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https://steamcommunity.com/sharedfiles/filedetails/?id=3376258235
https://steamcommunity.com/sharedfiles/filedetails/?id=3376257796
Really fun to build there in my opinion, but to each their own.
It seems like the planet built to mess with busses.
You basically have to go into it with a Seablock mindset; prep ice platform and leave it running for a long time while you go be somewhere else, optimizing something else.
Then come back everywhere once in a while to pave a portion of the world until you have enough space to lay out a bus interwoven with heat pipe.
This is exactly where I am at for Aquilo, and now deciding how to get the Lithium Brine from an island way off to my east.
Heating Tower and train?
Gah.. having to import every single thing is also annoying. I like setting up my mini-mall I made on Fulgora that also worked on Gleba and Vulc, but alas, a new challenge that is more focused on time waste since I like to finish what I am working on then go onto next thing. This means waiting for those parts once I figure out what I need, like 2000 rails and 100 of each light, 10 stations, more circuits... need to figure this one out next.
It totally was... there is no way to have a 4 lane bus on Aquilo, only 2 lanes. middle lane will freeze.
No fiddling over which individual things you might need; your mini-mall can assemble what you need planetside.
Underground belts is a really good idea! Had not gone there yet :) thx.
Anyhow, heat pipes are easy. What's the problem? Just use underground belts and pipes wherever you need to create a "crossing" and it's just a matter of making sure you have enough of them stockpiled.
Or what, was it so hard to add a special building that create heat area? Aka you need to reach that part to unlock it.
Plus frost resistance as a research would further improve the enjoyment.
Just look at fulgora. In adds it was showing how dangerous the thunder is. Once you try....nothing, 0 challenge. You are given the materials for the electrical almost instantly via mining.
And this is the same for the pipe system. If a pipe had a temperature over Xxx and creates a larger then 1.5 area, now then we are talking. Like this you would have bigger flexibility, more decision if you just add pipes like it is right now, or create heating areas.
Plus, like mentioned, frost resisting building to avoid waiting and waiting for heat pipes to be delivered/crafted and heat to spreed.
Essentially it's just a puzzle planet, nothing else. Biggest issue is power when you start using speed modules since the crafting takes ages and you don't have that much space
And heat pipes are cheap to make in bulk. Just import a batch of 1000 of them to last you for a while. I don't see what the issue is. Heck, they only need steel and copper plates. You could even make them in orbit.
You can build a bus that consists mostly of undergrounds. Not just the belts crossing the bus; but also the bus thoroughfare itself.
That leaves more than enough space to put heat pipe.
I have two ships, one's running Aquilo-Nauvis for exports, and one going around all of the planets for imports. I just set a request for a lot of anything I could ever need, so far never had to wait for stuff.
with how close the devs stayed to logical and physically sound processes in everything else this irks me to no end