Factorio

Factorio

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BaronTox Dec 1, 2024 @ 5:51pm
Aquilo... why only 1.5 spaces around heat pipe?
Just wondering why the Devs made it SOOOOO TEDIOUS to build on Aquilo.
1.5 spaces around a heat pipe is just not enough. 2.5 squares would make more sense.

Never thought Devs would force us to use Long Handled Inserters and not make them full up Stack Inserters... but alas... Aquilo has burned me out. Just tired of routing these damned heat pipes everywhere.
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Showing 1-15 of 28 comments
IKEA Dec 1, 2024 @ 7:53pm 
Interesting, Aquilo quickly became my favorite planet! It fully satisfies my spaghetti cravings. It is very much possible to use stack inserters everywhere, just gotta leave enough space for belts and pipes. The only craft I use bots for are the two fusion buildings.
https://steamcommunity.com/sharedfiles/filedetails/?id=3376258235
https://steamcommunity.com/sharedfiles/filedetails/?id=3376257796
Last edited by IKEA; Dec 1, 2024 @ 7:55pm
brown29knight Dec 1, 2024 @ 7:58pm 
it is a spaghetti players dream planet. We are already used to odd make-it-work situations.

Really fun to build there in my opinion, but to each their own.

It seems like the planet built to mess with busses.
Hurkyl Dec 1, 2024 @ 11:28pm 
Devise a pattern that you can use without thinking about heat pipe adjacency. Blueprint it so you don't even have to think about building the pattern.
RiO Dec 2, 2024 @ 4:38am 
Originally posted by brown29knight:
It seems like the planet built to mess with busses.
Not really. It just makes them take more space. And space is a premium on Aquilo.
You basically have to go into it with a Seablock mindset; prep ice platform and leave it running for a long time while you go be somewhere else, optimizing something else.

Then come back everywhere once in a while to pave a portion of the world until you have enough space to lay out a bus interwoven with heat pipe.
BaronTox Dec 2, 2024 @ 5:39am 
Originally posted by IKEA:
Interesting, Aquilo quickly became my favorite planet! It fully satisfies my spaghetti cravings. It is very much possible to use stack inserters everywhere, just gotta leave enough space for belts and pipes. The only craft I use bots for are the two fusion buildings.
https://steamcommunity.com/sharedfiles/filedetails/?id=3376258235
https://steamcommunity.com/sharedfiles/filedetails/?id=3376257796

This is exactly where I am at for Aquilo, and now deciding how to get the Lithium Brine from an island way off to my east.

Heating Tower and train?
Gah.. having to import every single thing is also annoying. I like setting up my mini-mall I made on Fulgora that also worked on Gleba and Vulc, but alas, a new challenge that is more focused on time waste since I like to finish what I am working on then go onto next thing. This means waiting for those parts once I figure out what I need, like 2000 rails and 100 of each light, 10 stations, more circuits... need to figure this one out next.
BaronTox Dec 2, 2024 @ 5:41am 
Originally posted by RiO:
Originally posted by brown29knight:
It seems like the planet built to mess with busses.
Not really. It just makes them take more space. And space is a premium on Aquilo.
You basically have to go into it with a Seablock mindset; prep ice platform and leave it running for a long time while you go be somewhere else, optimizing something else.

Then come back everywhere once in a while to pave a portion of the world until you have enough space to lay out a bus interwoven with heat pipe.

It totally was... there is no way to have a 4 lane bus on Aquilo, only 2 lanes. middle lane will freeze.
Hurkyl Dec 2, 2024 @ 5:42am 
Originally posted by BaronTox:
Gah.. having to import every single thing is also annoying. I like setting up my mini-mall I made on Fulgora that also worked on Gleba and Vulc,
How about importing mass quantities of raw materials?

No fiddling over which individual things you might need; your mini-mall can assemble what you need planetside.
Last edited by Hurkyl; Dec 2, 2024 @ 5:43am
Hurkyl Dec 2, 2024 @ 5:46am 
Originally posted by BaronTox:
It totally was... there is no way to have a 4 lane bus on Aquilo, only 2 lanes. middle lane will freeze.
Some options.
  • You can have space between belts. People (AFAIK) normally even do that on other planets; e.g. their 16 belt bus is 4 groups of 4 belts, with 2 spaces between each group -- perfect for the undergrounds needed to run yellow belts across the bus.
  • You build your bus with underground belts rather than surface belts. Plenty of space to interleave heat pipes to keep things warm. If you're the type to make everything out of blue/green belts, I think undergrounds are even more cost efficient if you run them out to max distance?
Last edited by Hurkyl; Dec 2, 2024 @ 5:47am
BaronTox Dec 2, 2024 @ 6:08am 
Originally posted by Hurkyl:
Originally posted by BaronTox:
It totally was... there is no way to have a 4 lane bus on Aquilo, only 2 lanes. middle lane will freeze.
Some options.
  • You can have space between belts. People (AFAIK) normally even do that on other planets; e.g. their 16 belt bus is 4 groups of 4 belts, with 2 spaces between each group -- perfect for the undergrounds needed to run yellow belts across the bus.
  • You build your bus with underground belts rather than surface belts. Plenty of space to interleave heat pipes to keep things warm. If you're the type to make everything out of blue/green belts, I think undergrounds are even more cost efficient if you run them out to max distance?

