadly and halt your production completely if going for long enough (and lasers do need time to actually kill things as we can see from math).
Given the math (as opposed to unsupported rhetorics) being in favor of my argument, i would say it is obvious which one's mind is shut off. Not doing math, after all, is a mistake people commonly make.
Make it make sense.
2000/10% means you have to do more than 2000 damage to be able to do any damage, and then anything after that is reduced by 10%. So 2100 points worth of damage only goes 90 damage to the target. Pretty straightforward to be honest.
this! i got big attacks too.
i hade enoug and added one arty to each farm and since then not a single attack so my big defence fortress is prakticaly useless ^^
Lmao that's so much worse than what i thought. I don't think it is straightforward and that's why you have people looking at resistances and then putting lasers against things that are highly resistant to them. Every other instance of / in combinators is a divider.
If they wanted things to have armor they should have made it a separate thing like the shield is on tank etc.
I asserted that the turret should be judged on its actual effect on enemies rather than on the resistance number.
You just called it "one of the worst weapons in the game" with no further explanation other than listing a resistance stat.
it'a actually a very common notation for resistances since tabletops even before computer rpgs. The only thing not straightforward and threshold and percentage interaction with each other. I am more used to it denoting higher of each instead of both.
And build more turrets.
I have the same "problem". I did scout a lot of the region, though. And with "scout" I mean I ran around with my tesla rifle, killed anything in sight and collected their eggs.
I placed artillery near my farms to stop any nests expanding in their range in the future, but these are now also just idling around. Since ages no new nests appeared. I guess I was very efficient in my clean-up?