Factorio

Factorio

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Stone in space
A static space platform can do amazing things like supply Aquilo with everything it lacks except stone.
This makes no sense as the visuals of asteroids have a lot of stone in them.

I'd love there to be a few more crusher recepies, aimed at late game shenanigans, like reprocessing with stone output and a tiny chance to get holmium or tungsten as well.

For progression these could be put behind promethean science so they wouldn't muddle anything except for those who already beat everything and just want to do crazy stuff now.
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Showing 1-14 of 14 comments
Khaylain Dec 2, 2024 @ 2:47am 
There's mods for adding stone asteroids
[MET]Moloch Dec 2, 2024 @ 2:53am 
There is mod's for lot's of things, this seems basic enough to put into the base game though. Just feels better doing weird things without enabling the "do weird things mod". Because tzhan the floodgate is open and there is so much more weird stuff around aand no one else will have the same setup as you.
Fel Dec 2, 2024 @ 2:58am 
Well, in the "base game" (if we can even call it that, it's space age and not the base game after all) you would have platforms going between planets to deliver the various science packs at the very least.
Even more so if you are at the stage where you are getting the infinite technologies.

What's so weird about filling the platform with other items (including stone in this case) on its trip back towards aquillo?
Ecclesia Dec 2, 2024 @ 3:11am 
What I do is make ships do a full round trip of all 5 planets, grabbing unique items on each planet, and dropping of on the planets that have an open request for that item.

So in this specific case: grab concrete on Fulgora (where it is a waste product) and drop it on Aquilo. Launching rockets is pretty much free at some point.
[MET]Moloch Dec 2, 2024 @ 3:28am 
Yes, thats how you get into late game and it works fine. My wish was about things to do IN the late game, where more interesting concepts can be pursued. Anything that allows for more novelty than just going from 100 spm to 1k to 10k to ...
Defektiv Dec 2, 2024 @ 3:54am 
It's easier to move from the starting grids on Nauvis where the ore patches are massive. The asteroid density is too small above Nauvis to do much unless you have long spanning wings of collectors except maybe calcite for converting to molten metal and using foundries in late game. Other than calcite production the only thing I do in Nauvis orbit is ship building. Fulgora and Vulcanus produce massive amounts of stone and although Gleba has a stone scarcity, once you have laid down the landfill you need for a base you don't really need it anymore.
Kazouie Dec 2, 2024 @ 4:52am 
i'd love to have some interesting things like this for the post game shenanigans, at the moment prometheum science is a bit underwhelming and seems like "good job, now go megabase".
which is all well and good so the factory grows, but might as well open up some more options as well.
Here is hope for 2.1
Nonotorious Dec 2, 2024 @ 7:08am 
Almost feels like they took stuff out or something, the game feels a lot more restrictive in some ways because of arbitrary reasons by the devs.
How many of us would love to just build a huge platform and drop down things whenever we need it? Just a giant mobile platform that has everything you need instead of having to import tons of ♥♥♥♥ or build a new mall on each planet just so you can access the special thing you need to move on to the next place, "buT tHatT wiLl DesTroy tHe GamE BaLaNce" says the person who put logistics chests behind space science.
It's a single player game, not an mmo, not matter what you do i will NEVER ever make the first set of armor, nor will i ever use a burner inserter and many other things.
Spidertron would've made a great probe to drop from you ship to scout out things but now you can't even make it until way later making it practically useless because why would you bother when mech armor has a jetpack?
GAMING_Alligator Dec 2, 2024 @ 7:21am 
I agree that putting logistics behind space science is weird. That seems to serve no purpose other than to artificially drag out the pre-logistics period of the game, and I do remember finding it frustrating to be able to build provider chests, but not requester chests. You can't even use them on space platforms (oh, if only...), which makes it doubly weird to gate them behind space science.

Making stone from asteroids does seem like it should be an obvious thing to do, but by the time you get to aquilo, making a couple 1000 concrete slabs elsewhere and shipping them in isn't hard to do, so it's not really needed. Would be nice to have the option though, sure.
Last edited by GAMING_Alligator; Dec 2, 2024 @ 7:26am
Hurkyl Dec 2, 2024 @ 7:27am 
Originally posted by GAMING_Alligator:
I agree that putting logistics behind space science is weird. That seems to serve no purpose other than to artificially drag out the pre-logistics period of the game, and I do remember finding it frustrating to be able to build provider chests, but not requester chests.
In vanilla, they were behind yellow science instead, so it's just a lateral move.
GAMING_Alligator Dec 2, 2024 @ 7:43am 
Originally posted by Hurkyl:
Originally posted by GAMING_Alligator:
I agree that putting logistics behind space science is weird. That seems to serve no purpose other than to artificially drag out the pre-logistics period of the game, and I do remember finding it frustrating to be able to build provider chests, but not requester chests.
In vanilla, they were behind yellow science instead, so it's just a lateral move.

Maybe I'm remembering wrong then. I thought red and blue chests became available at the same time.

I guess by that point, in the new game I started for Space Age, I'd become so desperate for logistics, that my memory was playing tricks on me about the previous version.
Last edited by GAMING_Alligator; Dec 2, 2024 @ 8:20am
Nonotorious Dec 2, 2024 @ 8:19am 
Originally posted by Hurkyl:
Originally posted by GAMING_Alligator:
I agree that putting logistics behind space science is weird. That seems to serve no purpose other than to artificially drag out the pre-logistics period of the game, and I do remember finding it frustrating to be able to build provider chests, but not requester chests.
In vanilla, they were behind yellow science instead, so it's just a lateral move.

Except it feels like a lot more work to get a platform built and dropping science down than it does to make a few hundred yellow science which you can have already automated at that point. It just seems like an arbitrary change to lengthen the time you are stuck on nauvis.
iirc, any bot tech would unlock reds but blues were 4/500 yellow science? Don't forget that unlocking the silo itself is 1000 science and building it is 200 blue chips so when you finish sending the minimum required to build a space platform...is it really cheaper? or better?
Serendipitous Dec 2, 2024 @ 8:39am 
I found setting up space platform no more hard than yellow science.

Well, it was to be expected anyway, in vanilla space science was to be used in infinite research only, now it had to be more useful. A lot of researches previously available with only yellow and purple are now gated behind new sciences. Again, only to be expected.
mouzy Dec 2, 2024 @ 9:54am 
Space science is a new challenge, so it makes sense that it would feel harder than yellow science at first. But imo once you know how to do it I don't think it's any harder, especially if you've saved the blueprint from your first design for white science. All you need to do is set up a few rockets, which are pretty cheap in space age, and then you have a platform that constantly makes space science for free with no further strain on your Nauvis factory.
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Date Posted: Dec 2, 2024 @ 2:41am
Posts: 14