Underground belts is a really good idea! Had not gone there yet :) thx.
GAMING_Alligator Dec 2, 2024 @ 6:15am 
It just requires a different approach, like all the planets. It would be boring if you could solve everything the same way.

Anyhow, heat pipes are easy. What's the problem? Just use underground belts and pipes wherever you need to create a "crossing" and it's just a matter of making sure you have enough of them stockpiled.
Last edited by GAMING_Alligator; Dec 2, 2024 @ 6:17am
Green Cat Dec 2, 2024 @ 10:01am 
anyone who played frostpunk (not the 2nd, but the 1st one) can easily tell that the devs didn't bother to much.

Or what, was it so hard to add a special building that create heat area? Aka you need to reach that part to unlock it.

Plus frost resistance as a research would further improve the enjoyment.

Just look at fulgora. In adds it was showing how dangerous the thunder is. Once you try....nothing, 0 challenge. You are given the materials for the electrical almost instantly via mining.

And this is the same for the pipe system. If a pipe had a temperature over Xxx and creates a larger then 1.5 area, now then we are talking. Like this you would have bigger flexibility, more decision if you just add pipes like it is right now, or create heating areas.

Plus, like mentioned, frost resisting building to avoid waiting and waiting for heat pipes to be delivered/crafted and heat to spreed.

Essentially it's just a puzzle planet, nothing else. Biggest issue is power when you start using speed modules since the crafting takes ages and you don't have that much space
GAMING_Alligator Dec 2, 2024 @ 10:06am 
But the game already has special buildings that create heat. Either use a nuclear reactor, or the heat tower you can unlock on Gleba. Sure, they don't heat an area, but that's what you have heat pipes for.

And heat pipes are cheap to make in bulk. Just import a batch of 1000 of them to last you for a while. I don't see what the issue is. Heck, they only need steel and copper plates. You could even make them in orbit.
Last edited by GAMING_Alligator; Dec 2, 2024 @ 10:12am
RiO Dec 2, 2024 @ 10:19am 
Originally posted by BaronTox:
Originally posted by RiO:
Not really. It just makes them take more space. And space is a premium on Aquilo.
You basically have to go into it with a Seablock mindset; prep ice platform and leave it running for a long time while you go be somewhere else, optimizing something else.

Then come back everywhere once in a while to pave a portion of the world until you have enough space to lay out a bus interwoven with heat pipe.

It totally was... there is no way to have a 4 lane bus on Aquilo, only 2 lanes. middle lane will freeze.

You can build a bus that consists mostly of undergrounds. Not just the belts crossing the bus; but also the bus thoroughfare itself.
That leaves more than enough space to put heat pipe.
Last edited by RiO; Dec 2, 2024 @ 10:20am
IKEA Dec 2, 2024 @ 9:18pm 
Originally posted by BaronTox:

This is exactly where I am at for Aquilo, and now deciding how to get the Lithium Brine from an island way off to my east.

Heating Tower and train?
Gah.. having to import every single thing is also annoying. I like setting up my mini-mall I made on Fulgora that also worked on Gleba and Vulc, but alas, a new challenge that is more focused on time waste since I like to finish what I am working on then go onto next thing. This means waiting for those parts once I figure out what I need, like 2000 rails and 100 of each light, 10 stations, more circuits... need to figure this one out next.

I have two ships, one's running Aquilo-Nauvis for exports, and one going around all of the planets for imports. I just set a request for a lot of anything I could ever need, so far never had to wait for stuff.
Liobuster Dec 5, 2024 @ 1:19pm 
Originally posted by GAMING_Alligator:
But the game already has special buildings that create heat. Either use a nuclear reactor, or the heat tower you can unlock on Gleba. Sure, they don't heat an area, but that's what you have heat pipes for.

And heat pipes are cheap to make in bulk. Just import a batch of 1000 of them to last you for a while. I don't see what the issue is. Heck, they only need steel and copper plates. You could even make them in orbit.
yeah and the issue is that the glowing red nuclear reactor magically stops emitting heat past one and a half meters...
with how close the devs stayed to logical and physically sound processes in everything else this irks me to no end
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Date Posted: Dec 1, 2024 @ 5:51pm
Posts: 28