Factorio

Factorio

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oyssoyss Nov 29, 2024 @ 3:40pm
my uranium shell has more than 14k damage while artillery shell only 1.0k plus 100
I like to play with artillery in the vanilla game. but in space age I didn't find how to use it.

is there any way to get tungsten in other place than Vulcanus? transporting those shells are too expensive compare to uranium shells.

20 gun turrets with red magazine can beat small demolisher. 8 Artillery turrets can do nothing.
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Showing 1-12 of 12 comments
POWER WITHIN USER Nov 29, 2024 @ 3:56pm 
Uranium shells have no AOE while explosive ones do, but have a lower base damage value than artillery. Shells also require a player to use them while artillery turrets and wagons will fire on their own.
but in space age I didn't find how to use it.
Artillery works much like it does in the base game. It's for spawners.
Fel Nov 29, 2024 @ 4:02pm 
It's not space age but 2.0 that changed this (the base damage of non-explosive shells specifically).
But yes, artillery is no longer the end-all solution in terms of damage.
The benefits of having a very long range are great, of course, but the health regen of demolishers means that you need quite a few artillery turrets and/or a decent amount of levels into the shooting speed technology to take down those enemies.

Tungsten is only from Vulcanus, sadly.
Aestrea Nov 29, 2024 @ 4:08pm 
Transport the tungsten and make them on the planet. Don't transport the finished shells. All of the planet's unique materials must be transported later in the game anyway (super conductor, tungsten, carbon fiber) so get used to it because it's a required mechanic to beat the game.
Last edited by Aestrea; Nov 29, 2024 @ 4:10pm
Avloren Nov 29, 2024 @ 4:19pm 
You have to export from Vulcanus to use artillery, but you want to send the tungsten plates, not the finished shells. Then craft the shells on location wherever you need them. It's a lot more efficient that way, one rocket will get you about 60 shells.

Artillery has the same purpose it did in the base game: it automates nest clearing. It will fire on its own on nearby nests without you needing to do anything. You don't even need to be aware it's happening, which is particularly important in Space Age. Eventually you'll be dealing with 5 planets + various space platforms, you really don't want to be distracted by driving around Nauvis clearing nests manually.

As the only way to automate clearing biter nests, artillery isn't really comparable to the tank or anything else. It fills a different niche. The tank is better when you have the time and desire to kill biters personally; artillery makes it so you don't need to think about that ever again.
Last edited by Avloren; Nov 29, 2024 @ 4:19pm
Schobbob Nov 29, 2024 @ 5:38pm 
I had no issue killing small and medium demolishers with artillery, just stockpile some shells first and manual fire, for artillery in other places make a transporter platform and transport the tungsten.
oyssoyss Nov 29, 2024 @ 11:48pm 
Originally posted by Schobbob:
I had no issue killing small and medium demolishers with artillery, just stockpile some shells first and manual fire, for artillery in other places make a transporter platform and transport the tungsten.
how much damage and speed research needed? I just unlock the tech and find level 1 damage research only gives you 100 plus damage.
Fel Nov 30, 2024 @ 1:14am 
With the base shooting speed being low and the shooting speed boost being pretty high, it should be making a relatively large difference, especially against small and medium demolishers because you need to first overcome their regen.
At 2.4k/s regen for the small, it means that you can't realistically kill them with artillery until you shoot 3 shots per second, preferably more for a faster kill.
Without shooting speed research, that requires no less than 10 turrets.

And with 7.8k/s regen for the medium, the bare minimum is 8 shots per second (barely removing 200 health per second at that rate).
Still without shooting speed researches, you would need 27 turrets (8.1 shots per second).

And in order to not waste too many shells, you would want to have a relatively high amount of damage beyond the regen.
oyssoyss Nov 30, 2024 @ 1:27am 
Originally posted by Fel:
With the base shooting speed being low and the shooting speed boost being pretty high, it should be making a relatively large difference, especially against small and medium demolishers because you need to first overcome their regen.
At 2.4k/s regen for the small, it means that you can't realistically kill them with artillery until you shoot 3 shots per second, preferably more for a faster kill.
Without shooting speed research, that requires no less than 10 turrets.

And with 7.8k/s regen for the medium, the bare minimum is 8 shots per second (barely removing 200 health per second at that rate).
Still without shooting speed researches, you would need 27 turrets (8.1 shots per second).

And in order to not waste too many shells, you would want to have a relatively high amount of damage beyond the regen.
how to make all artillery fire at same tick. spamming right click? I found it fires one by one.
Fel Nov 30, 2024 @ 1:35am 
For manual targetting, it only shoots only once per click, I don't think there is a way to tell it "shoot all" or "continue to shoot", so you would need to spam right click yes.
oyssoyss Nov 30, 2024 @ 1:54am 
that makes it more weak than it theoretically can do.
Fel Nov 30, 2024 @ 2:02am 
Well, artillery is meant to be used against structures, it shoots automatically at spawners and worms in range on Nauvis as well as egg rafts on Gleba.
In the base game, it is a key to the long term defenses but in space age it requires a more advanced logistics (regularly shipping tungsten plates and calcite to make the shells on the planets that need them).

Taking down destroyers with those through manual aiming is not their best use, that's for sure.
I just recently got to Vulcanus, and after some hiccups I managed to figure things out. One of the first objectives was to kill a Demolisher or two. off course. Finally used a tank with some shields, exoskeleton, nuclear fuel, and Uranium shells. After some trial and error, and dying a few times, I killed the first large worm with 15 shells, next one took 12, and the next about the same, can't remember exactly.

So, for me the tank is the best way to get rid of them. All of this after I imported 300 uranium shells to the planet, I guess I over supplied a tad.
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Date Posted: Nov 29, 2024 @ 3:40pm
Posts: 12